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Renamed ABC inputs
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@@ -88,10 +88,10 @@ class PokemonPokegear_Scene
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::B)
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if Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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break
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elsif Input.trigger?(Input::C)
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elsif Input.trigger?(Input::USE)
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pbPlayDecisionSE
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ret = @index
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break
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