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6.6 update
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89
Data/Scripts/052_InfiniteFusion/PokedexUtils.rb
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89
Data/Scripts/052_InfiniteFusion/PokedexUtils.rb
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class PokedexUtils
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# POSSIBLE_ALTS = ["", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q",
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# "r", "s", "t", "u", "v", "w", "x", "y", "z", "aa", "ab", "ac", "ad", "ae", "af", "ag", "ah",
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# "ai", "aj", "ak", "al", "am", "an", "ao", "ap", "aq", "ar", "as", "at", "au", "av", "aw", "ax",
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# "ay", "az"]
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def getAltLettersList()
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return ('a'..'z').to_a + ('aa'..'az').to_a
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end
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def getBaseSpritesAlts(dex_number)
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return $game_temp.base_sprites_list[dex_number]
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end
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def getLocalBaseSpriteAlts(dex_number)
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local_sprite_alts = []
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baseFilename = "#{dex_number}"
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possible_alt_letters = getAltLettersList()
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possible_alt_letters << ""
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possible_alt_letters.each { |alt_letter|
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spritename = "#{baseFilename}#{alt_letter}"
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local_path = "#{Settings::CUSTOM_BASE_SPRITES_FOLDER}/#{spritename}.png"
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if pbResolveBitmap(local_path)
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local_sprite_alts << getLocalSpriteID(local_path)
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end
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}
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return local_sprite_alts
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end
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def getLocalFusionSpriteAlts(head_id,body_id)
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local_sprite_alts = []
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baseFilename = "#{head_id}.#{body_id}"
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possible_alt_letters = getAltLettersList()
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possible_alt_letters << ""
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possible_alt_letters.each { |alt_letter|
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spritename = "#{baseFilename}#{alt_letter}"
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local_path = "#{Settings::CUSTOM_BATTLERS_FOLDER_INDEXED}/#{head_id.to_s}/#{spritename}.png"
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if pbResolveBitmap(local_path)
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local_sprite_alts << getLocalSpriteID(local_path)
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end
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}
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return local_sprite_alts
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end
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def getLocalSpriteID(sprite_path)
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return "local_#{sprite_path}"
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end
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def getFusionSpriteAlts(head_id, body_id)
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sprite_id = get_fusion_symbol(head_id,body_id)
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return $game_temp.custom_sprites_list[sprite_id]
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end
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def pbGetAvailableAlts(species, includeAutogens=false)
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dex_number = getDexNumberForSpecies(species)
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if isFusion(dex_number)
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body_id = getBodyID(dex_number)
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head_id = getHeadID(dex_number,body_id)
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available_alts = getFusionSpriteAlts(head_id,body_id)
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available_alts = [] if !available_alts
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local_alts = getLocalFusionSpriteAlts(head_id,body_id)
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else
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available_alts= getBaseSpritesAlts(dex_number)
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available_alts = [] if !available_alts
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local_alts = getLocalBaseSpriteAlts(dex_number)
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end
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available_alts += local_alts if local_alts
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available_alts << "autogen" if includeAutogens
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return available_alts
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end
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#todo: return array for split evolution lines that have multiple final evos
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def getFinalEvolution(species)
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#ex: [[B3H4,Level 32],[B2H5, Level 35]]
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evolution_line = species.get_evolutions
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return species if evolution_line.empty?
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finalEvoId = evolution_line[0][0]
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return evolution_line[]
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for evolution in evolution_line
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evoSpecies = evolution[0]
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p GameData::Species.get(evoSpecies).get_evolutions
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isFinalEvo = GameData::Species.get(evoSpecies).get_evolutions.empty?
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return evoSpecies if isFinalEvo
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end
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return nil
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end
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end
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