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Fixed rendering of some tiles for certain sizes of tilesets, more rubocopping
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@@ -406,7 +406,7 @@ end
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# Recoil move.
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#===============================================================================
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class Battle::Move::RecoilMove < Battle::Move
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def recoilMove?; return true; end
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def recoilMove?; return true; end
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def pbRecoilDamage(user, target); return 1; end
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def pbEffectAfterAllHits(user, target)
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