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More work on the AI, refactored stat stage multipliers
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@@ -1693,7 +1693,7 @@ Battle::AbilityEffects::OnBeingHit.add(:ANGERPOINT,
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next if !target.damageState.critical
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next if !target.pbCanRaiseStatStage?(:ATTACK, target)
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battle.pbShowAbilitySplash(target)
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target.stages[:ATTACK] = 6
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target.stages[:ATTACK] = Battle::Battler::STAT_STAGE_MAXIMUM
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target.statsRaisedThisRound = true
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battle.pbCommonAnimation("StatUp", target)
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if Battle::Scene::USE_ABILITY_SPLASH
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