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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Makes it possible to download sprites at runtime
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@@ -161,9 +161,7 @@ module GameData
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def self.sprite_filename(dex_number)
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return nil if dex_number == nil
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if dex_number <= Settings::NB_POKEMON
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folder = dex_number.to_s
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filename = sprintf("%s.png", dex_number)
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head_id=nil
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return get_unfused_sprite_path(dex_number)
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else
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if dex_number >= Settings::ZAPMOLCUNO_NB
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specialPath = getSpecialSpriteName(dex_number)
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@@ -172,18 +170,53 @@ module GameData
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else
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body_id = getBodyID(dex_number)
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head_id = getHeadID(dex_number, body_id)
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folder = head_id.to_s
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filename = sprintf("%s.%s.png", head_id, body_id)
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return get_fusion_sprite_path(head_id,body_id)
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# folder = head_id.to_s
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# filename = sprintf("%s.%s.png", head_id, body_id)
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end
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end
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customPath = pbResolveBitmap(Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" +filename)
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species = getSpecies(dex_number)
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use_custom = customPath && !species.always_use_generated
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if use_custom
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return customPath
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end
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return Settings::BATTLERS_FOLDER + folder + "/" + filename
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# customPath = pbResolveBitmap(Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" +filename)
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# customPath = download_custom_sprite(head_id,body_id)
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#
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# species = getSpecies(dex_number)
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# use_custom = customPath && !species.always_use_generated
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# if use_custom
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# return customPath
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# end
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# #return Settings::BATTLERS_FOLDER + folder + "/" + filename
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# return download_autogen_sprite(head_id,body_id)
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end
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end
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end
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def get_unfused_sprite_path(dex_number)
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folder = dex_number.to_s
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filename = sprintf("%s.png", dex_number)
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normal_path = Settings::BATTLERS_FOLDER + folder + "/" + filename
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lightmode_path = Settings::BATTLERS_FOLDER + filename
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return normal_path if pbResolveBitmap(normal_path)
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return lightmode_path
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end
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def get_fusion_sprite_path(head_id,body_id)
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#Try local custom sprite
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filename = sprintf("%s.%s.png", head_id, body_id)
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local_custom_path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" +filename
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return local_custom_path if pbResolveBitmap(local_custom_path)
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#Try to download custom sprite if none found locally
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downloaded_custom = download_custom_sprite(head_id,body_id)
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return downloaded_custom if downloaded_custom
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#Try local generated sprite
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local_generated_path = Settings::BATTLERS_FOLDER + head_id.to_s + "/" + filename
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return local_generated_path if pbResolveBitmap(local_generated_path)
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#Download generate sprite if nothing else found
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autogen_path= download_autogen_sprite(head_id,body_id)
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return autogen_path if pbResolveBitmap(autogen_path)
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return Settings::DEFAULT_SPRITE_PATH
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end
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