6.6 update

This commit is contained in:
chardub
2025-06-07 08:16:50 -04:00
parent 295a71dbcd
commit a393ba1137
467 changed files with 171196 additions and 36566 deletions

View File

@@ -0,0 +1,852 @@
require 'zlib'
#===============================================================================
# Records which file, section and line are currently being read
#===============================================================================
module FileLineData
@file = ""
@linedata = ""
@lineno = 0
@section = nil
@key = nil
@value = nil
def self.file; return @file; end
def self.file=(value); @file = value; end
def self.clear
@file = ""
@linedata = ""
@lineno = ""
@section = nil
@key = nil
@value = nil
end
def self.setSection(section,key,value)
@section = section
@key = key
if value && value.length>200
@value = _INTL("{1}...",value[0,200])
else
@value = (value) ? value.clone : ""
end
end
def self.setLine(line,lineno)
@section = nil
@linedata = (line && line.length>200) ? sprintf("%s...",line[0,200]) : line.clone
@lineno = lineno
end
def self.linereport
if @section
if @key!=nil
return _INTL("File {1}, section {2}, key {3}\r\n{4}\r\n\r\n",@file,@section,@key,@value)
else
return _INTL("File {1}, section {2}\r\n{3}\r\n\r\n",@file,@section,@value)
end
else
return _INTL("File {1}, line {2}\r\n{3}\r\n\r\n",@file,@lineno,@linedata)
end
end
end
#===============================================================================
# Compiler
#===============================================================================
module Compiler
module_function
def findIndex(a)
index = -1
count = 0
a.each { |i|
if yield i
index = count
break
end
count += 1
}
return index
end
def prepline(line)
line.sub!(/\s*\#.*$/,"")
line.sub!(/^\s+/,"")
line.sub!(/\s+$/,"")
return line
end
def csvQuote(str,always=false)
return "" if nil_or_empty?(str)
if always || str[/[,\"]/] # || str[/^\s/] || str[/\s$/] || str[/^#/]
str = str.gsub(/[\"]/,"\\\"")
str = "\"#{str}\""
end
return str
end
def csvQuoteAlways(str)
return csvQuote(str,true)
end
#=============================================================================
# PBS file readers
#=============================================================================
def pbEachFileSectionEx(f)
lineno = 1
havesection = false
sectionname = nil
lastsection = {}
f.each_line { |line|
if lineno==1 && line[0].ord==0xEF && line[1].ord==0xBB && line[2].ord==0xBF
line = line[3,line.length-3]
end
if !line[/^\#/] && !line[/^\s*$/]
if line[/^\s*\[\s*(.*)\s*\]\s*$/] # Of the format: [something]
yield lastsection,sectionname if havesection
sectionname = $~[1]
havesection = true
lastsection = {}
else
if sectionname==nil
FileLineData.setLine(line,lineno)
raise _INTL("Expected a section at the beginning of the file. This error may also occur if the file was not saved in UTF-8.\r\n{1}",FileLineData.linereport)
end
if !line[/^\s*(\w+)\s*=\s*(.*)$/]
FileLineData.setSection(sectionname,nil,line)
raise _INTL("Bad line syntax (expected syntax like XXX=YYY)\r\n{1}",FileLineData.linereport)
end
r1 = $~[1]
r2 = $~[2]
lastsection[r1] = r2.gsub(/\s+$/,"")
end
end
lineno += 1
Graphics.update if lineno%200==0
pbSetWindowText(_INTL("Processing {1} line {2}",FileLineData.file,lineno)) if lineno%50==0
}
yield lastsection,sectionname if havesection
end
# Used for types.txt, pokemon.txt, metadata.txt
def pbEachFileSection(f)
pbEachFileSectionEx(f) { |section,name|
yield section,name.to_i if block_given? && name[/^\d+$/]
}
end
# Used for pokemonforms.txt
def pbEachFileSection2(f)
pbEachFileSectionEx(f) { |section,name|
yield section,name if block_given? && name[/^\w+[-,\s]{1}\d+$/]
}
end
# Used for phone.txt
def pbEachSection(f)
lineno = 1
havesection = false
sectionname = nil
lastsection = []
f.each_line { |line|
if lineno==1 && line[0].ord==0xEF && line[1].ord==0xBB && line[2].ord==0xBF
line = line[3,line.length-3]
end
if !line[/^\#/] && !line[/^\s*$/]
if line[/^\s*\[\s*(.+?)\s*\]\s*$/]
yield lastsection,sectionname if havesection
sectionname = $~[1]
lastsection = []
havesection = true
else
if sectionname==nil
raise _INTL("Expected a section at the beginning of the file (line {1}). Sections begin with '[name of section]'",lineno)
end
lastsection.push(line.gsub(/^\s+/,"").gsub(/\s+$/,""))
end
end
lineno += 1
Graphics.update if lineno%500==0
}
yield lastsection,sectionname if havesection
end
# Unused
def pbEachCommentedLine(f)
lineno = 1
f.each_line { |line|
if lineno==1 && line[0].ord==0xEF && line[1].ord==0xBB && line[2].ord==0xBF
line = line[3,line.length-3]
end
yield line, lineno if !line[/^\#/] && !line[/^\s*$/]
lineno += 1
}
end
# Used for many PBS files
def pbCompilerEachCommentedLine(filename)
File.open(filename,"rb") { |f|
FileLineData.file = filename
lineno = 1
f.each_line { |line|
if lineno==1 && line[0].ord==0xEF && line[1].ord==0xBB && line[2].ord==0xBF
line = line[3,line.length-3]
end
if !line[/^\#/] && !line[/^\s*$/]
FileLineData.setLine(line,lineno)
yield line, lineno
end
lineno += 1
}
}
end
# Unused
def pbEachPreppedLine(f)
lineno = 1
f.each_line { |line|
if lineno==1 && line[0].ord==0xEF && line[1].ord==0xBB && line[2].ord==0xBF
line = line[3,line.length-3]
end
line = prepline(line)
yield line, lineno if !line[/^\#/] && !line[/^\s*$/]
lineno += 1
}
end
# Used for connections.txt, abilities.txt, moves.txt, regionaldexes.txt
def pbCompilerEachPreppedLine(filename)
File.open(filename,"rb") { |f|
FileLineData.file = filename
lineno = 1
f.each_line { |line|
if lineno==1 && line[0].ord==0xEF && line[1].ord==0xBB && line[2].ord==0xBF
line = line[3,line.length-3]
end
line = prepline(line)
if !line[/^\#/] && !line[/^\s*$/]
FileLineData.setLine(line,lineno)
yield line, lineno
end
lineno += 1
}
}
end
#=============================================================================
# Convert a string to certain kinds of values
#=============================================================================
def csvfield!(str)
ret = ""
str.sub!(/^\s*/,"")
if str[0,1]=="\""
str[0,1] = ""
escaped = false
fieldbytes = 0
str.scan(/./) do |s|
fieldbytes += s.length
break if s=="\"" && !escaped
if s=="\\" && !escaped
escaped = true
else
ret += s
escaped = false
end
end
str[0,fieldbytes] = ""
if !str[/^\s*,/] && !str[/^\s*$/]
raise _INTL("Invalid quoted field (in: {1})\r\n{2}",str,FileLineData.linereport)
end
str[0,str.length] = $~.post_match
else
if str[/,/]
str[0,str.length] = $~.post_match
ret = $~.pre_match
else
ret = str.clone
str[0,str.length] = ""
end
ret.gsub!(/\s+$/,"")
end
return ret
end
def csvBoolean!(str,_line=-1)
