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https://github.com/infinitefusion/infinitefusion-e18.git
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Moved status condition common animation names into the definitions of statuses
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@@ -219,32 +219,36 @@ class PokeBattle_Battler
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self.status = newStatus
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self.statusCount = newStatusCount
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@effects[PBEffects::Toxic] = 0
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# Record status change in debug log, generate default message, show animation
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case newStatus
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when :SLEEP
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@battle.pbCommonAnimation("Sleep",self)
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msg = _INTL("{1} fell asleep!",pbThis) if !msg || msg==""
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when :POISON
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if newStatusCount>0
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@battle.pbCommonAnimation("Toxic",self)
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msg = _INTL("{1} was badly poisoned!",pbThis) if !msg || msg==""
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else
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@battle.pbCommonAnimation("Poison",self)
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msg = _INTL("{1} was poisoned!",pbThis) if !msg || msg==""
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end
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when :BURN
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@battle.pbCommonAnimation("Burn",self)
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msg = _INTL("{1} was burned!",pbThis) if !msg || msg==""
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when :PARALYSIS
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@battle.pbCommonAnimation("Paralysis",self)
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msg = _INTL("{1} is paralyzed! It may be unable to move!",pbThis) if !msg || msg==""
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when :FROZEN
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@battle.pbCommonAnimation("Frozen",self)
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msg = _INTL("{1} was frozen solid!",pbThis) if !msg || msg==""
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# Show animation
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if newStatus == :POISON && newStatusCount > 0
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@battle.pbCommonAnimation("Toxic", self)
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else
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anim_name = GameData::Status.get(newStatus).animation
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@battle.pbCommonAnimation(anim_name, self) if anim_name
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end
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# Show message
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@battle.pbDisplay(msg) if msg && msg!=""
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if msg && !msg.empty?
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@battle.pbDisplay(msg)
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else
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case newStatus
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when :SLEEP
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@battle.pbDisplay(_INTL("{1} fell asleep!", pbThis))
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when :POISON
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if newStatusCount>0
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@battle.pbDisplay(_INTL("{1} was badly poisoned!", pbThis))
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else
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@battle.pbDisplay(_INTL("{1} was poisoned!", pbThis))
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end
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when :BURN
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@battle.pbDisplay(_INTL("{1} was burned!", pbThis))
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when :PARALYSIS
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@battle.pbDisplay(_INTL("{1} is paralyzed! It may be unable to move!", pbThis))
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when :FROZEN
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@battle.pbDisplay(_INTL("{1} was frozen solid!", pbThis))
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end
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end
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PBDebug.log("[Status change] #{pbThis}'s sleep count is #{newStatusCount}") if newStatus == :SLEEP
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# Form change check
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pbCheckFormOnStatusChange
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# Synchronize
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if abilityActive?
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@@ -397,28 +401,25 @@ class PokeBattle_Battler
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# Generalised status displays
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#=============================================================================
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def pbContinueStatus
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anim = ""
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msg = ""
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if self.status == :POISON && @statusCount > 0
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@battle.pbCommonAnimation("Toxic", self)
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else
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anim_name = GameData::Status.get(self.status).animation
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@battle.pbCommonAnimation(anim_name, self) if anim_name
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end
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yield if block_given?
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case self.status
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when :SLEEP
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anim = "Sleep"
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msg = _INTL("{1} is fast asleep.", pbThis)
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@battle.pbDisplay(_INTL("{1} is fast asleep.", pbThis))
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when :POISON
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anim = (@statusCount>0) ? "Toxic" : "Poison"
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msg = _INTL("{1} was hurt by poison!", pbThis)
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@battle.pbDisplay(_INTL("{1} was hurt by poison!", pbThis))
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when :BURN
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anim = "Burn"
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msg = _INTL("{1} was hurt by its burn!", pbThis)
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@battle.pbDisplay(_INTL("{1} was hurt by its burn!", pbThis))
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when :PARALYSIS
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anim = "Paralysis"
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msg = _INTL("{1} is paralyzed! It can't move!", pbThis)
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@battle.pbDisplay(_INTL("{1} is paralyzed! It can't move!", pbThis))
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when :FROZEN
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anim = "Frozen"
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msg = _INTL("{1} is frozen solid!", pbThis)
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@battle.pbDisplay(_INTL("{1} is frozen solid!", pbThis))
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end
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@battle.pbCommonAnimation(anim,self) if anim!=""
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yield if block_given?
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@battle.pbDisplay(msg) if msg!=""
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PBDebug.log("[Status continues] #{pbThis}'s sleep count is #{@statusCount}") if self.status == :SLEEP
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end
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@@ -347,7 +347,8 @@ class PokeBattle_Battle
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end
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if b.hasActiveAbility?(:POISONHEAL)
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if b.canHeal?
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pbCommonAnimation("Poison",b)
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anim_name = GameData::Status.get(:POISON).animation
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pbCommonAnimation(anim_name, b) if anim_name
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pbShowAbilitySplash(b)
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b.pbRecoverHP(b.totalhp/8)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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