Resolved all remaining TODO comments for AI (except testing), fixed effects of moves that can end the battle

This commit is contained in:
Maruno17
2023-05-13 22:49:09 +01:00
parent 7a8754c425
commit a4d74a9663
16 changed files with 866 additions and 440 deletions

View File

@@ -38,14 +38,16 @@ class Battle::AI
# Assumes that pkmn's ability is not negated by a global effect (e.g.
# Neutralizing Gas).
# pkmn is either a Battle::AI::AIBattler or a Pokemon. move is a Battle::Move.
# pkmn is either a Battle::AI::AIBattler or a Pokemon.
# move is a Battle::Move or a Pokemon::Move.
def pokemon_can_absorb_move?(pkmn, move, move_type)
return false if pkmn.is_a?(Battle::AI::AIBattler) && !pkmn.ability_active?
# Check pkmn's ability
# Anything with a Battle::AbilityEffects::MoveImmunity handler
case pkmn.ability_id
when :BULLETPROOF
return move.bombMove?
move_data = GameData::Move.get(move.id)
return move_data.has_flag?("Bomb")
when :FLASHFIRE
return move_type == :FIRE
when :LIGHTNINGROD, :MOTORDRIVE, :VOLTABSORB
@@ -53,7 +55,8 @@ class Battle::AI
when :SAPSIPPER
return move_type == :GRASS
when :SOUNDPROOF
return move.soundMove?
move_data = GameData::Move.get(move.id)
return move_data.has_flag?("Sound")
when :STORMDRAIN, :WATERABSORB, :DRYSKIN
return move_type == :WATER
when :TELEPATHY
@@ -62,7 +65,7 @@ class Battle::AI
when :WONDERGUARD
types = pkmn.types
types = pkmn.pbTypes(true) if pkmn.is_a?(Battle::AI::AIBattler)
return Effectiveness.super_effective_type?(move_type, *types)
return !Effectiveness.super_effective_type?(move_type, *types)
end
return false
end
@@ -157,24 +160,72 @@ class Battle::AI
#-----------------------------------------------------------------------------
# TODO: Add more items.
BASE_ITEM_RATINGS = {
4 => [:CHOICEBAND, :CHOICESCARF, :CHOICESPECS, :DEEPSEATOOTH, :LEFTOVERS,
:LIGHTBALL, :THICKCLUB],
3 => [:ADAMANTORB, :GRISEOUSORB, :LIFEORB, :LUSTROUSORB, :SOULDEW],
2 => [:BLACKBELT, :BLACKGLASSES, :CHARCOAL, :DRAGONFANG, :HARDSTONE,
10 => [:EVIOLITE, :FOCUSSASH, :LIFEORB, :THICKCLUB],
9 => [:ASSAULTVEST, :BLACKSLUDGE, :CHOICEBAND, :CHOICESCARF, :CHOICESPECS,
:DEEPSEATOOTH, :LEFTOVERS],
8 => [:LEEK, :STICK, :THROATSPRAY, :WEAKNESSPOLICY],
7 => [:EXPERTBELT, :LIGHTBALL, :LUMBERRY, :POWERHERB, :ROCKYHELMET,
:SITRUSBERRY],
6 => [:KINGSROCK, :LIECHIBERRY, :LIGHTCLAY, :PETAYABERRY, :RAZORFANG,
:REDCARD, :SALACBERRY, :SHELLBELL, :WHITEHERB,
