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https://github.com/infinitefusion/infinitefusion-e18.git
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6.6 update
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@@ -0,0 +1,311 @@
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class File
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# Copies the source file to the destination path.
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def self.copy(source, destination)
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data = ""
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t = Time.now
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File.open(source, 'rb') do |f|
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while r = f.read(4096)
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if Time.now - t > 1
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Graphics.update
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t = Time.now
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end
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data += r
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end
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end
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File.delete(destination) if File.file?(destination)
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f = File.new(destination, 'wb')
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f.write data
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f.close
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end
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# Copies the source to the destination and deletes the source.
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def self.move(source, destination)
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File.copy(source, destination)
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File.delete(source)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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module SpriteRenamer
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module_function
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def readDirectoryFiles(directory, formats)
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files = []
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Dir.chdir(directory) {
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for i in 0...formats.length
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Dir.glob(formats[i]) { |f| files.push(f) }
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end
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}
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return files
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end
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def convert_pokemon_filename(full_name, default_prefix = "")
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name = full_name
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extension = ".png"
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if full_name[/^(.+)\.([^\.]+)$/] # Of the format something.abc
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name = $~[1]
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extension = "." + $~[2]
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end
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prefix = default_prefix
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form = female = shadow = crack = ""
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if default_prefix == ""
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if name[/s/] && !name[/shadow/]
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prefix = (name[/b/]) ? "Back shiny/" : "Front shiny/"
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else
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prefix = (name[/b/]) ? "Back/" : "Front/"
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end
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elsif default_prefix == "Icons/"
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prefix = "Icons shiny/" if name[/s/] && !name[/shadow/]
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end
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if name[/000/]
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species = "000"
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elsif name[/^(\d+)$/] || name[/^(\d+)\D/]
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species_number = $~[1].to_i
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species_data = GameData::Species.try_get(species_number)
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raise _INTL("Species {1} is not defined (trying to rename Pokémon graphic {2}).", species_number, full_name) if !species_data
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species = species_data.id.to_s
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form = "_" + $~[1].to_s if name[/_(\d+)$/] || name[/_(\d+)\D/]
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female = "_female" if name[/f/]
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shadow = "_shadow" if name[/_shadow/]
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if name[/egg/]
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prefix = "Eggs/"
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crack = "_icon" if default_prefix == "Icons/"
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crack = "_cracks" if name[/eggCracks/]
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end
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end
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return prefix + species + form + female + shadow + crack + extension
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end
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def convert_pokemon_sprites(src_dir, dest_dir)
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return if !FileTest.directory?(src_dir)
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# generates a list of all graphic files
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files = readDirectoryFiles(src_dir, ["*.png"])
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# starts automatic renaming
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files.each_with_index do |file, i|
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Graphics.update if i % 100 == 0
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pbSetWindowText(_INTL("Converting Pokémon sprites {1}/{2}...", i, files.length)) if i % 50 == 0
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case file
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when "battlers.png"
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File.delete(src_dir + file)
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when "egg.png"
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File.move(src_dir + file, dest_dir + "Eggs/000.png")
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when "eggCracks.png"
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File.move(src_dir + file, dest_dir + "Eggs/000_cracks.png")
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else
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next if !file[/^\d+[^\.]*\.[^\.]*$/]
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new_filename = convert_pokemon_filename(file)
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# moves the files into their appropriate folders
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File.move(src_dir + file, dest_dir + new_filename)
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end
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end
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Dir.delete(src_dir) rescue nil
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end
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def convert_pokemon_icons(src_dir, dest_dir)
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return if !FileTest.directory?(src_dir)
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# generates a list of all graphic files
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files = readDirectoryFiles(src_dir, ["*.png"])
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# starts automatic renaming
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files.each_with_index do |file, i|
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Graphics.update if i % 100 == 0
