Code tidying with Rubocop

This commit is contained in:
Maruno17
2023-07-18 22:42:10 +01:00
parent 6053363715
commit a5734eaf46
68 changed files with 276 additions and 232 deletions

View File

@@ -635,7 +635,7 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("RaiseTargetAttack2Confus
score = ai.get_score_for_target_stat_raise(score, target, [:ATTACK, 2], false)
# Score for confusing the target
next Battle::AI::Handlers.apply_move_effect_against_target_score(
"ConfuseTarget", score, move, user, target, ai, battle)
"ConfuseTarget", score, move, user, target, ai, battle)
}
)
@@ -657,7 +657,7 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("RaiseTargetSpAtk1Confuse
score = ai.get_score_for_target_stat_raise(score, target, [:SPECIAL_ATTACK, 1], false)
# Score for confusing the target
next Battle::AI::Handlers.apply_move_effect_against_target_score(
"ConfuseTarget", score, move, user, target, ai, battle)
"ConfuseTarget", score, move, user, target, ai, battle)
}
)

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@@ -463,7 +463,7 @@ Battle::AI::Handlers::MoveEffectScore.add("EnsureNextCriticalHit",
next Battle::AI::MOVE_USELESS_SCORE
end
# Prefer if user knows a damaging move which won't definitely critical hit
if user.check_for_move { |m| m.damagingMove? && m.function_code != "AlwaysCriticalHit"}
if user.check_for_move { |m| m.damagingMove? && m.function_code != "AlwaysCriticalHit" }
score += 15
end
next score
@@ -860,7 +860,7 @@ Battle::AI::Handlers::MoveEffectScore.add("ProtectUserFromDamagingMovesKingsShie
# Prefer if the foe's Attack can be lowered by this move
if b.battler.affectedByContactEffect? && b.check_for_move { |m| m.contactMove? }
drop_score = ai.get_score_for_target_stat_drop(
0, b, [:ATTACK, (Settings::MECHANICS_GENERATION >= 8) ? 1 : 2], false)
0, b, [:ATTACK, (Settings::MECHANICS_GENERATION >= 8) ? 1 : 2], false)
score += drop_score / 2 # Halved because we don't know what move b will use
end
# Prefer if the foe is in the middle of using a two turn attack

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@@ -387,7 +387,7 @@ Battle::AI::Handlers::MoveFailureAgainstTargetCheck.add("StartDamageTargetEachTu
Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("StartDamageTargetEachTurnIfTargetAsleep",
proc { |score, move, user, target, ai, battle|
next Battle::AI::MOVE_USELESS_SCORE if target.statusCount <= 1
next score + 8 * target.statusCount
next score + (8 * target.statusCount)
}
)

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@@ -835,7 +835,7 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("DisableTargetHealingMove
)
#===============================================================================
#.
#
#===============================================================================
Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("DisableTargetSoundMoves",
proc { |score, move, user, target, ai, battle|