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Merge branch 'dev' into ai
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@@ -75,7 +75,7 @@ class Battle
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end
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def pbUseItemMessage(item, trainerName)
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itemName = GameData::Item.get(item).name
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itemName = GameData::Item.get(item).portion_name
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if itemName.starts_with_vowel?
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pbDisplayBrief(_INTL("{1} used an {2}.", trainerName, itemName))
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else
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@@ -191,5 +191,5 @@ Battle::PokeBallEffects::OnCatch.add(:HEALBALL, proc { |ball, battle, pkmn|
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})
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Battle::PokeBallEffects::OnCatch.add(:FRIENDBALL, proc { |ball, battle, pkmn|
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pkmn.happiness = 200
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pkmn.happiness = (Settings::APPLY_HAPPINESS_SOFT_CAP) ? 150 : 200
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})
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