Added class GameData::Habitat

This commit is contained in:
Maruno17
2021-02-06 22:06:55 +00:00
parent 033434807d
commit a5af35beb1
9 changed files with 183 additions and 103 deletions

View File

@@ -1,8 +1,10 @@
module GameData
#=============================================================================
# A mixin module for data classes which provides common class methods (called
# by GameData::Thing.method) that provide access to data held within.
# Assumes the data class's data is stored in a class constant hash called DATA.
# For data that is known by a symbol or an ID number.
#=============================================================================
module ClassMethods
def register(hash)
self::DATA[hash[:id]] = self::DATA[hash[:id_number]] = self.new(hash)
@@ -59,10 +61,68 @@ module GameData
end
end
#=============================================================================
# A mixin module for data classes which provides common class methods (called
# by GameData::Thing.method) that provide access to data held within.
# Assumes the data class's data is stored in a class constant hash called DATA.
# For data that is only known by a symbol.
#=============================================================================
module ClassMethodsSymbols
def register(hash)
self::DATA[hash[:id]] = self.new(hash)
end
# @param other [Symbol, self, String]
# @return [Boolean] whether the given other is defined as a self
def exists?(other)
return false if other.nil?
validate other => [Symbol, self, String]
other = other.id if other.is_a?(self)
other = other.to_sym if other.is_a?(String)
return !self::DATA[other].nil?
end
# @param other [Symbol, self, String]
# @return [self]
def get(other)
validate other => [Symbol, self, String]
return other if other.is_a?(self)
other = other.to_sym if other.is_a?(String)
raise "Unknown ID #{other}." unless self::DATA.has_key?(other)
return self::DATA[other]
end
# @param other [Symbol, self, String]
# @return [self, nil]
def try_get(other)
return nil if other.nil?
validate other => [Symbol, self, String]
return other if other.is_a?(self)
other = other.to_sym if other.is_a?(String)
return (self::DATA.has_key?(other)) ? self::DATA[other] : nil
end
# Yields all data in alphabetical order.
def each
keys = self::DATA.keys.sort { |a, b| self::DATA[a].real_name <=> self::DATA[b].real_name }
keys.each { |key| yield self::DATA[key] }
end
def load
const_set(:DATA, load_data("Data/#{self::DATA_FILENAME}"))
end
def save
save_data(self::DATA, "Data/#{self::DATA_FILENAME}")
end
end
#=============================================================================
# A mixin module for data classes which provides common class methods (called
# by GameData::Thing.method) that provide access to data held within.
# Assumes the data class's data is stored in a class constant hash called DATA.
# For data that is only known by an ID number.
#=============================================================================
module ClassMethodsIDNumbers
def register(hash)
self::DATA[hash[:id]] = self.new(hash)
@@ -93,6 +153,7 @@ module GameData
return (self::DATA.has_key?(other)) ? self::DATA[other] : nil
end
# Yields all data in numberical order.
def each
keys = self::DATA.keys.sort
keys.each { |key| yield self::DATA[key] }
@@ -107,9 +168,11 @@ module GameData
end
end
#=============================================================================
# A mixin module for data classes which provides common instance methods
# (called by thing.method) that analyse the data of a particular thing which
# the instance represents.
#=============================================================================
module InstanceMethods
# @param other [Symbol, self.class, String, Integer]
# @return [Boolean] whether other represents the same thing as this thing
@@ -128,6 +191,9 @@ module GameData
end
end
#=============================================================================
# A bulk loader method for all data stored in .dat files in the Data folder.
#=============================================================================
def self.load_all
Ability.load
Item.load

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@@ -98,7 +98,7 @@ module GameData
"Weight" => [0, "f"],
"Color" => [0, "e", :PBColors],
"Shape" => [0, "u"],
"Habitat" => [0, "e", :PBHabitats],
"Habitat" => [0, "e", :Habitat],
"Generation" => [0, "i"],
"BattlerPlayerX" => [0, "i"],
"BattlerPlayerY" => [0, "i"],
@@ -161,7 +161,7 @@ module GameData
@weight = hash[:weight] || 1
@color = hash[:color] || PBColors::Red
@shape = hash[:shape] || 1
@habitat = hash[:habitat] || PBHabitats::None
@habitat = hash[:habitat] || :None
@generation = hash[:generation] || 0
@mega_stone = hash[:mega_stone]
@mega_move = hash[:mega_move]

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@@ -5,19 +5,9 @@ module GameData
DATA = {}
extend ClassMethods
extend ClassMethodsSymbols
include InstanceMethods
def register(hash)
self::DATA[hash[:id]] = self.new(hash)
end
# Yields all data in alphabetical order.
def each
keys = self::DATA.keys.sort { |a, b| self::DATA[a].real_name <=> self::DATA[b].real_name }
keys.each { |key| yield self::DATA[key] }
end
def self.load; end
def self.save; end

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@@ -0,0 +1,74 @@
module GameData
class Habitat
attr_reader :id
attr_reader :real_name
DATA = {}
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
def initialize(hash)
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
end
# @return [String] the translated name of this egg group
def name
return _INTL(@real_name)
end
end
end
GameData::Habitat.register({
:id => :None,
:name => _INTL("None")
})
GameData::Habitat.register({
:id => :Grassland,
:name => _INTL("Grassland")
})
GameData::Habitat.register({
:id => :Forest,
:name => _INTL("Forest")
})
GameData::Habitat.register({
:id => :WatersEdge,
:name => _INTL("Water's Edge")
})
GameData::Habitat.register({
:id => :Sea,
:name => _INTL("Sea")
})
GameData::Habitat.register({
:id => :Cave,
:name => _INTL("Cave")
})
GameData::Habitat.register({
:id => :Mountain,
:name => _INTL("Mountain")
})
GameData::Habitat.register({
:id => :RoughTerrain,
:name => _INTL("Rough Terrain")
})
GameData::Habitat.register({
:id => :Urban,
:name => _INTL("Urban")
})
GameData::Habitat.register({
:id => :Rare,
:name => _INTL("Rare")
})

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@@ -1,31 +0,0 @@
module PBHabitats
None = 0
Grassland = 1
Forest = 2
WatersEdge = 3
Sea = 4
Cave = 5
Mountain = 6
RoughTerrain = 7
Urban = 8
Rare = 9
def self.maxValue; 9; end
def self.getName(id)
id = getID(PBHabitats,id)
names = [
_INTL("None"),
_INTL("Grassland"),
_INTL("Forest"),
_INTL("Water's Edge"),
_INTL("Sea"),
_INTL("Cave"),
_INTL("Mountain"),
_INTL("Rough Terrain"),
_INTL("Urban"),
_INTL("Rare")
]
return names[id]
end
end