Fixed screen positioning bug when jumping over ledges near the top or left of a map

This commit is contained in:
Maruno17
2023-01-26 18:33:21 +00:00
parent b0b6e675c3
commit a0af8e6eb5
4 changed files with 78 additions and 112 deletions

View File

@@ -763,26 +763,33 @@ class Game_Character
@jump_speed_real = nil # Reset jump speed
@jump_count = Game_Map::REAL_RES_X / jump_speed_real # Number of frames to jump one tile
end
@stop_count = 0
triggerLeaveTile
increase_steps
end
def jumpForward
def jumpForward(distance = 1)
return false if distance == 0
old_x = @x
old_y = @y
case self.direction
when 2 then jump(0, 1) # down
when 4 then jump(-1, 0) # left
when 6 then jump(1, 0) # right
when 8 then jump(0, -1) # up
when 2 then jump(0, distance) # down
when 4 then jump(-distance, 0) # left
when 6 then jump(distance, 0) # right
when 8 then jump(0, -distance) # up
end
return @x != old_x || @y != old_y
end
def jumpBackward
def jumpBackward(distance = 1)
return false if distance == 0
old_x = @x
old_y = @y
case self.direction
when 2 then jump(0, -1) # down
when 4 then jump(1, 0) # left
when 6 then jump(-1, 0) # right
when 8 then jump(0, 1) # up
when 2 then jump(0, -distance) # down
when 4 then jump(distance, 0) # left
when 6 then jump(-distance, 0) # right
when 8 then jump(0, distance) # up
end
return @x != old_x || @y != old_y
end
def turn_generic(dir)
@@ -926,12 +933,16 @@ class Game_Character
@real_y = dest_y if @real_y < dest_y + 0.1
end
# Refresh how far is left to travel in a jump
if jumping?
was_jumping = jumping?
if was_jumping
@jump_count -= 1 if @jump_count > 0 # For stationary jumps only
@jump_distance_left = [(dest_x - @real_x).abs, (dest_y - @real_y).abs].max
end
# End of a step, so perform events that happen at this time
if !jumping? && !moving?
if was_jumping && !(self.is_a?(Game_Player) && $PokemonGlobal.surfing && !$game_temp.ending_surf)
$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID, @x, @y, true, 1)
end
EventHandlers.trigger(:on_step_taken, self)
calculate_bush_depth
@stopped_this_frame = true

View File

@@ -116,26 +116,39 @@ class Game_Player < Game_Character
@bump_se = Graphics.frame_rate / 4
end
def add_move_distance_to_stats(distance = 1)
if $PokemonGlobal&.diving || $PokemonGlobal&.surfing
$stats.distance_surfed += distance
elsif $PokemonGlobal&.bicycle
$stats.distance_cycled += distance
else
$stats.distance_walked += distance
end
$stats.distance_slid_on_ice += distance if $PokemonGlobal.ice_sliding
end
def move_generic(dir, turn_enabled = true)
turn_generic(dir, true) if turn_enabled
if !$game_temp.encounter_triggered
if can_move_in_direction?(dir)
x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
return if pbLedge(x_offset, y_offset)
# Jump over ledges
if pbFacingTerrainTag.ledge
if jumpForward(2)
pbSEPlay("Player jump")
increase_steps
end
return
end
# Jumping out of surfing back onto land
return if pbEndSurf(x_offset, y_offset)
# General movement
turn_generic(dir, true)
if !$game_temp.encounter_triggered
@x += x_offset
@y += y_offset
if $PokemonGlobal&.diving || $PokemonGlobal&.surfing
$stats.distance_surfed += 1
elsif $PokemonGlobal&.bicycle
$stats.distance_cycled += 1
else
$stats.distance_walked += 1
end
$stats.distance_slid_on_ice += 1 if $PokemonGlobal.ice_sliding
add_move_distance_to_stats(x_offset.abs + y_offset.abs)
increase_steps
end
elsif !check_event_trigger_touch(dir)
@@ -155,36 +168,10 @@ class Game_Player < Game_Character
end
def jump(x_plus, y_plus)
if x_plus != 0 || y_plus != 0
if x_plus.abs > y_plus.abs
(x_plus < 0) ? turn_left : turn_right
else
(y_plus < 0) ? turn_up : turn_down
end
each_occupied_tile { |i, j| return if !passable?(i + x_plus, j + y_plus, 0) }
end
@x = @x + x_plus
@y = @y + y_plus
real_distance = Math.sqrt((x_plus * x_plus) + (y_plus * y_plus))
distance = [1, real_distance].max
@jump_peak = distance * Game_Map::TILE_HEIGHT * 3 / 8 # 3/4 of tile for ledge jumping
@jump_distance = [x_plus.abs * Game_Map::REAL_RES_X, y_plus.abs * Game_Map::REAL_RES_Y].max
@jump_distance_left = 1 # Just needs to be non-zero
if real_distance > 0 # Jumping to somewhere else
if $PokemonGlobal&.diving || $PokemonGlobal&.surfing
$stats.distance_surfed += x_plus.abs + y_plus.abs
elsif $PokemonGlobal&.bicycle
$stats.distance_cycled += x_plus.abs + y_plus.abs
else
$stats.distance_walked += x_plus.abs + y_plus.abs
end
@jump_count = 0
else # Jumping on the spot
@jump_speed_real = nil # Reset jump speed
@jump_count = Game_Map::REAL_RES_X / jump_speed_real # Number of frames to jump one tile
end
@stop_count = 0
triggerLeaveTile
old_x = @x
old_y = @y
super
add_move_distance_to_stats(x_plus.abs + y_plus.abs) if @x != old_x || @y != old_y
end
def pbTriggeredTrainerEvents(triggers, checkIfRunning = true, trainer_only = false)
@@ -414,12 +401,6 @@ class Game_Player < Game_Character
$game_temp.followers.update
# Count down the time between allowed bump sounds
@bump_se -= 1 if @bump_se && @bump_se > 0
# Finish up dismounting from surfing
if $game_temp.ending_surf && !moving?
pbCancelVehicles
$game_temp.surf_base_coords = nil
$game_temp.ending_surf = false
end
update_event_triggering
end
@@ -514,18 +495,18 @@ class Game_Player < Game_Character
# Track the player on-screen as they move.
def update_screen_position(last_real_x, last_real_y)
return if self.map.scrolling? || !(@moved_last_frame || @moved_this_frame)
if (@real_x < last_real_x && @real_x - $game_map.display_x < SCREEN_CENTER_X) ||
(@real_x > last_real_x && @real_x - $game_map.display_x > SCREEN_CENTER_X)
if (@real_x < last_real_x && @real_x < $game_map.display_x + SCREEN_CENTER_X) ||
(@real_x > last_real_x && @real_x > $game_map.display_x + SCREEN_CENTER_X)
self.map.display_x += @real_x - last_real_x
end
if (@real_y < last_real_y && @real_y - $game_map.display_y < SCREEN_CENTER_Y) ||
(@real_y > last_real_y && @real_y - $game_map.display_y > SCREEN_CENTER_Y)
if (@real_y < last_real_y && @real_y < $game_map.display_y + SCREEN_CENTER_Y) ||
(@real_y > last_real_y && @real_y > $game_map.display_y + SCREEN_CENTER_Y)
self.map.display_y += @real_y - last_real_y
end
end
def update_event_triggering
return if moving? || $PokemonGlobal.ice_sliding
return if moving? || jumping? || $PokemonGlobal.ice_sliding
# Try triggering events upon walking into them/in front of them
if @moved_this_frame
$game_temp.followers.turn_followers