field = csvfield!(str)
if field[/^1|[Tt][Rr][Uu][Ee]|[Yy][Ee][Ss]|[Yy]$/]
return true
elsif field[/^0|[Ff][Aa][Ll][Ss][Ee]|[Nn][Oo]|[Nn]$/]
return false
end
raise _INTL("Field {1} is not a Boolean value (true, false, 1, 0)\r\n{2}",field,FileLineData.linereport)
end
def csvInt!(str,_line=-1)
ret = csvfield!(str)
if !ret[/^\-?\d+$/]
raise _INTL("Field {1} is not an integer\r\n{2}",ret,FileLineData.linereport)
end
return ret.to_i
end
def csvPosInt!(str,_line=-1)
ret = csvfield!(str)
if !ret[/^\d+$/]
raise _INTL("Field {1} is not a positive integer\r\n{2}",ret,FileLineData.linereport)
end
return ret.to_i
end
def csvFloat!(str,_line=-1)
ret = csvfield!(str)
return Float(ret) rescue raise _INTL("Field {1} is not a number\r\n{2}",ret,FileLineData.linereport)
end
def csvEnumField!(value,enumer,_key,_section)
ret = csvfield!(value)
return checkEnumField(ret,enumer)
end
def csvEnumFieldOrInt!(value,enumer,_key,_section)
ret = csvfield!(value)
return ret.to_i if ret[/\-?\d+/]
return checkEnumField(ret,enumer)
end
def checkEnumField(ret,enumer)
if enumer.is_a?(Module)
begin
if nil_or_empty?(ret) || !enumer.const_defined?(ret)
raise _INTL("Undefined value {1} in {2}\r\n{3}",ret,enumer.name,FileLineData.linereport)
end
rescue NameError
raise _INTL("Incorrect value {1} in {2}\r\n{3}",ret,enumer.name,FileLineData.linereport)
end
return enumer.const_get(ret.to_sym)
elsif enumer.is_a?(Symbol) || enumer.is_a?(String)
if !Kernel.const_defined?(enumer.to_sym) && GameData.const_defined?(enumer.to_sym)
enumer = GameData.const_get(enumer.to_sym)
begin
if nil_or_empty?(ret) || !enumer.exists?(ret.to_sym)
if enumer != GameData::Species
raise _INTL("Undefined value {1} in {2}\r\n{3}", ret, enumer.name, FileLineData.linereport)
end
end
rescue NameError
raise _INTL("Incorrect value {1} in {2}\r\n{3}", ret, enumer.name, FileLineData.linereport)
end
return ret.to_sym
end
enumer = Object.const_get(enumer.to_sym)
begin
if nil_or_empty?(ret) || !enumer.const_defined?(ret)
raise _INTL("Undefined value {1} in {2}\r\n{3}",ret,enumer.name,FileLineData.linereport)
end
rescue NameError
raise _INTL("Incorrect value {1} in {2}\r\n{3}",ret,enumer.name,FileLineData.linereport)
end
return enumer.const_get(ret.to_sym)
elsif enumer.is_a?(Array)
idx = findIndex(enumer) { |item| ret==item }
if idx<0
raise _INTL("Undefined value {1} (expected one of: {2})\r\n{3}",ret,enumer.inspect,FileLineData.linereport)
end
return idx
elsif enumer.is_a?(Hash)
value = enumer[ret]
if value==nil
raise _INTL("Undefined value {1} (expected one of: {2})\r\n{3}",ret,enumer.keys.inspect,FileLineData.linereport)
end
return value
end
raise _INTL("Enumeration not defined\r\n{1}",FileLineData.linereport)
end
def checkEnumFieldOrNil(ret,enumer)
if enumer.is_a?(Module)
return nil if nil_or_empty?(ret) || !(enumer.const_defined?(ret) rescue false)
return enumer.const_get(ret.to_sym)
elsif enumer.is_a?(Symbol) || enumer.is_a?(String)
if GameData.const_defined?(enumer.to_sym)
enumer = GameData.const_get(enumer.to_sym)
return nil if nil_or_empty?(ret) || !enumer.exists?(ret.to_sym)
return ret.to_sym
end
enumer = Object.const_get(enumer.to_sym)
return nil if nil_or_empty?(ret) || !(enumer.const_defined?(ret) rescue false)
return enumer.const_get(ret.to_sym)
elsif enumer.is_a?(Array)
idx = findIndex(enumer) { |item| ret==item }
return nil if idx<0
return idx
elsif enumer.is_a?(Hash)
return enumer[ret]
end
return nil
end
#=============================================================================
# Convert a string to values using a schema
#=============================================================================
def pbGetCsvRecord(rec,lineno,schema)
record = []
repeat = false
start = 0
if schema[1][0,1]=="*"
repeat = true
start = 1
end
begin
for i in start...schema[1].length
chr = schema[1][i,1]
case chr
when "i" # Integer
record.push(csvInt!(rec,lineno))
when "I" # Optional integer
field = csvfield!(rec)
if nil_or_empty?(field)
record.push(nil)
elsif !field[/^\-?\d+$/]
raise _INTL("Field {1} is not an integer\r\n{2}",field,FileLineData.linereport)
else
record.push(field.to_i)
end
when "u" # Positive integer or zero
record.push(csvPosInt!(rec,lineno))
when "U" # Optional positive integer or zero
field = csvfield!(rec)
if nil_or_empty?(field)
record.push(nil)
elsif !field[/^\d+$/]
raise _INTL("Field '{1}' must be 0 or greater\r\n{2}",field,FileLineData.linereport)
else
record.push(field.to_i)
end
when "v" # Positive integer
field = csvPosInt!(rec,lineno)
raise _INTL("Field '{1}' must be greater than 0\r\n{2}",field,FileLineData.linereport) if field==0
record.push(field)
when "V" # Optional positive integer
field = csvfield!(rec)
if nil_or_empty?(field)
record.push(nil)
elsif !field[/^\d+$/]
raise _INTL("Field '{1}' must be greater than 0\r\n{2}",field,FileLineData.linereport)
elsif field.to_i==0
raise _INTL("Field '{1}' must be greater than 0\r\n{2}",field,FileLineData.linereport)
else
record.push(field.to_i)
end
when "x" # Hexadecimal number
field = csvfield!(rec)
if !field[/^[A-Fa-f0-9]+$/]
raise _INTL("Field '{1}' is not a hexadecimal number\r\n{2}",field,FileLineData.linereport)
end
record.push(field.hex)
when "X" # Optional hexadecimal number
field = csvfield!(rec)
if nil_or_empty?(field)
record.push(nil)
elsif !field[/^[A-Fa-f0-9]+$/]
raise _INTL("Field '{1}' is not a hexadecimal number\r\n{2}",field,FileLineData.linereport)
else
record.push(field.hex)
end
when "f" # Floating point number
record.push(csvFloat!(rec,lineno))
when "F" # Optional floating point number
field = csvfield!(rec)
if nil_or_empty?(field)
record.push(nil)
elsif !field[/^\-?^\d*\.?\d*$/]
raise _INTL("Field {1} is not a floating point number\r\n{2}",field,FileLineData.linereport)
else
record.push(field.to_f)
end
when "b" # Boolean
record.push(csvBoolean!(rec,lineno))
when "B" # Optional Boolean
field = csvfield!(rec)
if nil_or_empty?(field)
record.push(nil)
elsif field[/^1|[Tt][Rr][Uu][Ee]|[Yy][Ee][Ss]|[Tt]|[Yy]$/]
record.push(true)
else
record.push(false)
end
when "n" # Name
field = csvfield!(rec)
if !field[/^(?![0-9])\w+$/]
raise _INTL("Field '{1}' must contain only letters, digits, and\r\nunderscores and can't begin with a number.\r\n{2}",field,FileLineData.linereport)
end
record.push(field)
when "N" # Optional name
field = csvfield!(rec)
if nil_or_empty?(field)
record.push(nil)
elsif !field[/^(?![0-9])\w+$/]
raise _INTL("Field '{1}' must contain only letters, digits, and\r\nunderscores and can't begin with a number.\r\n{2}",field,FileLineData.linereport)
else
record.push(field)
end
