More work on the AI, refactored stat stage multipliers

This commit is contained in:
Maruno17
2023-04-09 22:26:48 +01:00
parent 5d9cc71a99
commit a22c5ea89c
21 changed files with 618 additions and 651 deletions

View File

@@ -1693,7 +1693,7 @@ Battle::AbilityEffects::OnBeingHit.add(:ANGERPOINT,
next if !target.damageState.critical
next if !target.pbCanRaiseStatStage?(:ATTACK, target)
battle.pbShowAbilitySplash(target)
target.stages[:ATTACK] = 6
target.stages[:ATTACK] = Battle::Battler::STAT_STAGE_MAXIMUM
target.statsRaisedThisRound = true
battle.pbCommonAnimation("StatUp", target)
if Battle::Scene::USE_ABILITY_SPLASH