mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 14:44:58 +00:00
6.6 update
This commit is contained in:
409
Data/Scripts/050_Outfits/001_OutfitsMain/LayeredClothes.rb
Normal file
409
Data/Scripts/050_Outfits/001_OutfitsMain/LayeredClothes.rb
Normal file
@@ -0,0 +1,409 @@
|
||||
def find_last_outfit(outfit_type_path, firstOutfit)
|
||||
for i in firstOutfit..Settings::MAX_NB_OUTFITS
|
||||
outfit_path = outfit_type_path + "/" + i.to_s #Settings::PLAYER_GRAPHICS_FOLDER + outfit_type_path + "/" + outfit_type_path + "_" + player_sprite + "_" + i.to_s
|
||||
return i - 1 if !Dir.exist?(outfit_path)
|
||||
end
|
||||
return firstOutfit
|
||||
end
|
||||
|
||||
def list_all_numeric_folders(directory_path)
|
||||
entries = Dir.entries(directory_path)
|
||||
# Filter out only the directories whose names are numeric (excluding "." and "..")
|
||||
numeric_folders = entries.select do |entry|
|
||||
full_path = File.join(directory_path, entry)
|
||||
File.directory?(full_path) && entry != '.' && entry != '..' && entry.match?(/^\d+$/)
|
||||
end
|
||||
|
||||
# Convert the folder names to integers and store in an array
|
||||
folder_integers = numeric_folders.map(&:to_i)
|
||||
folder_integers.sort!
|
||||
return folder_integers
|
||||
end
|
||||
|
||||
def list_all_numeric_files_with_filter(directory_path, prefix)
|
||||
entries = Dir.entries(directory_path)
|
||||
prefixless = []
|
||||
for file in entries
|
||||
next if file == "." || file == ".."
|
||||
prefixless << file.gsub((prefix + "_"), "")
|
||||
end
|
||||
|
||||
folder_integers = prefixless.map(&:to_i)
|
||||
folder_integers.sort!
|
||||
return folder_integers
|
||||
end
|
||||
|
||||
#unlocked:
|
||||
# -1 for all outfits unlocked
|
||||
# Otherwise, an array of the ids of unlocked outfits
|
||||
def list_available_outfits(directory, versions = [], unlocked = [], prefix_filter = nil)
|
||||
if prefix_filter
|
||||
outfits = list_all_numeric_files_with_filter(directory, prefix_filter)
|
||||
else
|
||||
outfits = list_all_numeric_folders(directory)
|
||||
end
|
||||
# #echoln outfits
|
||||
# return outfits #todo: remove this return for unlockable outfits
|
||||
available_outfits = []
|
||||
for outfit in outfits
|
||||
if !unlocked || unlocked.include?(outfit)
|
||||
for version in versions
|
||||
available_outfits << outfit.to_s + version
|
||||
end
|
||||
available_outfits << outfit.to_s if versions.empty?
