Moved status condition common animation names into the definitions of statuses

This commit is contained in:
Maruno17
2021-02-16 22:42:28 +00:00
parent 6a8e4fcfa5
commit a6b22d5741
5 changed files with 203 additions and 181 deletions

View File

@@ -1,8 +1,17 @@
# NOTE: The id_number is only used to determine the order of the status icons in
# the graphics containing them. Number 0 (:NONE) is ignored; they start
# with status 1.
# "Graphics/Pictures/statuses.png" also contains icons for being fainted
# and for having Pokérus, in that order, at the bottom of the graphic.
# "Graphics/Pictures/Battle/icon_statuses.png" also contains an icon for
# bad poisoning (toxic), at the bottom of the graphic.
# Both graphics automatically handle varying numbers of defined statuses.
module GameData
class Status
attr_reader :id
attr_reader :id_number
attr_reader :real_name
attr_reader :animation
DATA = {}
@@ -13,9 +22,10 @@ module GameData
def self.save; end
def initialize(hash)
@id = hash[:id]
@id_number = hash[:id_number]
@real_name = hash[:name] || "Unnamed"
@id = hash[:id]
@id_number = hash[:id_number]
@real_name = hash[:name] || "Unnamed"
@animation = hash[:animation]
end
# @return [String] the translated name of this status condition
@@ -26,37 +36,42 @@ module GameData
end
GameData::Status.register({
:id => :NONE,
:id_number => 0,
:name => _INTL("None")
:id => :NONE,
:id_number => 0,
:name => _INTL("None")
})
GameData::Status.register({
:id => :SLEEP,
:id_number => 1,
:name => _INTL("Sleep")
:id => :SLEEP,
:id_number => 1,
:name => _INTL("Sleep"),
:animation => "Sleep"
})
GameData::Status.register({
:id => :POISON,
:id_number => 2,
:name => _INTL("Poison")
:id => :POISON,
:id_number => 2,
:name => _INTL("Poison"),
:animation => "Poison"
})
GameData::Status.register({
:id => :BURN,
:id_number => 3,
:name => _INTL("Burn")
:id => :BURN,
:id_number => 3,
:name => _INTL("Burn"),
:animation => "Burn"
})
GameData::Status.register({
:id => :PARALYSIS,
:id_number => 4,
:name => _INTL("Paralysis")
:id => :PARALYSIS,
:id_number => 4,
:name => _INTL("Paralysis"),
:animation => "Paralysis"
})
GameData::Status.register({
:id => :FROZEN,
:id_number => 5,
:name => _INTL("Frozen")
:id => :FROZEN,
:id_number => 5,
:name => _INTL("Frozen"),
:animation => "Frozen"
})