# Type-resisting berries
:BABIRIBERRY, :CHARTIBERRY, :CHILANBERRY, :CHOPLEBERRY, :COBABERRY,
:COLBURBERRY, :HABANBERRY, :KASIBBERRY, :KEBIABERRY, :OCCABERRY,
:PASSHOBERRY, :PAYAPABERRY, :RINDOBERRY, :ROSELIBERRY, :SHUCABERRY,
:TANGABERRY, :WACANBERRY, :YACHEBERRY,
# Gems
:BUGGEM, :DARKGEM, :DRAGONGEM, :ELECTRICGEM, :FAIRYGEM, :FIGHTINGGEM,
:FIREGEM, :FLYINGGEM, :GHOSTGEM, :GRASSGEM, :GROUNDGEM, :ICEGEM,
:NORMALGEM, :POISONGEM, :PSYCHICGEM, :ROCKGEM, :STEELGEM, :WATERGEM,
# Legendary Orbs
:ADAMANTORB, :GRISEOUSORB, :LUSTROUSORB, :SOULDEW,
# Berries that heal HP and may confuse
:AGUAVBERRY, :FIGYBERRY, :IAPAPABERRY, :MAGOBERRY, :WIKIBERRY],
5 => [:CUSTAPBERRY, :DEEPSEASCALE, :EJECTBUTTON, :FOCUSBAND, :JABOCABERRY,
:KEEBERRY, :LANSATBERRY, :MARANGABERRY, :MENTALHERB, :METRONOME,
:MUSCLEBAND, :QUICKCLAW, :RAZORCLAW, :ROWAPBERRY, :SCOPELENS,
:WISEGLASSES,
# Type power boosters
:BLACKBELT, :BLACKGLASSES, :CHARCOAL, :DRAGONFANG, :HARDSTONE,
:MAGNET, :METALCOAT, :MIRACLESEED, :MYSTICWATER, :NEVERMELTICE,
:POISONBARB, :SHARPBEAK, :SILKSCARF, :SILVERPOWDER, :SOFTSAND,
:POISONBARB, :SHARPBEAK, :SILKSCARF,:SILVERPOWDER, :SOFTSAND,
:SPELLTAG, :TWISTEDSPOON,
:ODDINCENSE, :ROCKINCENSE, :ROSEINCENSE, :SEAINCENSE, :WAVEINCENSE,
# Plates
:DRACOPLATE, :DREADPLATE, :EARTHPLATE, :FISTPLATE, :FLAMEPLATE,
:ICICLEPLATE, :INSECTPLATE, :IRONPLATE, :MEADOWPLATE, :MINDPLATE,
:PIXIEPLATE, :SKYPLATE, :SPLASHPLATE, :SPOOKYPLATE, :STONEPLATE,
:TOXICPLATE, :ZAPPLATE,
:ODDINCENSE, :ROCKINCENSE, :ROSEINCENSE, :SEAINCENSE, :WAVEINCENSE,
:MUSCLEBAND, :WISEGLASSES],
1 => [:METRONOME],
-2 => [:LAGGINGTAIL, :STICKYBARB],
-4 => [:BLACKSLUDGE, :FLAMEORB, :IRONBALL, :TOXICORB]
# Weather/terrain extenders
:DAMPROCK, :HEATROCK, :ICYROCK, :SMOOTHROCK, :TERRAINEXTENDER],
4 => [:ADRENALINEORB, :APICOTBERRY, :BLUNDERPOLICY, :CHESTOBERRY,
:EJECTPACK, :ENIGMABERRY, :GANLONBERRY, :HEAVYDUTYBOOTS,
:ROOMSERVICE, :SAFETYGOGGLES, :SHEDSHELL, :STARFBERRY],
3 => [:BIGROOT, :BRIGHTPOWDER, :LAXINCENSE, :LEPPABERRY, :PERSIMBERRY,
:PROTECTIVEPADS, :UTILITYUMBRELLA,
# Status problem-curing berries (except Chesto which is in 4)
:ASPEARBERRY, :CHERIBERRY, :PECHABERRY, :RAWSTBERRY],
2 => [:ABSORBBULB, :BERRYJUICE, :CELLBATTERY, :GRIPCLAW, :LUMINOUSMOSS,
:MICLEBERRY, :ORANBERRY, :SNOWBALL, :WIDELENS, :ZOOMLENS,
# Terrain seeds
:ELECTRICSEED, :GRASSYSEED, :MISTYSEED, :PSYCHICSEED],
1 => [:AIRBALLOON, :BINDINGBAND, :DESTINYKNOT, :FLOATSTONE, :LUCKYPUNCH,