|
||||
end
|
||||
end
|
||||
return available_outfits
|
||||
end
|
||||
|
||||
def get_current_outfit_position(currentOutfit_id, available_outfits)
|
||||
current_index = available_outfits.index(currentOutfit_id)
|
||||
return current_index.nil? ? 0 : current_index
|
||||
end
|
||||
|
||||
def setHairColor(hue_shift)
|
||||
$Trainer.hair_color = hue_shift
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def shiftHatColor(incr,secondary_hat=false)
|
||||
if secondary_hat
|
||||
$Trainer.hat2_color = 0 if !$Trainer.hat2_color
|
||||
$Trainer.hat2_color += incr
|
||||
else
|
||||
$Trainer.hat_color = 0 if !$Trainer.hat_color
|
||||
$Trainer.hat_color += incr
|
||||
end
|
||||
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def shiftClothesColor(incr)
|
||||
$Trainer.clothes_color = 0 if !$Trainer.clothes_color
|
||||
$Trainer.clothes_color += incr
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def shiftHairColor(incr)
|
||||
$Trainer.hair_color = 0 if !$Trainer.hair_color
|
||||
$Trainer.hair_color += incr
|
||||
echoln "Hair color: #{$Trainer.hair_color}"
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def pbLoadOutfitBitmap(outfitFileName)
|
||||
begin
|
||||
outfitBitmap = RPG::Cache.load_bitmap("", outfitFileName)
|
||||
return outfitBitmap
|
||||
rescue
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
def setOutfit(outfit_id)
|
||||
$Trainer.clothes = outfit_id
|
||||
end
|
||||
|
||||
def setHat(hat_id)
|
||||
$Trainer.hat = hat_id
|
||||
end
|
||||
|
||||
def getEasterEggHeldItem()
|
||||
map = $game_map.map_id
|
||||
return "secrets/HOTDOG" if [141, 194].include?(map) #restaurant
|
||||
return "secrets/SNOWBALL" if [670, 693, 698, 694].include?(map)
|
||||
return "secrets/WALLET" if [432, 433, 434, 435, 436, 292].include?(map) #dept. store
|
||||
return "secrets/ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Player room
|
||||
return "SAFARIBALL" if [445, 484, 485, 486, 107, 487, 488, 717, 82, 75, 74].include?(map) #Safari Zone
|
||||
return "secrets/WISP" if [401,402,403,467,468,469].include?(map) #Pokemon Tower
|
||||
return "secrets/SKULL" if [400].include?(map) #Pokemon Tower ground floor
|
||||
return "secrets/ROCK" if [349,350,800,].include?(map) #Rock Tunnel
|
||||
return "secrets/MAGIKARP" if [394,471,189,].include?(map) #Fishing huts
|
||||
return "secrets/AZUREFLUTE" if [694,].include?(map) && $PokemonBag.pbQuantity(:AZUREFLUTE)>=1 #Ice Mountain peak
|
||||
return "secrets/BIGSODA" if [436,].include?(map) && $PokemonBag.pbQuantity(:SODAPOP)>=1 #Celadon dept. store top
|
||||
return "secrets/EGG" if [13,406,214,].include?(map) #Day care
|
||||
return "secrets/STICK" if [266,].include?(map) #Ilex forest
|
||||
return "secrets/BANANA" if [600,].include?(map) #Bond Bridge
|
||||
return "secrets/BERRY" if [619,620,].include?(map) #Berry forest
|
||||
return "secrets/COIN" if [357].include?(map) #Pokemart
|
||||
return "secrets/LATTE" if [406].include?(map) #Celadon Café
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
def getCurrentPokeball(allowEasterEgg=true)
|
||||
otherItem = getEasterEggHeldItem() if allowEasterEgg
|
||||
return otherItem if otherItem
|
||||
firstPokemon = $Trainer.party[0]
|
||||
return firstPokemon.poke_ball if firstPokemon
|
||||
return nil
|
||||
end
|
||||
|
||||
def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
|
||||
echoln trainerAppearance.hat
|
||||
return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,trainerAppearance.hat2,
|
||||
trainerAppearance.hair,trainerAppearance.skin_color,
|
||||
trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color,
|
||||
trainerAppearance.hat2_color)
|
||||
end
|
||||
|
||||
def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
|
||||
clothes_id = nil, hat_id = nil, hat2_id=nil, hair_id = nil,
|
||||
skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil,
|
||||
hat2_color = nil)
|
||||
|
||||
clothes_id = $Trainer.clothes if !clothes_id
|
||||
hat_id = $Trainer.hat if !hat_id
|
||||
hat2_id = $Trainer.hat2 if !hat2_id
|
||||
|
||||
hair_id = $Trainer.hair if !hair_id
|
||||
skin_tone_id = $Trainer.skin_tone if !skin_tone_id
|
||||
hair_color = $Trainer.hair_color if !hair_color
|
||||
hat_color = $Trainer.hat_color if !hat_color
|
||||
hat2_color = $Trainer.hat2_color if !hat2_color
