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6.6 update
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# # frozen_string_literal: true
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#
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# class PokeBattle_Scene
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# def pbShowPokedex(species, headShiny = false, bodyShiny = false)
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# pbFadeOutIn {
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# scene = PokemonPokedexInfo_Scene.new
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# screen = PokemonPokedexInfoScreen.new(scene)
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# screen.pbDexEntry(species, headShiny, bodyShiny)
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# }
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# end
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# end
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#
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#
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# class PokemonPokedexInfo_Scene
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# alias original_pokemonPokedexInfoScene_pbStartScene pbStartScene
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# def pbStartScene(species, headShiny = false, bodyShiny = false, pokemon=nil)
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# original_pokemonPokedexInfoScene_pbStartScene(species, headShiny, bodyShiny)
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# @pokemon = pokemon
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# @sprites["infosprite"].setPokemonBitmap(@pokemon)
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# end
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#
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# alias original_pokemonPokedexInfoScene_ppbStartSpritesSelectSceneBrief pbStartSpritesSelectSceneBrief
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# def pbStartScene(species, alts_list,headShiny = false, bodyShiny = false)
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# original_pokemonPokedexInfoScene_ppbStartSpritesSelectSceneBrief(species, alts_list)
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# @isHead_Shiny = headShiny
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# @isBody_Shiny = bodyShiny
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# @isShiny = bodyShiny || headShiny
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# @idSpecies = getDexNumberForSpecies(species)
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#
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# @sprites["infosprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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# @sprites["infosprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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# end
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#
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# alias original_pokemonPokedexInfoScene_pbStartSceneBrief pbStartSceneBrief
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# def pbStartSceneBrief(species, headShiny = false, bodyShiny = false)
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# original_pokemonPokedexInfoScene_pbStartSceneBrief(species)
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# @isHead_Shiny = headShiny
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# @isBody_Shiny = bodyShiny
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# @isShiny = bodyShiny || headShiny
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# @idSpecies = getDexNumberForSpecies(species)
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#
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# @sprites["infosprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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# @sprites["infosprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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# end
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#
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#
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#
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# def pbUpdateDummyPokemon
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# @species = @dexlist[@index][0]
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# @gender, @form = $Trainer.pokedex.last_form_seen(@species)
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# if @sprites["selectedSprite"]
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# @sprites["selectedSprite"].visible = false
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# end
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# if @sprites["nextSprite"]
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# @sprites["nextSprite"].visible = false
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# end
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# if @sprites["previousSprite"]
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# @sprites["previousSprite"].visible = false
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# end
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# if @pokemon != nil
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# @sprites["infosprite"].setPokemonBitmap(@pokemon)
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# elsif @idSpecies != nil
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# @sprites["infosprite"].setPokemonBitmapFromId(@idSpecies, false, @isShiny, @isBody_Shiny, @isHead_Shiny)
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# else
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# @sprites["infosprite"].setSpeciesBitmap(@species)
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# end
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# end
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# end
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#
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#
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#
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#
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# class PokemonSummary_Scene
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# def drawPageFive
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# return if !$Trainer.has_pokedex
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# $Trainer.pokedex.register_last_seen(@pokemon)
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# pbFadeOutIn {
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# scene = PokemonPokedexInfo_Scene.new
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# screen = PokemonPokedexInfoScreen.new(scene)
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# screen.pbStartSceneSingle(@pokemon)
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# }
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# pbChangePokemon
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# @page -= 1
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# drawPageFour #stay on the same page
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# end
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#
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#
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# def drawPage(page)
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# if @pokemon.egg?
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# drawPageOneEgg
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# return
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# end
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# @sprites["itemicon"].item = @pokemon.item_id
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# overlay = @sprites["overlay"].bitmap
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# overlay.clear
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# base = Color.new(248, 248, 248)
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# shadow = Color.new(104, 104, 104)
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# # Set background image
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# @sprites["background"].setBitmap("Graphics/Pictures/Summary/bg_#{page}") if page < NB_PAGES
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# imagepos = []
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# # Show the Poké Ball containing the Pokémon
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# ballimage = sprintf("Graphics/Pictures/Summary/icon_ball_%s", @pokemon.poke_ball)
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# if !pbResolveBitmap(ballimage)
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# ballimage = sprintf("Graphics/Pictures/Summary/icon_ball_%02d", pbGetBallType(@pokemon.poke_ball))
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# end
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# imagepos.push([ballimage, 14, 60])
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# # Show status/fainted/Pokérus infected icon
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# status = 0
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# if @pokemon.fainted?
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# status = GameData::Status::DATA.keys.length / 2
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# elsif @pokemon.status != :NONE
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# status = GameData::Status.get(@pokemon.status).id_number
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# elsif @pokemon.pokerusStage == 1
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# status = GameData::Status::DATA.keys.length / 2 + 1
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# end
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# status -= 1
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# if status >= 0
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# imagepos.push(["Graphics/Pictures/statuses", 124, 100, 0, 16 * status, 44, 16])
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# end
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# # Show Pokérus cured icon
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# if @pokemon.pokerusStage == 2
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# imagepos.push([sprintf("Graphics/Pictures/Summary/icon_pokerus"), 176, 100])
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# end
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# # Show shininess star
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# if @pokemon.shiny?
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# addShinyStarsToGraphicsArray(imagepos, 2, 126, @pokemon.bodyShiny?, @pokemon.headShiny?, @pokemon.debugShiny?, nil, nil, nil, nil, true)
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# #imagepos.push([sprintf("Graphics/Pictures/shiny"), 2, 134])
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# end
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# # Draw all images
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# pbDrawImagePositions(overlay, imagepos)
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# # Write various bits of text
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# pagename = [_INTL("INFO"),
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# _INTL("TRAINER MEMO"),
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# _INTL("SKILLS"),
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# _INTL("MOVES"),
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# _INTL("MOVES")][page - 1]
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# textpos = [
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# [pagename, 26, 10, 0, base, shadow],
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# [@pokemon.name, 46, 56, 0, base, shadow],
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# [@pokemon.level.to_s, 46, 86, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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# [_INTL("Item"), 66, 312, 0, base, shadow]
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# ]
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# # Write the held item's name
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# if @pokemon.hasItem?
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# textpos.push([@pokemon.item.name, 16, 346, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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# else
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# textpos.push([_INTL("None"), 16, 346, 0, Color.new(192, 200, 208), Color.new(208, 216, 224)])
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# end
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# # Write the gender symbol
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# if @pokemon.male?
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# textpos.push([_INTL("♂"), 178, 56, 0, Color.new(24, 112, 216), Color.new(136, 168, 208)])
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# elsif @pokemon.female?
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# textpos.push([_INTL("♀"), 178, 56, 0, Color.new(248, 56, 32), Color.new(224, 152, 144)])
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# end
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# # Draw all text
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# pbDrawTextPositions(overlay, textpos)
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# # Draw the Pokémon's markings
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# drawMarkings(overlay, 84, 292)
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# # Draw page-specific information
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# case page
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# when 1 then
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# drawPageOne
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# when 2 then
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# drawPageTwo
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# when 3 then
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# drawPageThree
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# when 4 then
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# drawPageFour
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# when 5 then
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# drawPageFive
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# end
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# end
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#
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# end
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