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Adds experimental mode in which levels don't affect stats
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@@ -1136,6 +1136,11 @@ class Pokemon
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base_stats = self.baseStats
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this_level = self.level
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this_IV = self.calcIV
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if $game_switches[SWITCH_NO_LEVELS_MODE]
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this_level = Settings::NO_LEVEL_MODE_LEVEL
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end
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# Format stat multipliers due to nature
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nature_mod = {}
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GameData::Stat.each_main { |s| nature_mod[s.id] = 100 }
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