:METALPOWDER, :QUICKPOWDER,
# Drives
:BURNDRIVE, :CHILLDRIVE, :DOUSEDRIVE, :SHOCKDRIVE,
# Memories
:BUGMEMORY, :DARKMEMORY, :DRAGONMEMORY, :ELECTRICMEMORY,
:FAIRYMEMORY, :FIGHTINGMEMORY, :FIREMEMORY, :FLYINGMEMORY,
:GHOSTMEMORY, :GRASSMEMORY, :GROUNDMEMORY, :ICEMEMORY, :POISONMEMORY,
:PSYCHICMEMORY, :ROCKMEMORY, :STEELMEMORY, :WATERMEMORY
],
0 => [:SMOKEBALL],
-5 => [:FULLINCENSE, :LAGGINGTAIL, :RINGTARGET],
-6 => [:MACHOBRACE, :POWERANKLET, :POWERBAND, :POWERBELT, :POWERBRACER,
:POWERLENS, :POWERWEIGHT],
-7 => [:FLAMEORB, :IRONBALL, :TOXICORB],
-9 => [:STICKYBARB]
}
end
@@ -342,9 +393,71 @@ Battle::AI::Handlers::ItemRanking.add(:ADAMANTORB,
}
)
Battle::AI::Handlers::ItemRanking.add(:AGUAVBERRY,
proc { |item, score, battler, ai|
if Settings::MECHANICS_GENERATION == 7 # Heals 50%
score += 2
elsif Settings::MECHANICS_GENERATION <= 6 # Heals 12.5%
score -= 3
end
if ai.trainer.high_skill?
if battler.battler.nature.stat_changes.any? { |val| val[0] == :SPECIAL_DEFENSE && val[1] < 0 }
score -= 2 # Will confuse
end
end
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:ASSAULTVEST,
proc { |item, score, battler, ai|
if ai.trainer.high_skill?
score += 1 if !battler.check_for_move { |m| m.statusMove? && !m.is_a?(Battle::Move::UseMoveTargetIsAboutToUse) }
end
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:BERRYJUICE,
proc { |item, score, battler, ai|
next [10 - (battler.totalhp / 15), 1].max
}
)
Battle::AI::Handlers::ItemRanking.add(:BIGROOT,
proc { |item, score, battler, ai|
next score if battler.check_for_move do |m|
m.is_a?(Battle::Move::HealUserByHalfOfDamageDone) ||
m.is_a?(Battle::Move::HealUserByHalfOfDamageDoneIfTargetAsleep) ||
m.is_a?(Battle::Move::HealUserByThreeQuartersOfDamageDone) ||
m.is_a?(Battle::Move::HealUserByTargetAttackLowerTargetAttack1) ||
m.is_a?(Battle::Move::StartLeechSeedTarget)
end
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:BINDINGBAND,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.is_a?(Battle::Move::BindTarget) }
next 0
}
)
Battle::AI::Handlers::ItemRanking.copy(:BINDINGBAND, :GRIPCLAW)
Battle::AI::Handlers::ItemRanking.add(:BLACKSLUDGE,
proc { |item, score, battler, ai|
next 4 if battler.has_type?(:POISON)
next score if battler.has_type?(:POISON)
next -9
}
)
Battle::AI::Handlers::ItemRanking.add(:CHESTOBERRY,
proc { |item, score, battler, ai|
if ai.trainer.high_skill?