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pbSetWindowText(_INTL("Converting Pokémon icons {1}/{2}...", i, files.length)) if i % 50 == 0
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case file
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when "iconEgg.png"
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File.move(src_dir + file, dest_dir + "Eggs/000_egg.png")
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else
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next if !file[/^icon\d+[^\.]*\.[^\.]*$/]
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new_filename = convert_pokemon_filename(file.sub(/^icon/, ''), "Icons/")
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# moves the files into their appropriate folders
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File.move(src_dir + file, dest_dir + new_filename)
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end
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end
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end
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def convert_pokemon_footprints(src_dir, dest_dir)
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return if !FileTest.directory?(src_dir)
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# generates a list of all graphic files
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files = readDirectoryFiles(src_dir, ["*.png"])
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# starts automatic renaming
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files.each_with_index do |file, i|
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Graphics.update if i % 100 == 0
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pbSetWindowText(_INTL("Converting footprints {1}/{2}...", i, files.length)) if i % 50 == 0
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next if !file[/^footprint\d+[^\.]*\.[^\.]*$/]
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new_filename = convert_pokemon_filename(file.sub(/^footprint/, ''), "Footprints/")
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# moves the files into their appropriate folders
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File.move(src_dir + file, dest_dir + new_filename)
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end
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Dir.delete(src_dir) rescue nil
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end
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def convert_item_icons(src_dir, dest_dir)
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return if !FileTest.directory?(src_dir)
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# generates a list of all graphic files
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files = readDirectoryFiles(src_dir, ["*.png"])
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# starts automatic renaming
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files.each_with_index do |file, i|
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Graphics.update if i % 100 == 0
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pbSetWindowText(_INTL("Converting item icons {1}/{2}...", i, files.length)) if i % 50 == 0
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case file
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when "item000.png"
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File.move(src_dir + file, dest_dir + "000.png")
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when "itemBack.png"
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File.move(src_dir + file, dest_dir + "back.png")
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else
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if file[/^itemMachine(.+)\.([^\.]*)$/]
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type = $~[1]
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extension = $~[2]
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File.move(src_dir + file, dest_dir + "machine_" + type + "." + extension)
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elsif file[/^item(\d+)\.([^\.]*)$/]
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item_number = $~[1].to_i
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extension = $~[2]
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item_data = GameData::Item.try_get(item_number)
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raise _INTL("Item {1} is not defined (trying to rename item icon {2}).", item_number, file) if !item_data
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item = item_data.id.to_s
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# moves the files into their appropriate folders
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File.move(src_dir + file, dest_dir + item + "." + extension)
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end
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end
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end
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end
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def convert_pokemon_cries(src_dir)
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return if !FileTest.directory?(src_dir)
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# generates a list of all audio files
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files = readDirectoryFiles(src_dir, ["*.wav", "*.mp3", "*.ogg"])
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# starts automatic renaming
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files.each_with_index do |file, i|
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Graphics.update if i % 100 == 0
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pbSetWindowText(_INTL("Converting Pokémon cries {1}/{2}...", i, files.length)) if i % 50 == 0
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if file[/^(\d+)Cry[^\.]*\.([^\.]*)$/]
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species_number = $~[1].to_i
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extension = $~[2]
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form = (file[/Cry_(\d+)\./]) ? sprintf("_%s", $~[1]) : ""
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species_data = GameData::Species.try_get(species_number)
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raise _INTL("Species {1} is not defined (trying to rename species cry {2}).", species_number, file) if !species_data
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species = species_data.id.to_s
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File.move(src_dir + file, src_dir + species + form + "." + extension)
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end
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end
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end
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def convert_trainer_sprites(src_dir)
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return if !FileTest.directory?(src_dir)
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# generates a list of all graphic files
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if src_dir == "Graphics/Characters/"
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files = readDirectoryFiles(src_dir, ["trchar*.png"])
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else
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files = readDirectoryFiles(src_dir, ["*.png"])
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end
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# starts automatic renaming
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files.each_with_index do |file, i|
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Graphics.update if i % 100 == 0
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pbSetWindowText(_INTL("Converting trainer sprites {1}/{2}...", i, files.length)) if i % 50 == 0
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if src_dir == "Graphics/Characters/"
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if file[/^trchar(\d+)\.([^\.]*)$/]
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tr_type_number = $~[1].to_i
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extension = $~[2]
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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raise _INTL("Trainer type {1} is not defined (trying to rename trainer charset {2}).", tr_type_number, file) if !tr_type_data
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tr_type = tr_type_data.id.to_s
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File.move(src_dir + file, src_dir + "trainer_" + tr_type + "." + extension)
