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6.6 update
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# frozen_string_literal: true
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# After each rematch, all of the trainer's Pokémon gain EXP
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#
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# Gained Exp is calculated from the Pokemon that is in the first slot in the player's team
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# so the trainer's levels will scale with the player's.
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#
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# e.g. If the player uses a stronger Pokemon in the battle, the NPC will get more experience
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# as a result
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#
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def makeRebattledTrainerTeamGainExp(trainer, playerWon=true, gained_exp=nil)
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return if !trainer
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updated_team = []
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trainer_pokemon = $Trainer.party[0]
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return if !trainer_pokemon
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for pokemon in trainer.currentTeam
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if !gained_exp #Set depending on first pokemon in party if not given a specific amount
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gained_exp = trainer_pokemon.level * trainer_pokemon.base_exp
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gained_exp /= 2 if playerWon #trainer lost so he's not getting full exp
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gained_exp /= trainer.currentTeam.length
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end
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growth_rate = pokemon.growth_rate
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new_exp = growth_rate.add_exp(pokemon.exp, gained_exp)
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pokemon.exp = new_exp
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updated_team.push(pokemon)
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end
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trainer.currentTeam = updated_team
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return trainer
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end
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def evolveRebattledTrainerPokemon(trainer)
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updated_team = []
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for pokemon in trainer.currentTeam
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evolution_species = pokemon.check_evolution_on_level_up(false)
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if evolution_species
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trainer.log_evolution_event(pokemon.species,evolution_species)
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trainer.set_pending_action(true)
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pokemon.species = evolution_species if evolution_species
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end
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updated_team.push(pokemon)
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end
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trainer.currentTeam = updated_team
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return trainer
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end
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def healRebattledTrainerPokemon(trainer)
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for pokemon in trainer.currentTeam
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pokemon.calc_stats
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pokemon.heal
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end
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return trainer
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end
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def doNPCTrainerRematch(trainer)
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return generateTrainerRematch(trainer)
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end
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def generateTrainerRematch(trainer)
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trainer_data = GameData::Trainer.try_get(trainer.trainerType, trainer.trainerName, 0)
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loseDialog = trainer_data&.loseText_rematch ? trainer_data.loseText_rematch : "..."
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if customTrainerBattle(trainer.trainerName,trainer.trainerType, trainer.currentTeam,nil,loseDialog)
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updated_trainer = makeRebattledTrainerTeamGainExp(trainer,true)
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updated_trainer = healRebattledTrainerPokemon(updated_trainer)
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else
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updated_trainer =makeRebattledTrainerTeamGainExp(trainer,false)
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end
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updated_trainer.set_pending_action(false)
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updated_trainer = evolveRebattledTrainerPokemon(updated_trainer)
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trainer.increase_friendship(5)
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return updated_trainer
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end
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def showPrerematchDialog()
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event = pbMapInterpreter.get_character(0)
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map_id = $game_map.map_id if map_id.nil?
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trainer = getRebattledTrainer(event.id,map_id)
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return "" if trainer.nil?
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trainer_data = GameData::Trainer.try_get(trainer.trainerType, trainer.trainerName, 0)
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all_previous_random_events = trainer.previous_random_events
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if all_previous_random_events
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previous_random_event = getBestMatchingPreviousRandomEvent(trainer_data, trainer.previous_random_events)
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if previous_random_event
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event_message_map = {
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CATCH: trainer_data.preRematchText_caught,
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EVOLVE: trainer_data.preRematchText_evolved,
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FUSE: trainer_data.preRematchText_fused,
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UNFUSE: trainer_data.preRematchText_unfused,
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REVERSE: trainer_data.preRematchText_reversed
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}
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message_text = event_message_map[previous_random_event.eventType] || trainer_data.preRematchText
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else
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message_text = trainer_data.preRematchText
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end
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end
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if previous_random_event
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message_text = message_text.gsub("<CAUGHT_POKEMON>", getSpeciesRealName(previous_random_event.caught_pokemon).to_s)
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message_text = message_text.gsub("<UNEVOLVED_POKEMON>", getSpeciesRealName(previous_random_event.unevolved_pokemon).to_s)
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message_text = message_text.gsub("<EVOLVED_POKEMON>", getSpeciesRealName(previous_random_event.evolved_pokemon).to_s)
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message_text = message_text.gsub("<HEAD_POKEMON>", getSpeciesRealName(previous_random_event.fusion_head_pokemon).to_s)
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message_text = message_text.gsub("<BODY_POKEMON>", getSpeciesRealName(previous_random_event.fusion_body_pokemon).to_s)
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message_text = message_text.gsub("<FUSED_POKEMON>", getSpeciesRealName(previous_random_event.fusion_fused_pokemon).to_s)
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message_text = message_text.gsub("<UNREVERSED_POKEMON>", getSpeciesRealName(previous_random_event.unreversed_pokemon).to_s)
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message_text = message_text.gsub("<REVERSED_POKEMON>", getSpeciesRealName(previous_random_event.reversed_pokemon).to_s)
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message_text = message_text.gsub("<UNFUSED_POKEMON>", getSpeciesRealName(previous_random_event.unfused_pokemon).to_s)
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else
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message_text = trainer_data.preRematchText
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end
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if message_text
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split_messages = message_text.split("<br>")
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split_messages.each do |msg|
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pbCallBub(2,event.id)
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pbMessage(msg)
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end
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end
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end
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