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Added Debug menu functions, rearranged Debug menu more, fixed Pokémon sprite not refreshing when changing its held item in its summary screen
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@@ -700,6 +700,7 @@ class PokemonParty_Scene
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screen = PokemonSummaryScreen.new(scene, inbattle)
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screen.pbStartScreen(@party, pkmnid)
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yield if block_given?
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pbRefresh
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pbFadeInAndShow(@sprites, oldsprites)
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end
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