score += 1 if battler.has_move_with_function("HealUserFullyAndFallAsleep")
end
next score
}
)
@@ -367,6 +480,20 @@ Battle::AI::Handlers::ItemRanking.add(:CHOICESPECS,
Battle::AI::Handlers::ItemRanking.copy(:CHOICESPECS, :WISEGLASSES)
Battle::AI::Handlers::ItemRanking.add(:DEEPSEASCALE,
proc { |item, score, battler, ai|
next score if battler.battler.isSpecies?(:CLAMPERL)
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:DAMPROCK,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.is_a?(Battle::Move::StartRainWeather) }
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:DEEPSEATOOTH,
proc { |item, score, battler, ai|
next score if battler.battler.isSpecies?(:CLAMPERL) &&
@@ -375,6 +502,62 @@ Battle::AI::Handlers::ItemRanking.add(:DEEPSEATOOTH,
}
)
Battle::AI::Handlers::ItemRanking.add(:ELECTRICSEED,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.is_a?(Battle::Move::StartElectricTerrain) }
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:EVIOLITE,
proc { |item, score, battler, ai|
next score if battler.battler.pokemon.species_data.get_evolutions(true).length > 0
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:FIGYBERRY,
proc { |item, score, battler, ai|
if Settings::MECHANICS_GENERATION == 7 # Heals 50%
score += 2
elsif Settings::MECHANICS_GENERATION <= 6 # Heals 12.5%
score -= 3
end
if ai.trainer.high_skill?
if battler.battler.nature.stat_changes.any? { |val| val[0] == :ATTACK && val[1] < 0 }
score -= 2 # Will confuse
end
end
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:FLAMEORB,
proc { |item, score, battler, ai|
next 0 if battler.status != :NONE
next 7 if battler.wants_status_problem?(:BURN)
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:FULLINCENSE,
proc { |item, score, battler, ai|
if ai.trainer.high_skill?
score = 7 if battler.has_active_ability?(:ANALYTIC)
end
next score
}
)
Battle::AI::Handlers::ItemRanking.copy(:FULLINCENSE, :LAGGINGTAIL)
Battle::AI::Handlers::ItemRanking.add(:GRASSYSEED,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.is_a?(Battle::Move::StartGrassyTerrain) }
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:GRISEOUSORB,
proc { |item, score, battler, ai|
next score if battler.battler.isSpecies?(:GIRATINA) &&
@@ -383,6 +566,36 @@ Battle::AI::Handlers::ItemRanking.add(:GRISEOUSORB,
}
)
Battle::AI::Handlers::ItemRanking.add(:HEATROCK,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.is_a?(Battle::Move::StartSunWeather) }
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:IAPAPABERRY,
proc { |item, score, battler, ai|
if Settings::MECHANICS_GENERATION == 7 # Heals 50%
score += 2
elsif Settings::MECHANICS_GENERATION <= 6 # Heals 12.5%
score -= 3
end
if ai.trainer.high_skill?
if battler.battler.nature.stat_changes.any? { |val| val[0] == :DEFENSE && val[1] < 0 }
score -= 2 # Will confuse
end
end
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:ICYROCK,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.is_a?(Battle::Move::StartHailWeather) }
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:IRONBALL,
proc { |item, score, battler, ai|
next 0 if battler.has_move_with_function?("ThrowUserItemAtTarget")
@@ -390,6 +603,27 @@ Battle::AI::Handlers::ItemRanking.add(:IRONBALL,
}
)
Battle::AI::Handlers::ItemRanking.add(:KINGSROCK,
proc { |item, score, battler, ai|
if ai.trainer.high_skill?
