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6.6 update
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@@ -0,0 +1,29 @@
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# frozen_string_literal: true
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Events.onMapChange+= proc { |_old_map_id|
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next if !$game_weather || !$game_weather.current_weather || !$game_weather.last_update_time
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next if !$game_map
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echoln pbGetTimeNow.to_i
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update_overworld_weather($game_map.map_id)
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next if $game_weather.last_update_time.to_i + GameWeather::TIME_BETWEEN_WEATHER_UPDATES > pbGetTimeNow.to_i
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new_map_id = $game_map.map_id
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mapMetadata = GameData::MapMetadata.try_get(new_map_id)
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next if mapMetadata.nil?
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$game_screen.weather(:None,0,0) if !mapMetadata.outdoor_map
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next unless mapMetadata.outdoor_map
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$game_weather.update_weather
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}
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def update_overworld_weather(current_map)
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return if current_map.nil?
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return if !$game_weather.current_weather
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current_weather_array = $game_weather.current_weather[current_map]
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return if current_weather_array.nil?
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current_weather_type = current_weather_array[0]
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current_weather_intensity = current_weather_array[1]
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current_weather_type = :None if !current_weather_type
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current_weather_intensity=0 if !current_weather_intensity
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current_weather_type = :None if PBDayNight.isNight? && current_weather_type == :Sunny
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$game_screen.weather(current_weather_type,current_weather_intensity,0)
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end
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