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More work on the AI, refactored stat stage multipliers
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@@ -231,7 +231,6 @@ class Battle::AI
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if targets
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# Reset the base score for the move (each target will add its own score)
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score = 0
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# TODO: Distinguish between affected foes and affected allies?
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affected_targets = 0
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# Get a score for the move against each target in turn
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orig_move = @move.move # In case move is Mirror Move and changes depending on the target
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