when "s" # String
record.push(csvfield!(rec))
when "S" # Optional string
field = csvfield!(rec)
record.push((nil_or_empty?(field)) ? nil : field)
when "q" # Unformatted text
record.push(rec)
rec = ""
when "Q" # Optional unformatted text
if nil_or_empty?(rec)
record.push(nil)
else
record.push(rec)
rec = ""
end
when "e" # Enumerable
record.push(csvEnumField!(rec,schema[2+i-start],"",FileLineData.linereport))
when "E" # Optional enumerable
field = csvfield!(rec)
record.push(checkEnumFieldOrNil(field,schema[2+i-start]))
when "y" # Enumerable or integer
field = csvfield!(rec)
record.push(csvEnumFieldOrInt!(field,schema[2+i-start],"",FileLineData.linereport))
when "Y" # Optional enumerable or integer
field = csvfield!(rec)
if nil_or_empty?(field)
record.push(nil)
elsif field[/^\-?\d+$/]
record.push(field.to_i)
else
record.push(checkEnumFieldOrNil(field,schema[2+i-start]))
end
end
end
break if repeat && nil_or_empty?(rec)
end while repeat
return (schema[1].length==1) ? record[0] : record
end
#=============================================================================
# Write values to a file using a schema
#=============================================================================
def pbWriteCsvRecord(record,file,schema)
rec = (record.is_a?(Array)) ? record.clone : [record]
for i in 0...schema[1].length
chr = schema[1][i,1]
file.write(",") if i>0
if rec[i].nil?
# do nothing
elsif rec[i].is_a?(String)
file.write(csvQuote(rec[i]))
elsif rec[i].is_a?(Symbol)
file.write(csvQuote(rec[i].to_s))
elsif rec[i]==true
file.write("true")
elsif rec[i]==false
file.write("false")
elsif rec[i].is_a?(Numeric)
case chr
when "e", "E" # Enumerable
enumer = schema[2+i]
if enumer.is_a?(Array)
file.write(enumer[rec[i]])
elsif enumer.is_a?(Symbol) || enumer.is_a?(String)
mod = Object.const_get(enumer.to_sym)
file.write(getConstantName(mod,rec[i]))
elsif enumer.is_a?(Module)
file.write(getConstantName(enumer,rec[i]))
elsif enumer.is_a?(Hash)
for key in enumer.keys
if enumer[key]==rec[i]
file.write(key)
break
end
end
end
when "y", "Y" # Enumerable or integer
enumer = schema[2+i]
if enumer.is_a?(Array)
if enumer[rec[i]]!=nil
file.write(enumer[rec[i]])
else
file.write(rec[i])
end
elsif enumer.is_a?(Symbol) || enumer.is_a?(String)
mod = Object.const_get(enumer.to_sym)
file.write(getConstantNameOrValue(mod,rec[i]))
elsif enumer.is_a?(Module)
file.write(getConstantNameOrValue(enumer,rec[i]))
elsif enumer.is_a?(Hash)
hasenum = false
for key in enumer.keys
if enumer[key]==rec[i]
file.write(key)
hasenum = true; break
end
end
file.write(rec[i]) unless hasenum
end
else # Any other record type
file.write(rec[i].inspect)
end
else
file.write(rec[i].inspect)
end
end
return record
end
#=============================================================================
# Parse string into a likely constant name and return its ID number (if any).
# Last ditch attempt to figure out whether a constant is defined.
#=============================================================================
def pbGetConst(mod,item,err)
isDef = false
begin
mod = Object.const_get(mod) if mod.is_a?(Symbol)
isDef = mod.const_defined?(item.to_sym)
rescue
raise sprintf(err,item)
end
raise sprintf(err,item) if !isDef
return mod.const_get(item.to_sym)
end
def parseItem(item)
clonitem = item.upcase
clonitem.sub!(/^\s*/, "")
clonitem.sub!(/\s*$/, "")
itm = GameData::Item.try_get(clonitem)
if !itm
raise _INTL("Undefined item constant name: {1}\r\nMake sure the item is defined in PBS/items.txt.\r\n{2}", item, FileLineData.linereport)
end
return itm.id
end
def parseSpecies(species)
clonspecies = species.upcase
clonspecies.gsub!(/^\s*/, "")
clonspecies.gsub!(/\s*$/, "")
clonspecies = "NIDORANmA" if clonspecies == "NIDORANMA"
clonspecies = "NIDORANfE" if clonspecies == "NIDORANFE"
spec = GameData::Species.try_get(clonspecies)
if !spec
raise _INTL("Undefined species constant name: {1}\r\nMake sure the species is defined in PBS/pokemon.txt.\r\n{2}", species, FileLineData.linereport)
end
return spec.id
end
def parseMove(move, skip_unknown = false)
clonmove = move.upcase
clonmove.sub!(/^\s*/, "")
clonmove.sub!(/\s*$/, "")
mov = GameData::Move.try_get(clonmove)
if !mov
return nil if skip_unknown
raise _INTL("Undefined move constant name: {1}\r\nMake sure the move is defined in PBS/moves.txt.\r\n{2}", move, FileLineData.linereport)
end
return mov.id
end
# Unused
def parseNature(nature)
clonnature = nature.upcase
clonnature.sub!(/^\s*/, "")
clonnature.sub!(/\s*$/, "")
nat = GameData::Nature.try_get(clonnature)
if !nat
raise _INTL("Undefined nature constant name: {1}\r\nMake sure the nature is defined in the scripts.\r\n{2}", nature, FileLineData.linereport)
end
return nat.id
end
# Unused
def parseTrainer(type)
clontype = type.clone
clontype.sub!(/^\s*/, "")
clontype.sub!(/\s*$/, "")
typ = GameData::TrainerType.try_get(clontype)
if !typ
raise _INTL("Undefined Trainer type constant name: {1}\r\nMake sure the trainer type is defined in PBS/trainertypes.txt.\r\n{2}", type, FileLineData.linereport)
end
return typ.id
end
#=============================================================================
# Compile all data
#=============================================================================
def compile_all(mustCompile)
return if !mustCompile
FileLineData.clear
echoln _INTL("*** Starting full compile ***")
echoln ""
yield(_INTL("Compiling town map data"))
compile_town_map # No dependencies
yield(_INTL("Compiling map connection data"))
compile_connections # No dependencies
yield(_INTL("Compiling phone data"))
compile_phone # No dependencies
yield(_INTL("Compiling type data"))
compile_types # No dependencies
yield(_INTL("Compiling ability data"))
compile_abilities # No dependencies
yield(_INTL("Compiling move data"))
compile_moves # Depends on Type
yield(_INTL("Compiling item data"))
compile_items # Depends on Move
yield(_INTL("Compiling berry plant data"))
compile_berry_plants # Depends on Item
yield(_INTL("Compiling Pokémon data"))
compile_pokemon # Depends on Move, Item, Type, Ability
yield(_INTL("Compiling Pokémon forms data"))
compile_pokemon_forms # Depends on Species, Move, Item, Type, Ability
yield(_INTL("Compiling machine data"))
compile_move_compatibilities # Depends on Species, Move
yield(_INTL("Compiling shadow moveset data"))
compile_shadow_movesets # Depends on Species, Move
yield(_INTL("Compiling Regional Dexes"))
compile_regional_dexes # Depends on Species
yield(_INTL("Compiling ribbon data"))
compile_ribbons # No dependencies
yield(_INTL("Compiling encounter data"))