View File

@@ -544,18 +544,6 @@ end
#===============================================================================
# Player/event movement in the field
#===============================================================================
def pbLedge(_xOffset, _yOffset)
if $game_player.pbFacingTerrainTag.ledge
if pbJumpToward(2, true)
$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID, $game_player.x, $game_player.y, true, 1)
$game_player.increase_steps
$game_player.check_event_trigger_here([1, 2])
end
return true
end
return false
end
def pbSlideOnIce
if $game_player.pbTerrainTag.ice && $game_player.can_move_in_direction?($game_player.direction)
$PokemonGlobal.ice_sliding = true
@@ -605,29 +593,6 @@ def pbMoveTowardPlayer(event)
$PokemonMap&.addMovedEvent(event.id)
end
def pbJumpToward(dist = 1, playSound = false, cancelSurf = false)
x = $game_player.x
y = $game_player.y
case $game_player.direction
when 2 then $game_player.jump(0, dist) # down
when 4 then $game_player.jump(-dist, 0) # left
when 6 then $game_player.jump(dist, 0) # right
when 8 then $game_player.jump(0, -dist) # up
end
if $game_player.x != x || $game_player.y != y
pbSEPlay("Player jump") if playSound
$PokemonEncounters.reset_step_count if cancelSurf
$game_temp.ending_surf = true if cancelSurf
while $game_player.jumping?
Graphics.update
Input.update
pbUpdateSceneMap
end
return true
end
return false
end
#===============================================================================
# Bridges, cave escape points, and setting the heal point
#===============================================================================

View File

@@ -745,24 +745,16 @@ def pbStartSurfing
$stats.surf_count += 1
pbUpdateVehicle
$game_temp.surf_base_coords = $map_factory.getFacingCoords($game_player.x, $game_player.y, $game_player.direction)
pbJumpToward
$game_temp.surf_base_coords = nil
$game_player.check_event_trigger_here([1, 2])
$game_player.jumpForward
end
def pbEndSurf(_xOffset, _yOffset)
return false if !$PokemonGlobal.surfing
x = $game_player.x
y = $game_player.y
if $game_map.terrain_tag(x, y).can_surf && !$game_player.pbFacingTerrainTag.can_surf
$game_temp.surf_base_coords = [x, y]
if pbJumpToward(1, false, true)
$game_map.autoplayAsCue
$game_player.increase_steps
result = $game_player.check_event_trigger_here([1, 2])
pbOnStepTaken(result)
end
$game_temp.surf_base_coords = nil
return false if $game_player.pbFacingTerrainTag.can_surf
base_coords = [$game_player.x, $game_player.y]
if $game_player.jumpForward
$game_temp.surf_base_coords = base_coords
$game_temp.ending_surf = true
return true
end
return false
@@ -792,6 +784,23 @@ EventHandlers.add(:on_player_interact, :start_surfing,
}
)
# Do things after a jump to start/end surfing.
EventHandlers.add(:on_step_taken, :surf_jump,
proc { |event|
next if !$scene.is_a?(Scene_Map) || !event.is_a?(Game_Player)
next if !$game_temp.surf_base_coords
# Hide the temporary surf base graphic after jumping onto/off it
$game_temp.surf_base_coords = nil
# Finish up dismounting from surfing
if $game_temp.ending_surf
pbCancelVehicles
$PokemonEncounters.reset_step_count
$game_map.autoplayAsCue # Play regular map BGM
$game_temp.ending_surf = false
end
}
)
HiddenMoveHandlers::CanUseMove.add(:SURF, proc { |move, pkmn, showmsg|
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_SURF, showmsg)
if $PokemonGlobal.surfing