Renamed ABC inputs

This commit is contained in:
Maruno17
2021-02-27 22:02:46 +00:00
parent 19fe83f932
commit a112a21a87
59 changed files with 303 additions and 289 deletions

View File

@@ -961,7 +961,7 @@ def pbWaitMessage(msgWindow,time)
Graphics.update
Input.update
pbUpdateSceneMap
if Input.trigger?(Input::C) || Input.trigger?(Input::B)
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
return true
end
end
@@ -987,7 +987,7 @@ def pbWaitForInput(msgWindow,message,frames)
else
$game_player.pattern = 0
end
if Input.trigger?(Input::C) || Input.trigger?(Input::B)
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
$game_player.pattern = 0
return true
end

View File

@@ -394,7 +394,7 @@ class DependentEvents
events[i][5]=event.direction
end
# Check event triggers
if Input.trigger?(Input::C) && !$game_temp.in_menu && !$game_temp.in_battle &&
if Input.trigger?(Input::USE) && !$game_temp.in_menu && !$game_temp.in_battle &&
!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
!pbMapInterpreterRunning?
# Get position of tile facing the player