6.6 update

This commit is contained in:
chardub
2025-06-07 08:16:50 -04:00
parent 295a71dbcd
commit a393ba1137
467 changed files with 171196 additions and 36566 deletions

View File

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#===============================================================================
#
#===============================================================================
class BattleRule
def setRule(battle); end
end
#===============================================================================
#
#===============================================================================
class DoubleBattle < BattleRule
def setRule(battle); battle.setBattleMode("double"); end
end
#===============================================================================
#
#===============================================================================
class SingleBattle < BattleRule
def setRule(battle); battle.setBattleMode("single"); end
end
#===============================================================================
#
#===============================================================================
class SoulDewBattleClause < BattleRule
def setRule(battle); battle.rules["souldewclause"] = true; end
end
#===============================================================================
#
#===============================================================================
class SleepClause < BattleRule
def setRule(battle); battle.rules["sleepclause"] = true; end
end
#===============================================================================
#
#===============================================================================
class FreezeClause < BattleRule
def setRule(battle); battle.rules["freezeclause"] = true; end
end
#===============================================================================
#
#===============================================================================
class EvasionClause < BattleRule
def setRule(battle); battle.rules["evasionclause"] = true; end
end
#===============================================================================
#
#===============================================================================
class OHKOClause < BattleRule
def setRule(battle); battle.rules["ohkoclause"] = true; end
end
#===============================================================================
#
#===============================================================================
class PerishSongClause < BattleRule
def setRule(battle); battle.rules["perishsong"] = true; end
end
#===============================================================================
#
#===============================================================================
class SelfKOClause < BattleRule
def setRule(battle); battle.rules["selfkoclause"] = true; end
end
#===============================================================================
#
#===============================================================================
class SelfdestructClause < BattleRule
def setRule(battle); battle.rules["selfdestructclause"] = true; end
end
#===============================================================================
#
#===============================================================================
class SonicBoomClause < BattleRule
def setRule(battle); battle.rules["sonicboomclause"] = true; end
end
#===============================================================================
#
#===============================================================================
class ModifiedSleepClause < BattleRule
def setRule(battle); battle.rules["modifiedsleepclause"] = true; end
end
#===============================================================================
#
#===============================================================================
class SkillSwapClause < BattleRule
def setRule(battle); battle.rules["skillswapclause"] = true; end
end