|
||||
clothes_color = $Trainer.clothes_color if !clothes_color
|
||||
|
||||
hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
|
||||
outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
|
||||
|
||||
hatFilename = getTrainerSpriteHatFilename(hat_id)
|
||||
hat2Filename = getTrainerSpriteHatFilename(hat2_id)
|
||||
|
||||
pokeball = getCurrentPokeball(allowEasterEgg) if !pokeball
|
||||
ballFilename = getTrainerSpriteBallFilename(pokeball) if pokeball
|
||||
|
||||
baseFilePath = getBaseTrainerSpriteFilename(skin_tone_id)
|
||||
|
||||
hair_color_shift = hair_color
|
||||
hat_color_shift = hat_color
|
||||
hat2_color_shift = hat2_color
|
||||
clothes_color_shift = clothes_color
|
||||
|
||||
hair_color_shift = 0 if !hair_color_shift
|
||||
hat_color_shift = 0 if !hat_color_shift
|
||||
hat2_color_shift = 0 if !hat2_color_shift
|
||||
|
||||
clothes_color_shift = 0 if !clothes_color_shift
|
||||
|
||||
baseBitmap = AnimatedBitmap.new(baseFilePath) if pbResolveBitmap(baseFilePath)
|
||||
ballBitmap = pbLoadOutfitBitmap(ballFilename) if pbResolveBitmap(ballFilename)
|
||||
|
||||
if !pbResolveBitmap(outfitFilename)
|
||||
outfitFilename = getTrainerSpriteOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK)
|
||||
end
|
||||
if !pbResolveBitmap(outfitFilename)
|
||||
raise "No temp clothes graphics available"
|
||||
end
|
||||
|
||||
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pb
|
||||
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
|
||||
|
||||
hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
|
||||
hat2Bitmap = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||
|
||||
baseBitmap.bitmap = baseBitmap.bitmap.clone
|
||||
if outfitBitmap
|
||||
baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect)
|
||||
else
|
||||
outfitFilename = getTrainerSpriteOutfitFilename("temp")
|
||||
outfitBitmap = AnimatedBitmap.new(outfitFilename, 0)
|
||||
baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect)
|
||||
end
|
||||
baseBitmap.bitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect) if hairBitmapWrapper
|
||||
baseBitmap.bitmap.blt(0, 0, hat2Bitmap.bitmap, hat2Bitmap.bitmap.rect) if hat2Bitmap
|
||||
baseBitmap.bitmap.blt(0, 0, hatBitmap.bitmap, hatBitmap.bitmap.rect) if hatBitmap
|
||||
baseBitmap.bitmap.blt(44, 42, ballBitmap, ballBitmap.rect) if ballBitmap
|
||||
|
||||
return baseBitmap
|
||||
end
|
||||
|
||||
def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
|
||||
baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainerAppearance.skin_color)
|
||||
baseSprite = AnimatedBitmap.new(baseBitmapFilename)
|
||||
|
||||
baseBitmap = baseSprite.bitmap.clone # nekkid sprite
|
||||
outfitFilename = getOverworldOutfitFilename(trainerAppearance.clothes, action)
|
||||
|
||||
hairFilename = getOverworldHairFilename(trainerAppearance.hair)
|
||||
|
||||
|
||||
#Clothes
|
||||
clothes_color_shift = trainerAppearance.clothes_color || 0
|
||||
clothesBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift).bitmap if pbResolveBitmap(outfitFilename)
|
||||
baseBitmap.blt(0, 0, clothesBitmap, clothesBitmap.rect)
|
||||
#clothesBitmap.dispose
|
||||
|
||||
|
||||
#Hair
|
||||
hair_color_shift = trainerAppearance.hair_color || 0
|
||||
hairBitmap = AnimatedBitmap.new(hairFilename, hair_color_shift).bitmap if pbResolveBitmap(hairFilename)
|
||||
baseBitmap.blt(0, 0, hairBitmap, hairBitmap.rect)
|
||||
|
||||
#Hat
|
||||
hat_color_shift = trainerAppearance.hat_color || 0
|
||||
hat2_color_shift = trainerAppearance.hat2_color || 0
|
||||
|
||||
hatFilename = getOverworldHatFilename(trainerAppearance.hat)
|
||||
hat2Filename = getOverworldHatFilename(trainerAppearance.hat2)
|
||||
|
||||
hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
|
||||
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||
|
||||
|
||||
if hat2BitmapWrapper
|
||||
frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
|
||||
hat2_frame_bitmap = duplicateHatForFrames(hat2BitmapWrapper.bitmap, frame_count)
|
||||
|
||||
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
|
||||
|
||||
frame_count.times do |i|
|
||||
# Calculate offset for each frame
|
||||
frame_offset = [i * frame_width, 0]
|
||||
# Adjust Y offset if frame index is odd
|
||||
frame_offset[1] -= 2 if i.odd?