compile_encounters # Depends on Species
yield(_INTL("Compiling Trainer type data"))
compile_trainer_types # No dependencies
yield(_INTL("Compiling Trainer data"))
compile_trainers # Depends on Species, Item, Move
yield(_INTL("Compiling battle Trainer data"))
compile_trainer_lists # Depends on TrainerType
yield(_INTL("Compiling metadata"))
compile_metadata # Depends on TrainerType
yield(_INTL("Compiling animations"))
compile_animations
yield(_INTL("Converting events"))
compile_trainer_events(mustCompile)
yield(_INTL("Saving messages"))
pbSetTextMessages
MessageTypes.saveMessages
MessageTypes.loadMessageFile("Data/messages.dat") if safeExists?("Data/messages.dat")
System.reload_cache
echoln ""
echoln _INTL("*** Finished full compile ***")
echoln ""
pbSetWindowText(nil)
end
def main
return if !$DEBUG
begin
dataFiles = [
"berry_plants.dat",
"encounters.dat",
"form2species.dat",
"items.dat",
"map_connections.dat",
"metadata.dat",
"moves.dat",
"phone.dat",
"regional_dexes.dat",
"ribbons.dat",
"shadow_movesets.dat",
"species.dat",
"species_eggmoves.dat",
"species_evolutions.dat",
"species_metrics.dat",
"species_movesets.dat",
"tm.dat",
"town_map.dat",
"trainer_lists.dat",
"trainer_types.dat",
"trainers.dat",
"types.dat"
]
textFiles = [
"abilities.txt",
"berryplants.txt",
"connections.txt",
"encounters.txt",
"items.txt",
"metadata.txt",
"moves.txt",
"phone.txt",
"pokemon.txt",
"pokemonforms.txt",
"regionaldexes.txt",
"ribbons.txt",
"shadowmoves.txt",
"townmap.txt",
"trainerlists.txt",
"trainers.txt",
"trainertypes.txt",
"types.txt"
]
latestDataTime = 0
latestTextTime = 0
mustCompile = false
# Should recompile if new maps were imported
mustCompile |= import_new_maps
# If no PBS file, create one and fill it, then recompile
if !safeIsDirectory?("PBS")
return
# Dir.mkdir("PBS") rescue nil
# write_all
# mustCompile = true
end
# Check data files and PBS files, and recompile if any PBS file was edited
# more recently than the data files were last created
dataFiles.each do |filename|
next if !safeExists?("Data/" + filename)
begin
File.open("Data/#{filename}") { |file|
latestDataTime = [latestDataTime, file.mtime.to_i].max
}
rescue SystemCallError
mustCompile = true
end
end
textFiles.each do |filename|
next if !safeExists?("PBS/" + filename)
begin
File.open("PBS/#{filename}") { |file|
latestTextTime = [latestTextTime, file.mtime.to_i].max
}
rescue SystemCallError
end
end
mustCompile |= (latestTextTime >= latestDataTime)
# Should recompile if holding Ctrl
Input.update
mustCompile = true if Input.press?(Input::CTRL)
# Delete old data files in preparation for recompiling
if mustCompile
for i in 0...dataFiles.length
begin
File.delete("Data/#{dataFiles[i]}") if safeExists?("Data/#{dataFiles[i]}")
rescue SystemCallError
end
end
end
# Recompile all data
compile_all(mustCompile) { |msg| pbSetWindowText(msg); echoln(msg) }
rescue Exception
e = $!
raise e if "#{e.class}"=="Reset" || e.is_a?(Reset) || e.is_a?(SystemExit)
pbPrintException(e)
for i in 0...dataFiles.length
begin
File.delete("Data/#{dataFiles[i]}")
rescue SystemCallError
end
end
raise Reset.new if e.is_a?(Hangup)
loop do
Graphics.update
end
end
end
end

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module Compiler
module_function
def add_PBS_header_to_file(file)
file.write(0xEF.chr)
file.write(0xBB.chr)
file.write(0xBF.chr)
file.write("\# " + _INTL("See the documentation on the wiki to learn how to edit this file.") + "\r\n")
end
#=============================================================================
# Save Town Map data to PBS file
#=============================================================================
def write_town_map
mapdata = pbLoadTownMapData
return if !mapdata
File.open("PBS/townmap.txt","wb") { |f|
add_PBS_header_to_file(f)
for i in 0...mapdata.length
map = mapdata[i]
next if !map
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%d]\r\n",i))
rname = pbGetMessage(MessageTypes::RegionNames,i)
f.write(sprintf("Name = %s\r\nFilename = %s\r\n",
(rname && rname!="") ? rname : _INTL("Unnamed"),
csvQuote((map[1].is_a?(Array)) ? map[1][0] : map[1])))
for loc in map[2]
f.write("Point = ")
pbWriteCsvRecord(loc,f,[nil,"uussUUUU"])
f.write("\r\n")
end
end
}
Graphics.update
end
#=============================================================================
# Save map connections to PBS file
#=============================================================================
def normalize_connection(conn)
ret = conn.clone
if conn[1] < 0 && conn[4] < 0
elsif conn[1] < 0 || conn[4] < 0
ret[4] = -conn[1]
ret[1] = -conn[4]
end
if conn[2] < 0 && conn[5] < 0
elsif conn[2] < 0 || conn[5] < 0
ret[5] = -conn[2]
ret[2] = -conn[5]
end
return ret
end
def get_connection_text(map1, x1, y1, map2, x2, y2)
dims1 = MapFactoryHelper.getMapDims(map1)
dims2 = MapFactoryHelper.getMapDims(map2)
if x1 == 0 && x2 == dims2[0]
return sprintf("%d,West,%d,%d,East,%d", map1, y1, map2, y2)
elsif y1 == 0 && y2 == dims2[1]
return sprintf("%d,North,%d,%d,South,%d", map1, x1, map2, x2)
elsif x1 == dims1[0] && x2 == 0
return sprintf("%d,East,%d,%d,West,%d", map1, y1, map2, y2)
elsif y1 == dims1[1] && y2 == 0
return sprintf("%d,South,%d,%d,North,%d", map1, x1, map2, x2)
end
return sprintf("%d,%d,%d,%d,%d,%d", map1, x1, y1, map2, x2, y2)
end
def write_connections
conndata = load_data("Data/map_connections.dat")
return if !conndata
mapinfos = pbLoadMapInfos
File.open("PBS/connections.txt","wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
for conn in conndata
if mapinfos
# Skip if map no longer exists
next if !mapinfos[conn[0]] || !mapinfos[conn[3]]
f.write(sprintf("# %s (%d) - %s (%d)\r\n",
(mapinfos[conn[0]]) ? mapinfos[conn[0]].name : "???", conn[0],
(mapinfos[conn[3]]) ? mapinfos[conn[3]].name : "???", conn[3]))
end
if conn[1].is_a?(String) || conn[4].is_a?(String)
f.write(sprintf("%d,%s,%d,%d,%s,%d", conn[0], conn[1], conn[2],
conn[3], conn[4], conn[5]))
else
ret = normalize_connection(conn)
f.write(get_connection_text(ret[0], ret[1], ret[2], ret[3], ret[4], ret[5]))
end
f.write("\r\n")
end
}
Graphics.update
end
#=============================================================================
# Save phone messages to PBS file
#=============================================================================
def write_phone
data = load_data("Data/phone.dat") rescue nil
return if !data
File.open("PBS/phone.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
f.write("[<Generics>]\r\n")
f.write(data.generics.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<BattleRequests>]\r\n")