score += 1 if battler.check_for_move { |m| m.multiHitMove? }
end
next score
}
)
Battle::AI::Handlers::ItemRanking.copy(:KINGSROCK, :RAZORFANG)
Battle::AI::Handlers::ItemRanking.add(:LEEK,
proc { |item, score, battler, ai|
next score if (battler.battler.isSpecies?(:FARFETCHD) || battler.battler.isSpecies?(:SIRFETCHD)) &&
battler.check_for_move { |m| m.damagingMove? }
next 0
}
)
Battle::AI::Handlers::ItemRanking.copy(:LEEK, :STICK)
Battle::AI::Handlers::ItemRanking.add(:LIGHTBALL,
proc { |item, score, battler, ai|
next score if battler.battler.isSpecies?(:PIKACHU) &&
@@ -398,6 +632,24 @@ Battle::AI::Handlers::ItemRanking.add(:LIGHTBALL,
}
)
Battle::AI::Handlers::ItemRanking.add(:LIGHTCLAY,
proc { |item, score, battler, ai|
next score if battler.check_for_move do |m|
m.is_a?(Battle::Move::StartWeakenPhysicalDamageAgainstUserSide) ||
m.is_a?(Battle::Move::StartWeakenSpecialDamageAgainstUserSide) ||
m.is_a?(Battle::Move::StartWeakenDamageAgainstUserSideIfHail)
end
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:LUCKYPUNCH,
proc { |item, score, battler, ai|
next score if battler.battler.isSpecies?(:CHANSEY)
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:LUSTROUSORB,
proc { |item, score, battler, ai|
next score if battler.battler.isSpecies?(:PALKIA) &&
@@ -406,18 +658,106 @@ Battle::AI::Handlers::ItemRanking.add(:LUSTROUSORB,
}
)
Battle::AI::Handlers::ItemRanking.add(:MAGOBERRY,
proc { |item, score, battler, ai|
if Settings::MECHANICS_GENERATION == 7 # Heals 50%
score += 2
elsif Settings::MECHANICS_GENERATION <= 6 # Heals 12.5%
score -= 3
end
if ai.trainer.high_skill?
if battler.battler.nature.stat_changes.any? { |val| val[0] == :SPEED && val[1] < 0 }
score -= 2 # Will confuse
end
end
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:METALPOWDER,
proc { |item, score, battler, ai|
next score if battler.battler.isSpecies?(:DITTO) && !battler.effects[PBEffects::Transform]
next 0
}
)
Battle::AI::Handlers::ItemRanking.copy(:METALPOWDER, :QUICKPOWDER)
Battle::AI::Handlers::ItemRanking.add(:MISTYSEED,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.is_a?(Battle::Move::StartMistyTerrain) }
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:ORANBERRY,
proc { |item, score, battler, ai|
next [10 - (battler.totalhp / 8), 1].max
}
)
Battle::AI::Handlers::ItemRanking.add(:POWERHERB,
proc { |item, score, battler, ai|
next score if battler.check_for_move do |m|
m.is_a?(Battle::Move::TwoTurnMove) &&
!m.is_a?(Battle::Move::TwoTurnAttackInvulnerableInSkyTargetCannotAct)
end
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:PSYCHICSEED,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.is_a?(Battle::Move::StartPsychicTerrain) }
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:RINGTARGET,
proc { |item, score, battler, ai|
has_immunity = false
battler.pbTypes(true).each do |type|
has_immunity = GameData::Type.get(type).immunities.length > 0
break if has_immunity
end
next score if has_immunity
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:SMOOTHROCK,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.is_a?(Battle::Move::StartSandstormWeather) }
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:SOULDEW,
proc { |item, score, battler, ai|
next 0 if !battler.battler.isSpecies?(:LATIAS) && !battler.battler.isSpecies?(:LATIOS)
if Settings::SOUL_DEW_POWERS_UP_TYPES
next 0 if !battler.has_damaging_move_of_type?(:PSYCHIC, :DRAGON)
elsif !battler.check_for_move { |m| m.specialMove?(m.type) }
next 1 # Also boosts SpDef
elsif battler.check_for_move { |m| m.specialMove?(m.type) }
next 10
else
next 6 # Boosts SpDef
end
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:TERRAINEXTENDER,
proc { |item, score, battler, ai|
next score if battler.check_for_move do |m|
m.is_a?(Battle::Move::StartElectricTerrain) ||
m.is_a?(Battle::Move::StartGrassyTerrain) ||
m.is_a?(Battle::Move::StartMistyTerrain) ||
m.is_a?(Battle::Move::StartPsychicTerrain)
end
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:THICKCLUB,
proc { |item, score, battler, ai|
next score if (battler.battler.isSpecies?(:CUBONE) || battler.battler.isSpecies?(:MAROWAK)) &&
@@ -426,6 +766,61 @@ Battle::AI::Handlers::ItemRanking.add(:THICKCLUB,
}
)
Battle::AI::Handlers::ItemRanking.add(:THROATSPRAY,
proc { |item, score, battler, ai|
next score if battler.check_for_move { |m| m.soundMove? }
next 0
}
)
Battle::AI::Handlers::ItemRanking.add(:TOXICORB,
proc { |item, score, battler, ai|
next 0 if battler.status != :NONE
next 7 if battler.wants_status_problem?(:POISON)
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:WHITEHERB,
proc { |item, score, battler, ai|
if ai.trainer.high_skill?