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end
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else
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if file[/^trainer(\d+)\.([^\.]*)$/]
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tr_type_number = $~[1].to_i
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extension = $~[2]
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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raise _INTL("Trainer type {1} is not defined (trying to rename trainer sprite {2}).", tr_type_number, file) if !tr_type_data
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tr_type = tr_type_data.id.to_s
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File.move(src_dir + file, src_dir + tr_type + "." + extension)
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elsif file[/^trback(\d+)\.([^\.]*)$/]
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tr_type_number = $~[1].to_i
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extension = $~[2]
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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raise _INTL("Trainer type {1} is not defined (trying to rename trainer sprite {2}).", tr_type_number, file) if !tr_type_data
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tr_type = tr_type_data.id.to_s
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File.move(src_dir + file, src_dir + tr_type + "_back." + extension)
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end
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end
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end
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end
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def convert_player_metadata_charsets
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changed = false
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for i in 0...8
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metadata = GameData::Metadata.get_player(i)
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next if !metadata
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if metadata[1][/^trchar(\d+)$/]
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tr_type_number = $~[1].to_i
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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raise _INTL("Trainer type {1} is not defined (trying to rename player metadata filename {2}).", tr_type_number, metadata[1]) if !tr_type_data
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metadata[1] = "trainer_" + tr_type_data.id.to_s
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changed = true
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end
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end
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return if !changed
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# Save changes to metadata and rewrite PBS file
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GameData::Metadata.save
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Compiler.write_metadata
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end
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def convert_files
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return if !pbConfirmMessage("Check for Pokémon/item/trainer files in their old folders that need renaming and moving?")
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any_changed = false
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# Rename and move Pokémon sprites/icons
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dest_dir = "Graphics/Pokemon/"
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Dir.mkdir(dest_dir) if !FileTest.directory?(dest_dir)
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for ext in ["Front/", "Back/", "Icons/", "Front shiny/", "Back shiny/", "Icons shiny/",
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"Eggs/", "Footprints/", "Shadow/"]
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Dir.mkdir(dest_dir + ext) if !FileTest.directory?(dest_dir + ext)
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end
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convert_pokemon_sprites("Graphics/Battlers/", dest_dir)
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convert_pokemon_icons("Graphics/Icons/", dest_dir)
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convert_pokemon_footprints("Graphics/Icons/Footprints/", dest_dir)
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# Rename and move item icons
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dest_dir = "Graphics/Items/"
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Dir.mkdir(dest_dir) if !FileTest.directory?(dest_dir)
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convert_item_icons("Graphics/Icons/", dest_dir)
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# Rename Pokémon cries
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convert_pokemon_cries("Audio/SE/Cries/")
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# Rename trainer sprites
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convert_trainer_sprites("Graphics/Trainers/")
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pbSetWindowText(nil)
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if pbConfirmMessage("Rename all trainer charsets? This will also edit map data to change events' charsets accordingly.")
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convert_trainer_sprites("Graphics/Characters/")
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convert_player_metadata_charsets
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pbSetWindowText(nil)
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# Edit all maps to replace used charsets
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mapData = Compiler::MapData.new
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t = Time.now.to_i
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Graphics.update
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for id in mapData.mapinfos.keys.sort
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map = mapData.getMap(id)
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next if !map || !mapData.mapinfos[id]
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changed = false
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for key in map.events.keys
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if Time.now.to_i - t >= 5
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Graphics.update
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t = Time.now.to_i
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end
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map.events[key].pages.each do |page|
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next if nil_or_empty?(page.graphic.character_name)
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next if !page.graphic.character_name[/^trchar(.+)$/]
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tr_type = $~[1]
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tr_type = tr_type.to_i if tr_type[/^\d+$/]
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tr_type_data = GameData::TrainerType.try_get(tr_type)
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raise _INTL("Trainer type {1} is not defined (trying to rename event's charset {2}).", tr_type, file) if !tr_type_data
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page.graphic.character_name = "trainer_" + tr_type_data.id.to_s
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changed = true
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end
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end
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mapData.saveMap(id) if changed
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any_changed = true if changed
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end
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end
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pbMessage(_INTL("All found sprites and icons were renamed and moved."))
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pbMessage(_INTL("Some map data was edited. Close and reopen RPG Maker XP to see the changes.")) if any_changed
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pbUpdateVehicle if $game_player
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end
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end
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