f.write(data.battleRequests.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<GreetingsMorning>]\r\n")
f.write(data.greetingsMorning.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<GreetingsEvening>]\r\n")
f.write(data.greetingsEvening.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<Greetings>]\r\n")
f.write(data.greetings.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<Bodies1>]\r\n")
f.write(data.bodies1.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<Bodies2>]\r\n")
f.write(data.bodies2.join("\r\n") + "\r\n")
}
Graphics.update
end
#=============================================================================
# Save type data to PBS file
#=============================================================================
def write_types
File.open("PBS/types.txt", "wb") { |f|
add_PBS_header_to_file(f)
# Write each type in turn
GameData::Type.each do |type|
f.write("\#-------------------------------\r\n")
f.write("[#{type.id_number}]\r\n")
f.write("Name = #{type.real_name}\r\n")
f.write("InternalName = #{type.id}\r\n")
f.write("IsPseudoType = true\r\n") if type.pseudo_type
f.write("IsSpecialType = true\r\n") if type.special?
f.write("Weaknesses = #{type.weaknesses.join(",")}\r\n") if type.weaknesses.length > 0
f.write("Resistances = #{type.resistances.join(",")}\r\n") if type.resistances.length > 0
f.write("Immunities = #{type.immunities.join(",")}\r\n") if type.immunities.length > 0
end
}
Graphics.update
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_abilities
File.open("PBS/abilities.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::Ability.each do |a|
f.write(sprintf("%d,%s,%s,%s\r\n",
a.id_number,
csvQuote(a.id.to_s),
csvQuote(a.real_name),
csvQuoteAlways(a.real_description)
))
end
}
Graphics.update
end
#=============================================================================
# Save move data to PBS file
#=============================================================================
def write_moves
File.open("PBS/moves.txt", "wb") { |f|
add_PBS_header_to_file(f)
current_type = -1
GameData::Move.each do |m|
if current_type != m.type
current_type = m.type
f.write("\#-------------------------------\r\n")
end
f.write(sprintf("%d,%s,%s,%s,%d,%s,%s,%d,%d,%d,%s,%d,%s,%s\r\n",
m.id_number,
csvQuote(m.id.to_s),
csvQuote(m.real_name),
csvQuote(m.function_code),
m.base_damage,
m.type.to_s,
["Physical", "Special", "Status"][m.category],
m.accuracy,
m.total_pp,
m.effect_chance,
m.target,
m.priority,
csvQuote(m.flags),
csvQuoteAlways(m.real_description)
))
end
}
Graphics.update
end
#=============================================================================
# Save item data to PBS file
#=============================================================================
def write_items
File.open("PBS/items.txt", "wb") { |f|
add_PBS_header_to_file(f)
current_pocket = 0
GameData::Item.each do |i|
if current_pocket != i.pocket
current_pocket = i.pocket
f.write("\#-------------------------------\r\n")
end
move_name = (i.move) ? GameData::Move.get(i.move).id.to_s : ""
sprintf_text = "%d,%s,%s,%s,%d,%d,%s,%d,%d,%d\r\n"
sprintf_text = "%d,%s,%s,%s,%d,%d,%s,%d,%d,%d,%s\r\n" if move_name != ""
f.write(sprintf(sprintf_text,
i.id_number,
csvQuote(i.id.to_s),
csvQuote(i.real_name),
csvQuote(i.real_name_plural),
i.pocket,
i.price,
csvQuoteAlways(i.real_description),
i.field_use,
i.battle_use,
i.type,
csvQuote(move_name)
))
end
}
Graphics.update
end
#=============================================================================
# Save berry plant data to PBS file
#=============================================================================
def write_berry_plants
File.open("PBS/berryplants.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::BerryPlant.each do |bp|
f.write(sprintf("%s = %d,%d,%d,%d\r\n",
csvQuote(bp.id.to_s),
bp.hours_per_stage,
bp.drying_per_hour,
bp.minimum_yield,
bp.maximum_yield
))
end
}
Graphics.update
end
#=============================================================================
# Save Pokémon data to PBS file
#=============================================================================
def write_pokemon
File.open("PBS/pokemon.txt", "wb") { |f|
add_PBS_header_to_file(f)
GameData::Species.each do |species|
next if species.form != 0
pbSetWindowText(_INTL("Writing species {1}...", species.id_number))
Graphics.update if species.id_number % 50 == 0
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%d]\r\n", species.id_number))
f.write(sprintf("Name = %s\r\n", species.real_name))
f.write(sprintf("InternalName = %s\r\n", species.species))
f.write(sprintf("Type1 = %s\r\n", species.type1))
f.write(sprintf("Type2 = %s\r\n", species.type2)) if species.type2 != species.type1
stats_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
stats_array[s.pbs_order] = species.base_stats[s.id]
evs_array[s.pbs_order] = species.evs[s.id]
end
f.write(sprintf("BaseStats = %s\r\n", stats_array.join(",")))
f.write(sprintf("GenderRate = %s\r\n", species.gender_ratio))
f.write(sprintf("GrowthRate = %s\r\n", species.growth_rate))
f.write(sprintf("BaseEXP = %d\r\n", species.base_exp))
f.write(sprintf("EffortPoints = %s\r\n", evs_array.join(",")))
f.write(sprintf("Rareness = %d\r\n", species.catch_rate))
f.write(sprintf("Happiness = %d\r\n", species.happiness))
if species.abilities.length > 0
f.write(sprintf("Abilities = %s\r\n", species.abilities.join(",")))
end
if species.hidden_abilities.length > 0
f.write(sprintf("HiddenAbility = %s\r\n", species.hidden_abilities.join(",")))
end
if species.moves.length > 0
f.write(sprintf("Moves = %s\r\n", species.moves.join(",")))
end
if species.tutor_moves.length > 0
f.write(sprintf("TutorMoves = %s\r\n", species.tutor_moves.join(",")))
end
if species.egg_moves.length > 0
f.write(sprintf("EggMoves = %s\r\n", species.egg_moves.join(",")))
end
if species.egg_groups.length > 0
f.write(sprintf("Compatibility = %s\r\n", species.egg_groups.join(",")))
end
f.write(sprintf("StepsToHatch = %d\r\n", species.hatch_steps))
f.write(sprintf("Height = %.1f\r\n", species.height / 10.0))
f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0))
f.write(sprintf("Color = %s\r\n", species.color))
f.write(sprintf("Shape = %s\r\n", species.shape))
f.write(sprintf("Habitat = %s\r\n", species.habitat)) if species.habitat != :None
f.write(sprintf("Kind = %s\r\n", species.real_category))
f.write(sprintf("Pokedex = %s\r\n", species.real_pokedex_entry))
f.write(sprintf("FormName = %s\r\n", species.real_form_name)) if species.real_form_name && !species.real_form_name.empty?
