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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Renamed ABC inputs
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@@ -167,9 +167,9 @@ class EventScene
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sprite.update
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end
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@onUpdate.trigger(self)
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if Input.trigger?(Input::B)
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if Input.trigger?(Input::BACK)
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@onBTrigger.trigger(self)
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elsif Input.trigger?(Input::C)
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elsif Input.trigger?(Input::USE)
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@onCTrigger.trigger(self)
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end
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end
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@@ -111,7 +111,7 @@ class IntroEventScene < EventScene
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@pic2.moveOpacity(TICKS_PER_ENTER_FLASH*6/10,TICKS_PER_ENTER_FLASH*4/10,255)
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end
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if Input.press?(Input::DOWN) &&
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Input.press?(Input::B) &&
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Input.press?(Input::BACK) &&
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Input.press?(Input::CTRL)
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closeSplashDelete(scene,args)
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end
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@@ -196,7 +196,7 @@ _END_
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# Check if the credits should be cancelled
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def cancel?
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if Input.trigger?(Input::C) && $PokemonGlobal.creditsPlayed
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if Input.trigger?(Input::USE) && $PokemonGlobal.creditsPlayed
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$scene = Scene_Map.new
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pbBGMFade(1.0)
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return true
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