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6.6 update
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115
Data/Scripts/048_Fusion/FusionMenu.rb
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115
Data/Scripts/048_Fusion/FusionMenu.rb
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class FusionSelectOptionsScene < PokemonOption_Scene
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attr_accessor :selectedAbility
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attr_accessor :selectedNature
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attr_accessor :hasNickname
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attr_accessor :nickname
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def initialize(abilityList,natureList, pokemon1, pokemon2)
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@abilityList = abilityList
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@natureList = natureList
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@selectedAbility=nil
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@selectedNature=nil
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@selBaseColor = Color.new(48,96,216)
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@selShadowColor = Color.new(32,32,32)
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@show_frame=false
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@hasNickname = false
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@nickname = nil
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@pokemon1=pokemon1
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@pokemon2=pokemon2
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end
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def initUIElements
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Select your Pokémon's ability and nature"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"] = pbCreateMessageWindow
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@sprites["textbox"].letterbyletter = false
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pbSetSystemFont(@sprites["textbox"].contents)
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@sprites["title"].opacity=0
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end
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def pbStartScene(inloadscreen = nil)
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super
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@sprites["option"].opacity=0
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end
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def getAbilityName(ability)
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return GameData::Ability.get(ability.id).real_name
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end
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def getAbilityDescription(ability)
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return GameData::Ability.get(ability.id).real_description
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end
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def getNatureName(nature)
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return GameData::Nature.get(nature.id).real_name
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end
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def getNatureDescription(nature)
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change= GameData::Nature.get(nature.id).stat_changes
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return "Neutral nature" if change.empty?
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positiveChange = change[0]
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negativeChange = change[1]
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return _INTL("+ {1}\n- {2}",GameData::Stat.get(positiveChange[0]).name,GameData::Stat.get(negativeChange[0]).name)
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end
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def shouldSelectNickname
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if @pokemon1.nicknamed? && @pokemon2.nicknamed?
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@hasNickname=true
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return true
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end
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if @pokemon1.nicknamed? && !@pokemon2.nicknamed?
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@hasNickname=true
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@nickname = @pokemon1.name
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return false
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end
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if !@pokemon1.nicknamed? && @pokemon2.nicknamed?
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@hasNickname=true
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@nickname = @pokemon2.name
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return false
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end
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@hasNickname=false
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return false
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end
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def pbGetOptions(inloadscreen = false)
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options = []
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if shouldSelectNickname
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options << EnumOption.new(_INTL("Nickname"), [_INTL(@pokemon1.name), _INTL(@pokemon2.name)],
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proc { 0 },
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proc { |value|
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if value ==0
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@nickname = @pokemon1.name
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else
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@nickname = @pokemon2.name
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end
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}, "Select the Pokémon's nickname")
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end
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options << EnumOption.new(_INTL("Ability"), [_INTL(getAbilityName(@abilityList[0])), _INTL(getAbilityName(@abilityList[1]))],
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proc { 0 },
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proc { |value|
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@selectedAbility=@abilityList[value]
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}, [getAbilityDescription(@abilityList[0]), getAbilityDescription(@abilityList[1])]
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)
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options << EnumOption.new(_INTL("Nature"), [_INTL(getNatureName(@natureList[0])), _INTL(getNatureName(@natureList[1]))],
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proc { 0 },
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proc { |value|
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@selectedNature=@natureList[value]
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}, [getNatureDescription(@natureList[0]), getNatureDescription(@natureList[1])]
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)
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return options
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end
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def isConfirmedOnKeyPress
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return true
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end
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end
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