f.write(sprintf("Generation = %d\r\n", species.generation)) if species.generation != 0
f.write(sprintf("WildItemCommon = %s\r\n", species.wild_item_common)) if species.wild_item_common
f.write(sprintf("WildItemUncommon = %s\r\n", species.wild_item_uncommon)) if species.wild_item_uncommon
f.write(sprintf("WildItemRare = %s\r\n", species.wild_item_rare)) if species.wild_item_rare
f.write(sprintf("BattlerPlayerX = %d\r\n", species.back_sprite_x))
f.write(sprintf("BattlerPlayerY = %d\r\n", species.back_sprite_y))
f.write(sprintf("BattlerEnemyX = %d\r\n", species.front_sprite_x))
f.write(sprintf("BattlerEnemyY = %d\r\n", species.front_sprite_y))
f.write(sprintf("BattlerAltitude = %d\r\n", species.front_sprite_altitude)) if species.front_sprite_altitude != 0
f.write(sprintf("BattlerShadowX = %d\r\n", species.shadow_x))
f.write(sprintf("BattlerShadowSize = %d\r\n", species.shadow_size))
if species.evolutions.any? { |evo| !evo[3] }
f.write("Evolutions = ")
need_comma = false
species.evolutions.each do |evo|
next if evo[3] # Skip prevolution entries
f.write(",") if need_comma
need_comma = true
evo_type_data = GameData::Evolution.get(evo[1])
param_type = evo_type_data.parameter
f.write(sprintf("%s,%s,", evo[0], evo_type_data.id.to_s))
if !param_type.nil?
if !GameData.const_defined?(param_type.to_sym) && param_type.is_a?(Symbol)
f.write(getConstantName(param_type, evo[2]))
else
f.write(evo[2].to_s)
end
end
end
f.write("\r\n")
end
f.write(sprintf("Incense = %s\r\n", species.incense)) if species.incense
end
}
pbSetWindowText(nil)
Graphics.update
end
#=============================================================================
# Save Pokémon forms data to PBS file
#=============================================================================
def write_pokemon_forms
File.open("PBS/pokemonforms.txt", "wb") { |f|
add_PBS_header_to_file(f)
GameData::Species.each do |species|
next if species.form == 0
base_species = GameData::Species.get(species.species)
pbSetWindowText(_INTL("Writing species {1}...", species.id_number))
Graphics.update if species.id_number % 50 == 0
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%s,%d]\r\n", species.species, species.form))
f.write(sprintf("FormName = %s\r\n", species.real_form_name)) if species.real_form_name && !species.real_form_name.empty?
f.write(sprintf("PokedexForm = %d\r\n", species.pokedex_form)) if species.pokedex_form != species.form
f.write(sprintf("MegaStone = %s\r\n", species.mega_stone)) if species.mega_stone
f.write(sprintf("MegaMove = %s\r\n", species.mega_move)) if species.mega_move
f.write(sprintf("UnmegaForm = %d\r\n", species.unmega_form)) if species.unmega_form != 0
f.write(sprintf("MegaMessage = %d\r\n", species.mega_message)) if species.mega_message != 0
if species.type1 != base_species.type1 || species.type2 != base_species.type2
f.write(sprintf("Type1 = %s\r\n", species.type1))
f.write(sprintf("Type2 = %s\r\n", species.type2)) if species.type2 != species.type1
end
stats_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
stats_array[s.pbs_order] = species.base_stats[s.id]
evs_array[s.pbs_order] = species.evs[s.id]
end
f.write(sprintf("BaseStats = %s\r\n", stats_array.join(","))) if species.base_stats != base_species.base_stats
f.write(sprintf("BaseEXP = %d\r\n", species.base_exp)) if species.base_exp != base_species.base_exp
f.write(sprintf("EffortPoints = %s\r\n", evs_array.join(","))) if species.evs != base_species.evs
f.write(sprintf("Rareness = %d\r\n", species.catch_rate)) if species.catch_rate != base_species.catch_rate
f.write(sprintf("Happiness = %d\r\n", species.happiness)) if species.happiness != base_species.happiness
if species.abilities.length > 0 && species.abilities != base_species.abilities
f.write(sprintf("Abilities = %s\r\n", species.abilities.join(",")))
end
if species.hidden_abilities.length > 0 && species.hidden_abilities != base_species.hidden_abilities
f.write(sprintf("HiddenAbility = %s\r\n", species.hidden_abilities.join(",")))
end
if species.moves.length > 0 && species.moves != base_species.moves
f.write(sprintf("Moves = %s\r\n", species.moves.join(",")))
end
if species.tutor_moves.length > 0 && species.tutor_moves != base_species.tutor_moves
f.write(sprintf("TutorMoves = %s\r\n", species.tutor_moves.join(",")))
end
if species.egg_moves.length > 0 && species.egg_moves != base_species.egg_moves
f.write(sprintf("EggMoves = %s\r\n", species.egg_moves.join(",")))
end
if species.egg_groups.length > 0 && species.egg_groups != base_species.egg_groups
f.write(sprintf("Compatibility = %s\r\n", species.egg_groups.join(",")))
end
f.write(sprintf("StepsToHatch = %d\r\n", species.hatch_steps)) if species.hatch_steps != base_species.hatch_steps
f.write(sprintf("Height = %.1f\r\n", species.height / 10.0)) if species.height != base_species.height
f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0)) if species.weight != base_species.weight
f.write(sprintf("Color = %s\r\n", species.color)) if species.color != base_species.color
f.write(sprintf("Shape = %s\r\n", species.shape)) if species.shape != base_species.shape
if species.habitat != :None && species.habitat != base_species.habitat
f.write(sprintf("Habitat = %s\r\n", species.habitat))
end
f.write(sprintf("Kind = %s\r\n", species.real_category)) if species.real_category != base_species.real_category
f.write(sprintf("Pokedex = %s\r\n", species.real_pokedex_entry)) if species.real_pokedex_entry != base_species.real_pokedex_entry
f.write(sprintf("Generation = %d\r\n", species.generation)) if species.generation != base_species.generation
if species.wild_item_common != base_species.wild_item_common ||
species.wild_item_uncommon != base_species.wild_item_uncommon ||
species.wild_item_rare != base_species.wild_item_rare
f.write(sprintf("WildItemCommon = %s\r\n", species.wild_item_common)) if species.wild_item_common
f.write(sprintf("WildItemUncommon = %s\r\n", species.wild_item_uncommon)) if species.wild_item_uncommon
f.write(sprintf("WildItemRare = %s\r\n", species.wild_item_rare)) if species.wild_item_rare
end
