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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
randomizer fixces
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@@ -385,7 +385,7 @@ def obtainPokemonSpritePath(bodyId, headId, include_customs = true)
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download_pokemon_sprite_if_missing(bodyId,headId)
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picturePath = _INTL("Graphics/Battlers/{1}/{1}.{2}.png", headId, bodyId)
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if include_customs && customSpriteExists(bodyId,headId)
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if include_customs && customSpriteExistsBodyHead(bodyId,headId)
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pathCustom = getCustomSpritePath(bodyId,headId)
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if (pbResolveBitmap(pathCustom))
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picturePath = pathCustom
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@@ -410,7 +410,7 @@ end
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def customSpriteExists(body, head)
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def customSpriteExistsBodyHead(body, head)
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pathCustom = getCustomSpritePath(body,head)
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return true if pbResolveBitmap(pathCustom) != nil
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@@ -407,7 +407,7 @@ ItemHandlers::UseFromBag.add(:MAGICBOOTS, proc { |item|
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else
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if Kernel.pbConfirmMessageSerious(_INTL("Put on the Magic Boots?"))
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Kernel.pbMessage(_INTL("Debug mode is now active."))
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$game_switches[842] = true #got debug mode (for compatibility)
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$game_switches[ENABLED_DEBUG_MODE_AT_LEAST_ONCE] = true #got debug mode (for compatibility)
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$DEBUG = true
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end
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end
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