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https://github.com/infinitefusion/infinitefusion-e18.git
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Renamed ABC inputs
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@@ -961,7 +961,7 @@ def pbWaitMessage(msgWindow,time)
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Graphics.update
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Input.update
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pbUpdateSceneMap
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if Input.trigger?(Input::C) || Input.trigger?(Input::B)
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if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
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return true
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end
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end
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@@ -987,7 +987,7 @@ def pbWaitForInput(msgWindow,message,frames)
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else
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$game_player.pattern = 0
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end
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if Input.trigger?(Input::C) || Input.trigger?(Input::B)
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if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
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$game_player.pattern = 0
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return true
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end
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@@ -394,7 +394,7 @@ class DependentEvents
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events[i][5]=event.direction
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end
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# Check event triggers
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if Input.trigger?(Input::C) && !$game_temp.in_menu && !$game_temp.in_battle &&
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if Input.trigger?(Input::USE) && !$game_temp.in_menu && !$game_temp.in_battle &&
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!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
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!pbMapInterpreterRunning?
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# Get position of tile facing the player
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