f.write(sprintf("BattlerPlayerX = %d\r\n", species.back_sprite_x)) if species.back_sprite_x != base_species.back_sprite_x
f.write(sprintf("BattlerPlayerY = %d\r\n", species.back_sprite_y)) if species.back_sprite_y != base_species.back_sprite_y
f.write(sprintf("BattlerEnemyX = %d\r\n", species.front_sprite_x)) if species.front_sprite_x != base_species.front_sprite_x
f.write(sprintf("BattlerEnemyY = %d\r\n", species.front_sprite_y)) if species.front_sprite_y != base_species.front_sprite_y
f.write(sprintf("BattlerAltitude = %d\r\n", species.front_sprite_altitude)) if species.front_sprite_altitude != base_species.front_sprite_altitude
f.write(sprintf("BattlerShadowX = %d\r\n", species.shadow_x)) if species.shadow_x != base_species.shadow_x
f.write(sprintf("BattlerShadowSize = %d\r\n", species.shadow_size)) if species.shadow_size != base_species.shadow_size
if species.evolutions != base_species.evolutions && species.evolutions.any? { |evo| !evo[3] }
f.write("Evolutions = ")
need_comma = false
species.evolutions.each do |evo|
next if evo[3] # Skip prevolution entries
f.write(",") if need_comma
need_comma = true
evo_type_data = GameData::Evolution.get(evo[1])
param_type = evo_type_data.parameter
f.write(sprintf("%s,%s,", evo[0], evo_type_data.id.to_s))
if !param_type.nil?
if !GameData.const_defined?(param_type.to_sym) && param_type.is_a?(Symbol)
f.write(getConstantName(param_type, evo[2]))
else
f.write(evo[2].to_s)
end
end
end
f.write("\r\n")
end
end
}
pbSetWindowText(nil)
Graphics.update
end
#=============================================================================
# Save Shadow movesets to PBS file
#=============================================================================
def write_shadow_movesets
shadow_movesets = pbLoadShadowMovesets
File.open("PBS/shadowmoves.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::Species.each do |species_data|
moveset = shadow_movesets[species_data.id]
next if !moveset || moveset.length == 0
f.write(sprintf("%s = %s\r\n", species_data.id, moveset.join(",")))
end
}
Graphics.update
end
#=============================================================================
# Save Regional Dexes to PBS file
#=============================================================================
def write_regional_dexes
dex_lists = pbLoadRegionalDexes
File.open("PBS/regionaldexes.txt", "wb") { |f|
add_PBS_header_to_file(f)
# Write each Dex list in turn
dex_lists.each_with_index do |list, index|
f.write("\#-------------------------------\r\n")
f.write("[#{index}]")
comma = false
current_family = nil
list.each do |species|
next if !species
if current_family && current_family.include?(species)
f.write(",") if comma
else
current_family = GameData::Species.get(species).get_related_species
comma = false
f.write("\r\n")
end
f.write(species)
comma = true
end
f.write("\r\n")
end
}
Graphics.update
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_ribbons
File.open("PBS/ribbons.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::Ribbon.each do |r|
f.write(sprintf("%d,%s,%s,%s\r\n",
r.id_number,
csvQuote(r.id.to_s),
csvQuote(r.real_name),
csvQuoteAlways(r.real_description)
))
end
}
Graphics.update
end
#=============================================================================
# Save wild encounter data to PBS file
#=============================================================================
def write_encounters
map_infos = pbLoadMapInfos
File.open("PBS/encounters.txt", "wb") { |f|
add_PBS_header_to_file(f)
GameData::Encounter.each do |encounter_data|
f.write("\#-------------------------------\r\n")
map_name = (map_infos[encounter_data.map]) ? " # #{map_infos[encounter_data.map].name}" : ""
if encounter_data.version > 0
f.write(sprintf("[%03d,%d]%s\r\n", encounter_data.map, encounter_data.version, map_name))
else
f.write(sprintf("[%03d]%s\r\n", encounter_data.map, map_name))
end
encounter_data.types.each do |type, slots|
next if !slots || slots.length == 0
if encounter_data.step_chances[type] && encounter_data.step_chances[type] > 0
f.write(sprintf("%s,%d\r\n", type.to_s, encounter_data.step_chances[type]))
else
f.write(sprintf("%s\r\n", type.to_s))
end
slots.each do |slot|
if slot[2] == slot[3]
f.write(sprintf(" %d,%s,%d\r\n", slot[0], slot[1], slot[2]))
else
f.write(sprintf(" %d,%s,%d,%d\r\n", slot[0], slot[1], slot[2], slot[3]))
end
end
end
end
}
Graphics.update
end
#=============================================================================
# Save trainer type data to PBS file
#=============================================================================
def write_trainer_types
File.open("PBS/trainertypes.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::TrainerType.each do |t|
f.write(sprintf("%d,%s,%s,%d,%s,%s,%s,%s,%s,%s\r\n",
t.id_number,
csvQuote(t.id.to_s),
csvQuote(t.real_name),
t.base_money,
csvQuote(t.battle_BGM),
csvQuote(t.victory_ME),
csvQuote(t.intro_ME),
["Male", "Female", "Mixed"][t.gender],
(t.skill_level == t.base_money) ? "" : t.skill_level.to_s,
csvQuote(t.skill_code)
))
end
}
Graphics.update
end
#=============================================================================
# Save individual trainer data to PBS file
#=============================================================================
def write_trainers
File.open("PBS/trainers.txt", "wb") { |f|
add_PBS_header_to_file(f)
GameData::Trainer.each do |trainer|
pbSetWindowText(_INTL("Writing trainer {1}...", trainer.id_number))
Graphics.update if trainer.id_number % 50 == 0
f.write("\#-------------------------------\r\n")
if trainer.version > 0
f.write(sprintf("[%s,%s,%d]\r\n", trainer.trainer_type, trainer.real_name, trainer.version))
else
f.write(sprintf("[%s,%s]\r\n", trainer.trainer_type, trainer.real_name))
end
f.write(sprintf("Items = %s\r\n", trainer.items.join(","))) if trainer.items.length > 0
if trainer.real_lose_text && !trainer.real_lose_text.empty?
f.write(sprintf("LoseText = %s\r\n", csvQuoteAlways(trainer.real_lose_text)))
end
trainer.pokemon.each do |pkmn|
f.write(sprintf("Pokemon = %s,%d\r\n", pkmn[:species], pkmn[:level]))
f.write(sprintf(" Name = %s\r\n", pkmn[:name])) if pkmn[:name] && !pkmn[:name].empty?
