Minor tweaks

This commit is contained in:
Maruno17
2022-08-09 19:30:27 +01:00
parent bff0cc6974
commit a20f378b33
3 changed files with 5 additions and 3 deletions

View File

@@ -101,7 +101,6 @@ class Battle
end
@scene = scene
@peer = Peer.new
@battleAI = AI.new(self)
@field = ActiveField.new # Whole field (gravity/rooms)
@sides = [ActiveSide.new, # Player's side
ActiveSide.new] # Foe's side
@@ -171,6 +170,7 @@ class Battle
end
@mega_rings = []
GameData::Item.each { |item| @mega_rings.push(item.id) if item.has_flag?("MegaRing") }
@battleAI = AI.new(self)
end
#=============================================================================

View File

@@ -18,6 +18,8 @@ class Battle::Move
attr_accessor :powerBoost
attr_accessor :snatched
CRITICAL_HIT_RATIOS = (Settings::NEW_CRITICAL_HIT_RATE_MECHANICS) ? [24, 8, 2, 1] : [16, 8, 4, 3, 2]
def to_int; return @id; end
#=============================================================================

View File

@@ -183,8 +183,6 @@ class Battle::Move
# Returns whether the move will be a critical hit.
def pbIsCritical?(user, target)
return false if target.pbOwnSide.effects[PBEffects::LuckyChant] > 0
# Set up the critical hit ratios
ratios = (Settings::NEW_CRITICAL_HIT_RATE_MECHANICS) ? [24, 8, 2, 1] : [16, 8, 4, 3, 2]
c = 0
# Ability effects that alter critical hit rate
if c >= 0 && user.abilityActive?
@@ -212,6 +210,8 @@ class Battle::Move
c += 1 if highCriticalRate?
c += user.effects[PBEffects::FocusEnergy]
c += 1 if user.inHyperMode? && @type == :SHADOW
# Set up the critical hit ratios
ratios = CRITICAL_HIT_RATIOS
c = ratios.length - 1 if c >= ratios.length
# Calculation
return true if ratios[c] == 1