|
||||
positionHat(baseBitmap, hat2_frame_bitmap, frame_offset, i, frame_width)
|
||||
end
|
||||
end
|
||||
|
||||
if hatBitmapWrapper
|
||||
frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
|
||||
hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
|
||||
|
||||
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
|
||||
|
||||
frame_count.times do |i|
|
||||
# Calculate offset for each frame
|
||||
frame_offset = [i * frame_width, 0]
|
||||
# Adjust Y offset if frame index is odd
|
||||
frame_offset[1] -= 2 if i.odd?
|
||||
positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
|
||||
end
|
||||
end
|
||||
|
||||
return baseBitmap
|
||||
end
|
||||
|
||||
#for continue screen
|
||||
def generateClothedBitmapStatic(trainer, action = "walk")
|
||||
baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainer.skin_tone)
|
||||
if !pbResolveBitmap(baseBitmapFilename)
|
||||
baseBitmapFilename = Settings::PLAYER_GRAPHICS_FOLDER + action
|
||||
end
|
||||
baseSprite = AnimatedBitmap.new(baseBitmapFilename)
|
||||
|
||||
# Clone the base sprite bitmap to create the base for the player's sprite
|
||||
baseBitmap = baseSprite.bitmap.clone # nekkid sprite
|
||||
outfitFilename = getOverworldOutfitFilename(trainer.clothes, action)
|
||||
outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
|
||||
hairFilename = getOverworldHairFilename(trainer.hair)
|
||||
hatFilename = getOverworldHatFilename(trainer.hat)
|
||||
hat2Filename = getOverworldHatFilename(trainer.hat2)
|
||||
|
||||
# Use default values if color shifts are not set
|
||||
hair_color_shift = trainer.hair_color || 0
|
||||
hat_color_shift = trainer.hat_color || 0
|
||||
hat2_color_shift = trainer.hat2_color || 0
|
||||
|
||||
clothes_color_shift = trainer.clothes_color || 0
|
||||
|
||||
# Use fallback outfit if the specified outfit cannot be resolved
|
||||
if !pbResolveBitmap(outfitFilename)
|
||||
outfitFilename = Settings::PLAYER_TEMP_OUTFIT_FALLBACK
|
||||
end
|
||||
|
||||
# Load the outfit and hair bitmaps
|
||||
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift)
|
||||
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
|
||||
hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
|
||||
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||
|
||||
# Blit the outfit onto the base sprite
|
||||
baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
|
||||
|
||||
current_offset = [0, 0] # Replace this with getCurrentSpriteOffset() if needed
|
||||
positionHair(baseBitmap, hairBitmapWrapper.bitmap, current_offset) if hairBitmapWrapper
|
||||
|
||||
frame_count = 4
|
||||
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
|
||||
if hat2BitmapWrapper
|
||||
hat2_frame_bitmap = duplicateHatForFrames(hat2BitmapWrapper.bitmap, frame_count)
|
||||
frame_count.times do |i|
|
||||
# Calculate offset for each frame
|
||||
frame_offset = [i * frame_width, 0]
|
||||
# Adjust Y offset if frame index is odd
|
||||
frame_offset[1] -= 2 if i.odd?