f.write(sprintf(" Form = %d\r\n", pkmn[:form])) if pkmn[:form] && pkmn[:form] > 0
f.write(sprintf(" Gender = %s\r\n", (pkmn[:gender] == 1) ? "female" : "male")) if pkmn[:gender]
f.write(" Shiny = yes\r\n") if pkmn[:shininess]
f.write(" Shadow = yes\r\n") if pkmn[:shadowness]
f.write(sprintf(" Moves = %s\r\n", pkmn[:moves].join(","))) if pkmn[:moves] && pkmn[:moves].length > 0
f.write(sprintf(" Ability = %s\r\n", pkmn[:ability])) if pkmn[:ability]
f.write(sprintf(" AbilityIndex = %d\r\n", pkmn[:ability_index])) if pkmn[:ability_index]
f.write(sprintf(" Item = %s\r\n", pkmn[:item])) if pkmn[:item]
f.write(sprintf(" Nature = %s\r\n", pkmn[:nature])) if pkmn[:nature]
ivs_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
ivs_array[s.pbs_order] = pkmn[:iv][s.id] if pkmn[:iv]
evs_array[s.pbs_order] = pkmn[:ev][s.id] if pkmn[:ev]
end
f.write(sprintf(" IV = %s\r\n", ivs_array.join(","))) if pkmn[:iv]
f.write(sprintf(" EV = %s\r\n", evs_array.join(","))) if pkmn[:ev]
f.write(sprintf(" Happiness = %d\r\n", pkmn[:happiness])) if pkmn[:happiness]
f.write(sprintf(" Ball = %s\r\n", pkmn[:poke_ball])) if pkmn[:poke_ball]
end
end
}
pbSetWindowText(nil)
Graphics.update
end
#=============================================================================
# Save trainer list data to PBS file
#=============================================================================
def write_trainer_lists
trainerlists = load_data("Data/trainer_lists.dat") rescue nil
return if !trainerlists
File.open("PBS/trainerlists.txt","wb") { |f|
add_PBS_header_to_file(f)
for tr in trainerlists
f.write("\#-------------------------------\r\n")
f.write(((tr[5]) ? "[DefaultTrainerList]" : "[TrainerList]")+"\r\n")
f.write("Trainers = "+tr[3]+"\r\n")
f.write("Pokemon = "+tr[4]+"\r\n")
f.write("Challenges = "+tr[2].join(",")+"\r\n") if !tr[5]
write_battle_tower_trainers(tr[0],"PBS/"+tr[3])
write_battle_tower_pokemon(tr[1],"PBS/"+tr[4])
end
}
Graphics.update
end
#=============================================================================
# Save Battle Tower trainer data to PBS file
#=============================================================================
def write_battle_tower_trainers(bttrainers, filename)
return if !bttrainers || !filename
btTrainersRequiredTypes = {
"Type" => [0, "e", nil], # Specifies a trainer
"Name" => [1, "s"],
"BeginSpeech" => [2, "s"],
"EndSpeechWin" => [3, "s"],
"EndSpeechLose" => [4, "s"],
"PokemonNos" => [5, "*u"]
}
File.open(filename,"wb") { |f|
add_PBS_header_to_file(f)
for i in 0...bttrainers.length
next if !bttrainers[i]
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%03d]\r\n",i))
for key in btTrainersRequiredTypes.keys
schema = btTrainersRequiredTypes[key]
record = bttrainers[i][schema[0]]
next if record==nil
f.write(sprintf("%s = ",key))
if key=="Type"
f.write(record.to_s)
elsif key=="PokemonNos"
f.write(record.join(",")) # pbWriteCsvRecord somehow won't work here
else
pbWriteCsvRecord(record,f,schema)
end
f.write(sprintf("\r\n"))
end
end
}
Graphics.update
end
#=============================================================================
# Save Battle Tower Pokémon data to PBS file
#=============================================================================
def write_battle_tower_pokemon(btpokemon,filename)
return if !btpokemon || !filename
species = {}
moves = {}
items = {}
natures = {}
evs = {
:HP => "HP",
:ATTACK => "ATK",
:DEFENSE => "DEF",
:SPECIAL_ATTACK => "SA",
:SPECIAL_DEFENSE => "SD",
:SPEED => "SPD"
}
File.open(filename,"wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
for i in 0...btpokemon.length
Graphics.update if i % 500 == 0
pkmn = btpokemon[i]
c1 = (species[pkmn.species]) ? species[pkmn.species] : (species[pkmn.species] = GameData::Species.get(pkmn.species).species.to_s)
c2 = (items[pkmn.item]) ? items[pkmn.item] : (items[pkmn.item] = GameData::Item.get(pkmn.item).id.to_s)
c3 = (natures[pkmn.nature]) ? natures[pkmn.nature] : (natures[pkmn.nature] = GameData::Nature.get(pkmn.nature).id.to_s)
evlist = ""
pkmn.ev.each_with_index do |stat, i|
evlist += "," if i > 0
evlist += evs[stat]
end
c4 = c5 = c6 = c7 = ""
[pkmn.move1, pkmn.move2, pkmn.move3, pkmn.move4].each_with_index do |move, i|
next if !move
text = (moves[move]) ? moves[move] : (moves[move] = GameData::Move.get(move).id.to_s)
case i
when 0 then c4 = text
when 1 then c5 = text
when 2 then c6 = text
when 3 then c7 = text
end
end
f.write("#{c1};#{c2};#{c3};#{evlist};#{c4},#{c5},#{c6},#{c7}\r\n")
end
}
Graphics.update
end
#=============================================================================
# Save metadata data to PBS file
#=============================================================================
def write_metadata
File.open("PBS/metadata.txt", "wb") { |f|
add_PBS_header_to_file(f)
# Write global metadata
f.write("\#-------------------------------\r\n")
f.write("[000]\r\n")
metadata = GameData::Metadata.get
schema = GameData::Metadata::SCHEMA
keys = schema.keys.sort {|a, b| schema[a][0] <=> schema[b][0] }
for key in keys
record = metadata.property_from_string(key)
next if record.nil?
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(record, f, schema[key])
f.write("\r\n")
end
# Write map metadata
map_infos = pbLoadMapInfos
schema = GameData::MapMetadata::SCHEMA
keys = schema.keys.sort {|a, b| schema[a][0] <=> schema[b][0] }
GameData::MapMetadata.each do |map_data|
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%03d]\r\n", map_data.id))
if map_infos && map_infos[map_data.id]
f.write(sprintf("# %s\r\n", map_infos[map_data.id].name))
end
for key in keys
record = map_data.property_from_string(key)
next if record.nil?
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(record, f, schema[key])
f.write("\r\n")
end
end
}
Graphics.update
end
#=============================================================================
# Save all data to PBS files
#=============================================================================
def write_all
write_town_map
write_connections
write_phone
write_types
write_abilities
write_moves
write_items
write_berry_plants
write_pokemon
write_pokemon_forms
write_shadow_movesets
write_regional_dexes
write_ribbons
write_encounters
write_trainer_types
write_trainers
write_trainer_lists
write_metadata
end
end

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