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https://github.com/infinitefusion/infinitefusion-e18.git
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Added class GameData::Habitat
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@@ -5,19 +5,9 @@ module GameData
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DATA = {}
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extend ClassMethods
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extend ClassMethodsSymbols
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include InstanceMethods
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def register(hash)
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self::DATA[hash[:id]] = self.new(hash)
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end
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# Yields all data in alphabetical order.
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def each
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keys = self::DATA.keys.sort { |a, b| self::DATA[a].real_name <=> self::DATA[b].real_name }
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keys.each { |key| yield self::DATA[key] }
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end
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def self.load; end
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def self.save; end
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74
Data/Scripts/011_Data/002_Hardcoded data/007_Habitat.rb
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74
Data/Scripts/011_Data/002_Hardcoded data/007_Habitat.rb
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@@ -0,0 +1,74 @@
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module GameData
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class Habitat
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attr_reader :id
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attr_reader :real_name
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DATA = {}
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extend ClassMethodsSymbols
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include InstanceMethods
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def self.load; end
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def self.save; end
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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end
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# @return [String] the translated name of this egg group
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def name
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return _INTL(@real_name)
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end
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end
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end
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GameData::Habitat.register({
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:id => :None,
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:name => _INTL("None")
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})
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GameData::Habitat.register({
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:id => :Grassland,
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:name => _INTL("Grassland")
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})
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GameData::Habitat.register({
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:id => :Forest,
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:name => _INTL("Forest")
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})
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GameData::Habitat.register({
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:id => :WatersEdge,
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:name => _INTL("Water's Edge")
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})
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GameData::Habitat.register({
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:id => :Sea,
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:name => _INTL("Sea")
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})
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GameData::Habitat.register({
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:id => :Cave,
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:name => _INTL("Cave")
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})
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GameData::Habitat.register({
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:id => :Mountain,
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:name => _INTL("Mountain")
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})
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GameData::Habitat.register({
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:id => :RoughTerrain,
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:name => _INTL("Rough Terrain")
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})
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GameData::Habitat.register({
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:id => :Urban,
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:name => _INTL("Urban")
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})
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GameData::Habitat.register({
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:id => :Rare,
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:name => _INTL("Rare")
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})
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@@ -1,31 +0,0 @@
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module PBHabitats
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None = 0
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Grassland = 1
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Forest = 2
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WatersEdge = 3
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Sea = 4
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Cave = 5
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Mountain = 6
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RoughTerrain = 7
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Urban = 8
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Rare = 9
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def self.maxValue; 9; end
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def self.getName(id)
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id = getID(PBHabitats,id)
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names = [
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_INTL("None"),
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_INTL("Grassland"),
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_INTL("Forest"),
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_INTL("Water's Edge"),
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_INTL("Sea"),
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_INTL("Cave"),
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_INTL("Mountain"),
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_INTL("Rough Terrain"),
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_INTL("Urban"),
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_INTL("Rare")
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]
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return names[id]
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end
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end
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