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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-24 07:16:00 +00:00
Code tidying with Rubocop
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@@ -614,7 +614,7 @@ class TriadScreen
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if numcards.odd?
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numcards = (numcards / 2) + 1
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else
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numcards = numcards / 2
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numcards /= 2
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end
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return numcards
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end
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@@ -46,10 +46,11 @@ class SlotMachineReel < BitmapSprite
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def stopSpinning(noslipping = false)
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@stopping = true
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@slipping = SLIPPING.sample
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if @difficulty == 0 # Easy
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case @difficulty
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when 0 # Easy
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second_slipping = SLIPPING.sample
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@slipping = [@slipping, second_slipping].min
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elsif @difficulty == 2 # Hard
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when 2 # Hard
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second_slipping = SLIPPING.sample
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@slipping = [@slipping, second_slipping].max
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end
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@@ -82,7 +82,8 @@ class MiningGameCursor < BitmapSprite
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TOOL_POSITIONS = [[1, 0], [1, 1], [1, 1], [0, 0], [0, 0],
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[0, 2], [0, 2], [0, 0], [0, 0], [0, 2], [0, 2]] # Graphic, position
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def initialize(position, mode, viewport) # mode: 0=pick, 1=hammer
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# mode: 0=pick, 1=hammer.
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def initialize(position, mode, viewport)
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@viewport = viewport
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super(Graphics.width, Graphics.height, @viewport)
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@position = position
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@@ -385,7 +385,7 @@ class TilePuzzleScene
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pbUpdateSpriteHash(@sprites)
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Graphics.update
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Input.update
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break if @sprites["tile#{@tiles[movetile]}"].y == start_sprite_pos + @tileheight * dist
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break if @sprites["tile#{@tiles[movetile]}"].y == start_sprite_pos + (@tileheight * dist)
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end
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else # Swap horizontally
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start_sprite_pos = @sprites["tile#{@tiles[movetile]}"].x
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@@ -398,7 +398,7 @@ class TilePuzzleScene
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pbUpdateSpriteHash(@sprites)
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Graphics.update
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Input.update
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break if @sprites["tile#{@tiles[movetile]}"].x == start_sprite_pos - @tilewidth * dist
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break if @sprites["tile#{@tiles[movetile]}"].x == start_sprite_pos - (@tilewidth * dist)
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end
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end
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@tiles[cursor], @tiles[movetile] = @tiles[movetile], @tiles[cursor]
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@@ -446,29 +446,28 @@ class TilePuzzleScene
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end
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duration = 0.3
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timer_start = System.uptime
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start_pos = []
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if [2, 8].include?(dir)
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start_pos = []
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tiles.each { |i| start_pos.push(@sprites["tile#{@tiles[i]}"].y) }
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loop do
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tiles.each_with_index do |idx, i|
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@sprites["tile#{@tiles[idx]}"].y = lerp(start_pos[i], start_pos[i] - @tileheight * dist, duration, timer_start, System.uptime)
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@sprites["tile#{@tiles[idx]}"].y = lerp(start_pos[i], start_pos[i] - (@tileheight * dist), duration, timer_start, System.uptime)
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end
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pbUpdateSpriteHash(@sprites)
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Graphics.update
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Input.update
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break if @sprites["tile#{@tiles[tiles[0]]}"].y == start_pos[0] - @tileheight * dist
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break if @sprites["tile#{@tiles[tiles[0]]}"].y == start_pos[0] - (@tileheight * dist)
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end
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else
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start_pos = []
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tiles.each { |i| start_pos.push(@sprites["tile#{@tiles[i]}"].x) }
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loop do
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tiles.each_with_index do |idx, i|
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@sprites["tile#{@tiles[idx]}"].x = lerp(start_pos[i], start_pos[i] + @tilewidth * dist, duration, timer_start, System.uptime)
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@sprites["tile#{@tiles[idx]}"].x = lerp(start_pos[i], start_pos[i] + (@tilewidth * dist), duration, timer_start, System.uptime)
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end
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pbUpdateSpriteHash(@sprites)
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Graphics.update
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Input.update
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break if @sprites["tile#{@tiles[tiles[0]]}"].x == start_pos[0] + @tilewidth * dist
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break if @sprites["tile#{@tiles[tiles[0]]}"].x == start_pos[0] + (@tilewidth * dist)
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end
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end
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end
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