score += 1 if battler.has_move_with_function("LowerUserDefSpDef1RaiseUserAtkSpAtkSpd2")
end
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:WIKIBERRY,
proc { |item, score, battler, ai|
if Settings::MECHANICS_GENERATION == 7 # Heals 50%
score += 2
elsif Settings::MECHANICS_GENERATION <= 6 # Heals 12.5%
score -= 3
end
if ai.trainer.high_skill?
if battler.battler.nature.stat_changes.any? { |val| val[0] == :SPECIAL_ATTACK && val[1] < 0 }
score -= 2 # Will confuse
end
end
next score
}
)
Battle::AI::Handlers::ItemRanking.add(:ZOOMLENS,
proc { |item, score, battler, ai|
if ai.trainer.high_skill?
score += 1 if battler.stages[:ACCURACY] < 0
battler.battler.eachMove do |m|
next if m.accuracy == 0 || m.is_a?(Battle::Move::OHKO)
next if m.accuracy > 70
score += 1
break
end
end
next score
}
)
Battle::AI::Handlers::ItemRanking.addIf(:type_boosting_items,
proc { |item|
next [:BLACKBELT, :BLACKGLASSES, :CHARCOAL, :DRAGONFANG, :HARDSTONE,
@@ -469,3 +864,36 @@ Battle::AI::Handlers::ItemRanking.addIf(:type_boosting_items,
next 0
}
)
Battle::AI::Handlers::ItemRanking.addIf(:gems,
proc { |item|
next [:FIREGEM, :WATERGEM, :ELECTRICGEM, :GRASSGEM, :ICEGEM, :FIGHTINGGEM,
:POISONGEM, :GROUNDGEM, :FLYINGGEM, :PSYCHICGEM, :BUGGEM, :ROCKGEM,
:GHOSTGEM, :DRAGONGEM, :DARKGEM, :STEELGEM, :FAIRYGEM, :NORMALGEM].include?(item)
},
proc { |item, score, battler, ai|
score += 2 if Settings::MECHANICS_GENERATION <= 5 # 1.5x boost rather than 1.3x
boosted_type = {
:BUGGEM => :BUG,
:DARKGEM => :DARK,
:DRAGONGEM => :DRAGON,
:ELECTRICGEM => :ELECTRIC,
:FAIRYGEM => :FAIRY,
:FIGHTINGGEM => :FIGHTING,
:FIREGEM => :FIRE,
:FLYINGGEM => :FLYING,
:GHOSTGEM => :GHOST,
:GRASSGEM => :GRASS,
:GROUNDGEM => :GROUND,
:ICEGEM => :ICE,
:NORMALGEM => :NORMAL,
:POISONGEM => :POISON,
:PSYCHICGEM => :PSYCHIC,
:ROCKGEM => :ROCK,
:STEELGEM => :STEEL,
:WATERGEM => :WATER,
}[item]
next score if boosted_type && battler.has_damaging_move_of_type?(boosted_type)
next 0
}
)