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6.6 update
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222
Data/Scripts/048_Fusion/DoublePreviewScreen.rb
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222
Data/Scripts/048_Fusion/DoublePreviewScreen.rb
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class DoublePreviewScreen
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SELECT_ARROW_X_LEFT= 100
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SELECT_ARROW_X_RIGHT= 350
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SELECT_ARROW_X_CANCEL= 230
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SELECT_ARROW_Y_SELECT= 0
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SELECT_ARROW_Y_CANCEL= 210
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ARROW_GRAPHICS_PATH = "Graphics/Pictures/selHand"
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CANCEL_BUTTON_PATH = "Graphics/Pictures/previewScreen_Cancel"
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BACKGROUND_PATH = "Graphics/Pictures/shadeFull_"
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CANCEL_BUTTON_X= 140
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CANCEL_BUTTON_Y= 260
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def initialize(species_left, species_right)
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@species_left = species_left
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@species_right = species_right
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@typewindows = []
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@picture1 = nil
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@picture2 = nil
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@draw_types = nil
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@draw_level = nil
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@draw_sprite_info = nil
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@selected = 0
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@last_post=0
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@sprites = {}
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initializeBackground
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initializeSelectArrow
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initializeCancelButton
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end
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def getBackgroundPicture
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return BACKGROUND_PATH
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end
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def getSelection
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selected = startSelection
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@sprites["cancel"].visible=false
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#@sprites["arrow"].visible=false
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#todo: il y a un fuck en quelque part.... en attendant ca marche inversé ici
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return @species_left if selected == 0
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return @species_right if selected == 1
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return -1
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end
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def startSelection
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loop do
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Graphics.update
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Input.update
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updateSelection
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if Input.trigger?(Input::USE)
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return @selected
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end
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if Input.trigger?(Input::BACK)
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return -1
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end
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end
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end
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def updateSelection
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currentSelected = @selected
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updateSelectionIndex
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if @selected != currentSelected
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updateSelectionGraphics
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end
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end
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def updateSelectionIndex
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if Input.trigger?(Input::LEFT)
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@selected = 0
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elsif Input.trigger?(Input::RIGHT)
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@selected = 1
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end
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if @selected == -1
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if Input.trigger?(Input::UP)
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@selected = @last_post
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end
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else
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if Input.trigger?(Input::DOWN)
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@last_post = @selected
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@selected = -1
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end
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end
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end
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def updateSelectionGraphics
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if @selected == 0
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@sprites["arrow"].x = SELECT_ARROW_X_LEFT
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@sprites["arrow"].y = SELECT_ARROW_Y_SELECT
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elsif @selected == 1
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@sprites["arrow"].x = SELECT_ARROW_X_RIGHT
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@sprites["arrow"].y = SELECT_ARROW_Y_SELECT
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else
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@sprites["arrow"].x = SELECT_ARROW_X_CANCEL
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@sprites["arrow"].y = SELECT_ARROW_Y_CANCEL
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end
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pbUpdateSpriteHash(@sprites)
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end
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def draw_window(dexNumber, level, x, y, isShiny=false, bodyShiny = false, headShiny=false)
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body_pokemon = getBodyID(dexNumber)
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head_pokemon = getHeadID(dexNumber, body_pokemon)
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# picturePath = getPicturePath(head_pokemon, body_pokemon)
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# bitmap = AnimatedBitmap.new(picturePath)
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spriteLoader = BattleSpriteLoader.new
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bitmap = GameData::Species.front_sprite_bitmap(dexNumber)
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bitmap.shiftAllColors(dexNumber, bodyShiny, headShiny)
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bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE)
