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https://github.com/infinitefusion/infinitefusion-e18.git
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Renamed ABC inputs
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@@ -212,7 +212,7 @@ class SlotMachineScene
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update
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@sprites["payout"].score -= 1
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@sprites["credit"].score += 1
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if Input.trigger?(Input::C) || @sprites["credit"].score == Settings::MAX_COINS
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if Input.trigger?(Input::USE) || @sprites["credit"].score == Settings::MAX_COINS
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@sprites["credit"].score += @sprites["payout"].score
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@sprites["payout"].score = 0
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end
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@@ -295,7 +295,7 @@ class SlotMachineScene
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elsif @gameRunning # Reels are spinning
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@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/stop"))
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@sprites["window1"].src_rect.set(152*((frame/spinFrameTime)%4),0,152,208)
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if Input.trigger?(Input::C)
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if Input.trigger?(Input::USE)
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pbSEPlay("Slots stop")
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if @sprites["reel1"].spinning
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@sprites["reel1"].stopSpinning(@replay)
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@@ -343,7 +343,7 @@ class SlotMachineScene
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@sprites["row1"].visible=true
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end
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elsif @wager>=3 || (@wager>0 && @sprites["credit"].score==0) ||
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(Input.trigger?(Input::C) && @wager>0) || @replay
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(Input.trigger?(Input::USE) && @wager>0) || @replay
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if @replay
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@wager=3
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for i in 1..5
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@@ -355,7 +355,7 @@ class SlotMachineScene
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@sprites["reel3"].startSpinning
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frame=0
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@gameRunning=true
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elsif Input.trigger?(Input::B) && @wager==0
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elsif Input.trigger?(Input::BACK) && @wager==0
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break
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end
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end
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