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Added water ripple animation, removed second error message when the Compiler crashes
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@@ -101,6 +101,7 @@ module Battle::Scene::Animation::BallAnimationMixin
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end
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def ballTracksHand(ball, traSprite, safariThrow = false)
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raise _INTL("Trainer back sprite doesn't exist.") if !traSprite || !traSprite.bitmap
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# Back sprite isn't animated, no hand-tracking needed
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if traSprite.bitmap.width < traSprite.bitmap.height * 2
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ball.setVisible(7, true)
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