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Adds experimental mode in which levels don't affect stats
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@@ -230,8 +230,8 @@ class PokemonDataBox < SpriteWrapper
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end
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pbDrawTextPositions(self.bitmap,textPos)
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# Draw Pokémon's level
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imagePos.push(["Graphics/Pictures/Battle/overlay_lv",@spriteBaseX+140,16])
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pbDrawNumber(@battler.level,self.bitmap,@spriteBaseX+162,16)
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imagePos.push(["Graphics/Pictures/Battle/overlay_lv",@spriteBaseX+140,16]) if !$game_switches[SWITCH_NO_LEVELS_MODE]
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pbDrawNumber(@battler.level,self.bitmap,@spriteBaseX+162,16) if !$game_switches[SWITCH_NO_LEVELS_MODE]
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# Draw shiny icon
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if @battler.shiny?
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shinyX = (@battler.opposes?(0)) ? 206 : -6 # Foe's/player's
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