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Minor tweaks
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@@ -101,7 +101,6 @@ class Battle
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end
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@scene = scene
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@peer = Peer.new
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@battleAI = AI.new(self)
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@field = ActiveField.new # Whole field (gravity/rooms)
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@sides = [ActiveSide.new, # Player's side
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ActiveSide.new] # Foe's side
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@@ -171,6 +170,7 @@ class Battle
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end
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@mega_rings = []
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GameData::Item.each { |item| @mega_rings.push(item.id) if item.has_flag?("MegaRing") }
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@battleAI = AI.new(self)
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end
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#=============================================================================
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