|
||||
positionHat(baseBitmap, hat2_frame_bitmap, frame_offset, i, frame_width)
|
||||
end
|
||||
end
|
||||
if hatBitmapWrapper
|
||||
hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
|
||||
frame_count.times do |i|
|
||||
# Calculate offset for each frame
|
||||
frame_offset = [i * frame_width, 0]
|
||||
# Adjust Y offset if frame index is odd
|
||||
frame_offset[1] -= 2 if i.odd?
|
||||
positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
|
||||
end
|
||||
end
|
||||
|
||||
return baseBitmap
|
||||
end
|
||||
|
||||
def positionHair(baseBitmap, hairBitmap, offset)
|
||||
baseBitmap.blt(offset[0], offset[1], hairBitmap, hairBitmap.rect)
|
||||
end
|
||||
|
||||
def positionHat(baseBitmap, hatBitmap, offset, frame_index, frame_width)
|
||||
# Define a rect for each frame
|
||||
frame_rect = Rect.new(frame_index * frame_width, 0, frame_width, hatBitmap.height)
|
||||
|
||||
# Blit only the part of the hat corresponding to the current frame
|
||||
baseBitmap.blt(offset[0], offset[1], hatBitmap, frame_rect)
|
||||
end
|
||||
|
||||
def duplicateHatForFrames(hatBitmap, frame_count)
|
||||
# Create a new bitmap for the duplicated hat frames
|
||||
frame_width = hatBitmap.width
|
||||
total_width = frame_width * frame_count
|
||||
duplicatedBitmap = Bitmap.new(total_width, hatBitmap.height)
|
||||
|
||||
# Copy the single hat frame across each required frame
|
||||
frame_count.times do |i|
|
||||
duplicatedBitmap.blt(i * frame_width, 0, hatBitmap, hatBitmap.rect)
|
||||
end
|
||||
|
||||
return duplicatedBitmap
|
||||
end
|
||||
|
||||
def add_hat_to_bitmap(bitmap, hat_id, x_pos, y_pos, scale = 1, mirrored = false)
|
||||
base_scale = 1.5 #coz hat & poke sprites aren't the same size
|
||||
adjusted_scale = base_scale * scale
|
||||
hat_filename = getTrainerSpriteHatFilename(hat_id)
|
||||
hatBitmapWrapper = AnimatedBitmap.new(hat_filename, 0) if pbResolveBitmap(hat_filename)
|
||||
hatBitmapWrapper.scale_bitmap(adjusted_scale) if hatBitmapWrapper
|
||||
hatBitmapWrapper.mirror if hatBitmapWrapper && mirrored
|
||||
bitmap.blt(x_pos * adjusted_scale, y_pos * adjusted_scale, hatBitmapWrapper.bitmap, hatBitmapWrapper.bitmap.rect) if hatBitmapWrapper
|
||||
end
|
||||
|
||||
class PokemonTemp
|
||||
attr_accessor :trainer_preview
|
||||
end
|
||||
|
||||
def display_outfit_preview(x = 320, y = 0, withBorder = true)
|
||||
hide_outfit_preview() if $PokemonTemp.trainer_preview
|
||||
$PokemonTemp.trainer_preview = TrainerClothesPreview.new(x, y, withBorder)
|
||||
$PokemonTemp.trainer_preview.show()
|
||||
end
|
||||
|
||||
def hide_outfit_preview()
|
||||
$game_screen.pictures[20].erase
|
||||
$PokemonTemp.trainer_preview.erase() if $PokemonTemp.trainer_preview
|
||||
$PokemonTemp.trainer_preview = nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user