From a28aa5b4adc35d4466f13305e8fca1a3922dcd89 Mon Sep 17 00:00:00 2001 From: Maruno17 Date: Wed, 28 Oct 2020 21:04:37 +0000 Subject: [PATCH] Fixed triggering a battle upon turning causing the player to take a step after it --- Data/Scripts/003_Game classes/005_Game_Character.rb | 1 + Data/Scripts/012_Battle/003_Battle/008_Battle_Action_Running.rb | 2 +- Data/Scripts/013_Overworld/006_PField_Battles.rb | 1 + 3 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Data/Scripts/003_Game classes/005_Game_Character.rb b/Data/Scripts/003_Game classes/005_Game_Character.rb index 029d260ee..703687951 100644 --- a/Data/Scripts/003_Game classes/005_Game_Character.rb +++ b/Data/Scripts/003_Game classes/005_Game_Character.rb @@ -265,6 +265,7 @@ class Game_Character @pattern = 0 if @walk_anime or @step_anime @anime_count = 0 @prelock_direction = 0 + @moved_last_frame = false end def force_move_route(move_route) diff --git a/Data/Scripts/012_Battle/003_Battle/008_Battle_Action_Running.rb b/Data/Scripts/012_Battle/003_Battle/008_Battle_Action_Running.rb index 709b820f7..14ecd896d 100644 --- a/Data/Scripts/012_Battle/003_Battle/008_Battle_Action_Running.rb +++ b/Data/Scripts/012_Battle/003_Battle/008_Battle_Action_Running.rb @@ -140,7 +140,7 @@ class PokeBattle_Battle rate += @runCommand*30 end if rate>=256 || @battleAI.pbAIRandom(256)