Fixed rendering of some tiles for certain sizes of tilesets, more rubocopping

This commit is contained in:
Maruno17
2023-04-12 21:14:26 +01:00
parent 956a511ec5
commit a714086a39
42 changed files with 392 additions and 374 deletions

View File

@@ -1,10 +1,10 @@
#==============================================================================
#===============================================================================
# ** Game_System
#------------------------------------------------------------------------------
# This class handles data surrounding the system. Backround music, etc.
# is managed here as well. Refer to "$game_system" for the instance of
# this class.
#==============================================================================
#===============================================================================
class Game_System
attr_reader :map_interpreter # map event interpreter
attr_reader :battle_interpreter # battle event interpreter
@@ -39,7 +39,7 @@ class Game_System
@bgs_position = 0
end
################################################################################
#-----------------------------------------------------------------------------
def bgm_play(bgm)
old_pos = @bgm_position
@@ -140,7 +140,7 @@ class Game_System
end
end
################################################################################
#-----------------------------------------------------------------------------
def me_play(me)
me = RPG::AudioFile.new(me) if me.is_a?(String)
@@ -157,7 +157,7 @@ class Game_System
Graphics.frame_reset
end
################################################################################
#-----------------------------------------------------------------------------
def bgs_play(bgs)
@playing_bgs = (bgs.nil?) ? nil : bgs.clone
@@ -224,7 +224,7 @@ class Game_System
return (@playing_bgs) ? @playing_bgs.clone : nil
end
################################################################################
#-----------------------------------------------------------------------------
def se_play(se)
se = RPG::AudioFile.new(se) if se.is_a?(String)
@@ -240,7 +240,7 @@ class Game_System
Audio.se_stop
end
################################################################################
#-----------------------------------------------------------------------------
def battle_bgm
return (@battle_bgm) ? @battle_bgm : $data_system.battle_bgm
@@ -254,7 +254,7 @@ class Game_System
attr_writer :battle_end_me
################################################################################
#-----------------------------------------------------------------------------
def windowskin_name
if @windowskin_name.nil?

View File

@@ -1,9 +1,9 @@
#==============================================================================
#===============================================================================
# ** Game_Map
#------------------------------------------------------------------------------
# This class handles the map. It includes scrolling and passable determining
# functions. Refer to "$game_map" for the instance of this class.
#==============================================================================
#===============================================================================
class Game_Map
attr_accessor :map_id
attr_accessor :tileset_name # tileset file name