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pif_sprite = spriteLoader.obtain_fusion_pif_sprite(head_pokemon,body_pokemon)
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#hasCustom = picturePath.include?("CustomBattlers")
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#hasCustom = customSpriteExistsBase(body_pokemon,head_pokemon)
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hasCustom = customSpriteExists(body_pokemon,head_pokemon)
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previewwindow = PictureWindow.new(bitmap)
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previewwindow.x = x
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previewwindow.y = y
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previewwindow.z = 100000
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drawFusionInformation(dexNumber, level, x)
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if !$Trainer.seen?(dexNumber)
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if pif_sprite.local_path()
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previewwindow.picture.pbSetColor(170, 200, 250, 200) #blue
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elsif hasCustom
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previewwindow.picture.pbSetColor(150, 255, 150, 200) #green
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else
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previewwindow.picture.pbSetColor(255, 255, 255, 200) #white
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end
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end
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return previewwindow
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end
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def drawFusionInformation(fusedDexNum, level, x = 0)
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viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@typewindows << drawPokemonType(fusedDexNum, viewport, x + 55, 220) if @draw_types
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drawFusionPreviewText(viewport, "Lv. " + level.to_s, x + 80, 40,) if @draw_level
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drawSpriteInfoIcons(getPokemon(fusedDexNum),viewport) if @draw_sprite_info
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end
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def initializeSelectArrow
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@sprites["arrow"] = IconSprite.new(0, 0, @viewport)
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@sprites["arrow"].setBitmap(ARROW_GRAPHICS_PATH)
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@sprites["arrow"].x = SELECT_ARROW_X_LEFT
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@sprites["arrow"].y = SELECT_ARROW_Y_SELECT
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@sprites["arrow"].z = 100001
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end
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def initializeCancelButton()
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@sprites["cancel"] = IconSprite.new(0, 0, @viewport)
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@sprites["cancel"].setBitmap(CANCEL_BUTTON_PATH)
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@sprites["cancel"].x = CANCEL_BUTTON_X
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@sprites["cancel"].y = CANCEL_BUTTON_Y
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@sprites["cancel"].z = 100000
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end
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def initializeBackground()
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["background"].setBitmap(getBackgroundPicture)
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@sprites["background"].x = 0
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@sprites["background"].y = 0
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@sprites["background"].z = 99999
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end
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def drawFusionPreviewText(viewport, text, x, y)
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label_base_color = Color.new(248, 248, 248)
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label_shadow_color = Color.new(104, 104, 104)
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overlay = BitmapSprite.new(Graphics.width, Graphics.height, viewport).bitmap
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textpos = [[text, x, y, 0, label_base_color, label_shadow_color]]
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pbDrawTextPositions(overlay, textpos)
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end
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#todo
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# Adds the icons indicating if the fusion has alt sprites and if the final evo has a custom sprite
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# also add a second icon to indidcate if the final evolution has a custom
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def drawSpriteInfoIcons(fusedPokemon, viewport)
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#pokedexUtils = PokedexUtils.new
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#hasAltSprites = pokedexUtils.pbGetAvailableAlts(fusedPokemon).size>1
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#pokedexUtils.getFinalEvolution(fusedPokemon).real_name
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#todo
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end
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def dispose
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@picture1.dispose
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@picture2.dispose
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for typeWindow in @typewindows
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typeWindow.dispose
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end
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pbDisposeSpriteHash(@sprites)
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end
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def drawPokemonType(pokemon_id, viewport, x_pos = 192, y_pos = 264)
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width = 66
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viewport.z = 1000001
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overlay = BitmapSprite.new(Graphics.width, Graphics.height, viewport).bitmap
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pokemon = GameData::Species.get(pokemon_id)
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typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
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type1_number = GameData::Type.get(pokemon.type1).id_number
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type2_number = GameData::Type.get(pokemon.type2).id_number
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type1rect = Rect.new(0, type1_number * 28, 64, 28)
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type2rect = Rect.new(0, type2_number * 28, 64, 28)
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if pokemon.type1 == pokemon.type2
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overlay.blt(x_pos + (width / 2), y_pos, typebitmap.bitmap, type1rect)
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else
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overlay.blt(x_pos, y_pos, typebitmap.bitmap, type1rect)
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overlay.blt(x_pos + width, y_pos, typebitmap.bitmap, type2rect)
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end
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return viewport
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end
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end
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