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6.6 update
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222
Data/Scripts/050_Outfits/UI/clothesShop/HatsMartAdapter.rb
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222
Data/Scripts/050_Outfits/UI/clothesShop/HatsMartAdapter.rb
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class HatsMartAdapter < OutfitsMartAdapter
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attr_accessor :worn_clothes
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attr_accessor :worn_clothes2
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DEFAULT_NAME = "[unknown]"
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DEFAULT_DESCRIPTION = "A headgear that trainers can wear."
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def initialize(stock = nil, isShop = nil, isSecondaryHat = false)
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super(stock,isShop,isSecondaryHat)
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@worn_clothes = $Trainer.hat
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@worn_clothes2 = $Trainer.hat2
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@second_hat_visible = true
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end
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#Used in shops only
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def toggleSecondHat()
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@second_hat_visible = !@second_hat_visible
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$Trainer.hat2 = @second_hat_visible ? @worn_clothes2 : nil
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end
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def toggleEvent(item)
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if isShop?
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toggleSecondHat
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else
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$Trainer.set_hat(nil,@is_secondary_hat)
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@worn_clothes = nil
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end
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end
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def set_secondary_hat(value)
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@is_secondary_hat = value
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end
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def is_wearing_clothes(outfit_id)
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return outfit_id == @worn_clothes || outfit_id == @worn_clothes2
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end
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def toggleText()
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return
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# return if @isShop
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# toggleKey = "D"#getMappedKeyFor(Input::SPECIAL)
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# return "Remove hat: #{toggleKey}"
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end
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def switchVersion(item,delta=1)
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pbSEPlay("GUI storage put down", 80, 100)
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return toggleSecondHat if isShop?
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@is_secondary_hat = !@is_secondary_hat
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end
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def getName(item)
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return item.id
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end
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def getDescription(item)
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return DEFAULT_DESCRIPTION if !item.description
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return item.description
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end
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def getItemIcon(item)
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return Settings::BACK_ITEM_ICON_PATH if !item
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return getOverworldHatFilename(item.id)
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end
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def updateTrainerPreview(item, previewWindow)
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if item.is_a?(Outfit)
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hat1 = @is_secondary_hat ? get_hat_by_id($Trainer.hat) : item
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hat2 = @is_secondary_hat ? item : get_hat_by_id($Trainer.hat2)
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previewWindow.set_hat(hat1.id,false) if hat1
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previewWindow.set_hat(hat2.id,true) if hat2
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previewWindow.set_hat(nil,true) if !@second_hat_visible #for toggling in shops
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hat1_color=0
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hat2_color=0
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hat1_color = $Trainer.dyed_hats[hat1.id] if hat1 && $Trainer.dyed_hats.include?(hat1.id)
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hat2_color = $Trainer.dyed_hats[hat2.id] if hat2 && $Trainer.dyed_hats.include?(hat2.id)
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previewWindow.hat_color = hat1_color
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previewWindow.hat2_color = hat2_color
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$Trainer.hat = hat1&.id
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$Trainer.hat2 = hat2&.id
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$Trainer.hat_color = hat1_color
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$Trainer.hat2_color = hat2_color
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else
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$Trainer.set_hat(nil,@is_secondary_hat)
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previewWindow.set_hat(nil,@is_secondary_hat)
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end
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pbRefreshSceneMap
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previewWindow.updatePreview()
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end
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def get_dye_color(item_id)
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return if !item_id
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return 0 if isShop?
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$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
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if $Trainer.dyed_hats.include?(item_id)
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return $Trainer.dyed_hats[item_id]
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end
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return 0
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end
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def set_dye_color(item,previewWindow,is_secondary_hat=false)
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return if !item
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if !isShop?
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else
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$Trainer.set_hat_color(0,is_secondary_hat)
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previewWindow.hat_color=0
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end
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end
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# def set_dye_color(item,previewWindow,is_secondary_hat=false)
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# return if !item
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# if !isShop?
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# $Trainer.dyed_hats= {} if !$Trainer.dyed_hats
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#
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# echoln item.id
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# echoln $Trainer.dyed_hats.include?(item.id)
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# echoln $Trainer.dyed_hats[item.id]
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#
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# if $Trainer.dyed_hats.include?(item.id)
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# dye_color = $Trainer.dyed_hats[item.id]
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# $Trainer.set_hat_color(dye_color,is_secondary_hat)
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# previewWindow.hat_color = dye_color
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# else
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# $Trainer.set_hat_color(0,is_secondary_hat)
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# previewWindow.hat_color=0
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# end
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# #echoln $Trainer.dyed_hats
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# else
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# $Trainer.set_hat_color(0,is_secondary_hat)
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# previewWindow.hat_color=0
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# end
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# end
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def addItem(item)
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return unless item.is_a?(Outfit)
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changed_clothes = obtainHat(item.id,@is_secondary_hat)
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if changed_clothes
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@worn_clothes = item.id
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end
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end
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def get_current_clothes()
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return $Trainer.hat(@is_secondary_hat)
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end
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def player_changed_clothes?()
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echoln("Trainer hat: #{$Trainer.hat}, Worn hat: #{@worn_clothes}")
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echoln("Trainer hat2: #{$Trainer.hat2}, Worn hat2: #{@worn_clothes2}")
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$Trainer.hat != @worn_clothes || $Trainer.hat2 != @worn_clothes2
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end
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def putOnSelectedOutfit()
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putOnHat($Trainer.hat,true,false) if $Trainer.hat
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putOnHat($Trainer.hat2,true,true) if $Trainer.hat2
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@worn_clothes = $Trainer.hat
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@worn_clothes2 = $Trainer.hat2
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playOutfitChangeAnimation()
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pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
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end
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def putOnOutfit(item)
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return unless item.is_a?(Outfit)
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putOnHat(item.id,false,@is_secondary_hat)
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@worn_clothes = item.id
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end
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def reset_player_clothes()
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$Trainer.set_hat(@worn_clothes,false)
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$Trainer.set_hat(@worn_clothes2,true)
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$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes],false) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
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$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes2],true) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes2]
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end
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def get_unlocked_items_list()
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return $Trainer.unlocked_hats
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end
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def getSpecialItemCaption(specialType)
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case specialType
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when :REMOVE_HAT
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return "Remove hat"
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end
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return nil
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end
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def getSpecialItemBaseColor(specialType)
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case specialType
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when :REMOVE_HAT
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return MessageConfig::BLUE_TEXT_MAIN_COLOR
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end
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return nil
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end
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def getSpecialItemShadowColor(specialType)
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case specialType
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when :REMOVE_HAT
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return MessageConfig::BLUE_TEXT_SHADOW_COLOR
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end
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return nil
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end
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def getSpecialItemDescription(specialType)
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hair_situation = !$Trainer.hair || getSimplifiedHairIdFromFullID($Trainer.hair) == HAIR_BALD ? "bald head" : "fabulous hair"
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return "Go without a hat and show off your #{hair_situation}!"
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end
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def doSpecialItemAction(specialType,item=nil)
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toggleEvent(item)
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end
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end
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