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6.6 update
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# frozen_string_literal: true
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class PokemonIconSprite
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def createFusionIcon()
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bodyPoke_number = getBodyID(pokemon.species)
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headPoke_number = getHeadID(pokemon.species, bodyPoke_number)
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bodyPoke = GameData::Species.get(bodyPoke_number).species
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headPoke = GameData::Species.get(headPoke_number).species
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dexNum = getDexNumberForSpecies(@pokemon.species)
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basePath = sprintf("Graphics/Pokemon/FusionIcons/icon%03d", dexNum)
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shinySuffix = ""
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shinySuffix += "_bodyShiny" if @pokemon.headShiny?
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shinySuffix += "_headShiny" if @pokemon.bodyShiny?
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fusedIconFilePath = sprintf("%s%s.png", basePath, shinySuffix)
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if File.exist?(fusedIconFilePath)
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return AnimatedBitmap.new(fusedIconFilePath)
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end
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headSprite = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke, @pokemon.spriteform_head, nil, @pokemon.headShiny?))
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bodySprite = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke, @pokemon.spriteform_body, nil, @pokemon.bodyShiny?))
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fusedIcon = Bitmap.new(headSprite.width, headSprite.height)
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fusedIcon.blt(0, 0, headSprite.bitmap, Rect.new(0, 0, headSprite.width, headSprite.height))
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for i in 0...bodySprite.width
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for j in ((bodySprite.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)...bodySprite.height
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pixel = bodySprite.bitmap.get_pixel(i, j)
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fusedIcon.set_pixel(i, j, pixel)
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end
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end
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fusedIcon.save_to_png(fusedIconFilePath)
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return AnimatedBitmap.new(fusedIconFilePath)
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end
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end
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