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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed playing the credits/changing $scene leaving a ghost image of the old map behind, fixed Pokémon icons sometimes disappearing in storage screen
This commit is contained in:
@@ -45,6 +45,14 @@ class Scene_Map
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@spritesets = {}
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@spritesets = {}
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end
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end
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def dispose
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disposeSpritesets
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@map_renderer.dispose
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@map_renderer = nil
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@spritesetGlobal.dispose
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@spritesetGlobal = nil
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end
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def autofade(mapid)
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def autofade(mapid)
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playingBGM = $game_system.playing_bgm
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playingBGM = $game_system.playing_bgm
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playingBGS = $game_system.playing_bgs
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playingBGS = $game_system.playing_bgs
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@@ -225,7 +233,7 @@ class Scene_Map
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break if $scene != self
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break if $scene != self
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end
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end
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Graphics.freeze
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Graphics.freeze
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disposeSpritesets
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dispose
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if $game_temp.title_screen_calling
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if $game_temp.title_screen_calling
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Graphics.transition
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Graphics.transition
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Graphics.freeze
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Graphics.freeze
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@@ -305,10 +305,14 @@ class TilemapRenderer
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@tiles.each do |col|
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@tiles.each do |col|
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col.each do |coord|
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col.each do |coord|
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coord.each { |tile| tile.dispose }
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coord.each { |tile| tile.dispose }
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coord.clear
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end
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end
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end
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end
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@tiles.clear
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@tilesets.bitmaps.each_value { |bitmap| bitmap.dispose }
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@tilesets.bitmaps.each_value { |bitmap| bitmap.dispose }
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@tilesets.bitmaps.clear
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@autotiles.bitmaps.each_value { |bitmap| bitmap.dispose }
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@autotiles.bitmaps.each_value { |bitmap| bitmap.dispose }
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@autotiles.bitmaps.clear
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@self_viewport.dispose
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@self_viewport.dispose
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@self_viewport = nil
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@self_viewport = nil
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@disposed = true
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@disposed = true
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@@ -422,7 +422,7 @@ class PokemonBoxSprite < Sprite
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sprite.viewport = self.viewport
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sprite.viewport = self.viewport
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sprite.x = xval
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sprite.x = xval
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sprite.y = yval
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sprite.y = yval
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sprite.z = 0
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sprite.z = 1
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end
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end
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xval += 48
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xval += 48
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end
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end
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@@ -547,7 +547,7 @@ class PokemonBoxPartySprite < Sprite
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sprite.viewport = self.viewport
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sprite.viewport = self.viewport
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sprite.x = self.x + xvalues[j]
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sprite.x = self.x + xvalues[j]
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sprite.y = self.y + yvalues[j]
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sprite.y = self.y + yvalues[j]
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sprite.z = 0
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sprite.z = 1
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end
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end
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end
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end
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@@ -556,7 +556,7 @@ def pbLoadRpgxpScene(scene)
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oldscene = $scene
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oldscene = $scene
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$scene = scene
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$scene = scene
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Graphics.freeze
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Graphics.freeze
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oldscene.disposeSpritesets
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oldscene.dispose
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visibleObjects = pbHideVisibleObjects
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visibleObjects = pbHideVisibleObjects
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Graphics.transition
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Graphics.transition
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Graphics.freeze
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Graphics.freeze
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@@ -40,7 +40,7 @@ class PokemonTilesetScene
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$map_factory.setup($game_map.map_id)
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$map_factory.setup($game_map.map_id)
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$game_player.center($game_player.x, $game_player.y)
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$game_player.center($game_player.x, $game_player.y)
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if $scene.is_a?(Scene_Map)
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if $scene.is_a?(Scene_Map)
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$scene.disposeSpritesets
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$scene.dispose
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$scene.createSpritesets
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$scene.createSpritesets
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end
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end
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end
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end
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