Added water ripple animation, removed second error message when the Compiler crashes

This commit is contained in:
Maruno17
2024-04-01 22:13:16 +01:00
parent 1ff5b12acd
commit a2af2c36f9
6 changed files with 25 additions and 4 deletions

View File

@@ -10,6 +10,7 @@ module GameData
attr_reader :can_dive
attr_reader :deep_bush
attr_reader :shows_grass_rustle
attr_reader :shows_water_ripple
attr_reader :land_wild_encounters
attr_reader :double_wild_encounters
attr_reader :battle_environment
@@ -50,6 +51,7 @@ module GameData
@can_dive = hash[:can_dive] || false
@deep_bush = hash[:deep_bush] || false
@shows_grass_rustle = hash[:shows_grass_rustle] || false
@shows_water_ripple = hash[:shows_water_ripple] || false
@land_wild_encounters = hash[:land_wild_encounters] || false
@double_wild_encounters = hash[:double_wild_encounters] || false
@battle_environment = hash[:battle_environment]
@@ -118,7 +120,8 @@ GameData::TerrainTag.register({
:can_surf => true,
:can_fish => true,
:battle_environment => :StillWater,
:shows_reflections => true
:shows_reflections => true,
:shows_water_ripple => true
})
GameData::TerrainTag.register({
@@ -195,7 +198,8 @@ GameData::TerrainTag.register({
:id => :Puddle,
:id_number => 16,
:battle_environment => :Puddle,
:shows_reflections => true
:shows_reflections => true,
:shows_water_ripple => true
})
GameData::TerrainTag.register({