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Moved status condition common animation names into the definitions of statuses
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@@ -347,7 +347,8 @@ class PokeBattle_Battle
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end
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if b.hasActiveAbility?(:POISONHEAL)
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if b.canHeal?
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pbCommonAnimation("Poison",b)
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anim_name = GameData::Status.get(:POISON).animation
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pbCommonAnimation(anim_name, b) if anim_name
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pbShowAbilitySplash(b)
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b.pbRecoverHP(b.totalhp/8)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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