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Renamed ABC inputs
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@@ -401,7 +401,7 @@ class Game_Player < Game_Character
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pbOnStepTaken(result)
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end
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# If C button was pressed, try to manually interact with events
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if Input.trigger?(Input::C) && !$PokemonTemp.miniupdate
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if Input.trigger?(Input::USE) && !$PokemonTemp.miniupdate
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# Same position and front event determinant
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check_event_trigger_here([0])
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check_event_trigger_there([0,2])
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