mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Fixed rendering of some tiles for certain sizes of tilesets, more rubocopping
This commit is contained in:
10
.rubocop.yml
10
.rubocop.yml
@@ -15,6 +15,11 @@ Layout/ExtraSpacing:
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AllowForAlignment: true
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AllowForAlignment: true
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AllowBeforeTrailingComments: true
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AllowBeforeTrailingComments: true
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# Looks better than having hash elements shifted way to the right just to line
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# up with the hash's opening bracket.
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Layout/FirstHashElementIndentation:
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EnforcedStyle: consistent
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# In a hash with multiple values (one per line), prefer the => to be lined up
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# In a hash with multiple values (one per line), prefer the => to be lined up
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# and text to otherwise be left-aligned.
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# and text to otherwise be left-aligned.
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Layout/HashAlignment:
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Layout/HashAlignment:
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@@ -207,3 +212,8 @@ Style/SymbolProc:
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# it from the true/false results.
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# it from the true/false results.
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Style/TernaryParentheses:
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Style/TernaryParentheses:
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EnforcedStyle: require_parentheses
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EnforcedStyle: require_parentheses
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# This prefers "x += 1 while x < 10" and "x += 1 until x == 10". This hides
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# loops, which is not good.
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Style/WhileUntilModifier:
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Enabled: false
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@@ -1,8 +1,6 @@
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#############################
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#===============================================================================
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#
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# HTTP utility functions
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# HTTP utility functions
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#
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#===============================================================================
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#############################
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def pbPostData(url, postdata, filename = nil, depth = 0)
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def pbPostData(url, postdata, filename = nil, depth = 0)
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if url[/^http:\/\/([^\/]+)(.*)$/]
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if url[/^http:\/\/([^\/]+)(.*)$/]
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host = $1
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host = $1
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@@ -571,15 +571,17 @@ class Translation
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def setMapMessagesAsHash(map_id, array)
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def setMapMessagesAsHash(map_id, array)
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load_default_messages
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load_default_messages
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@default_game_messages[MessageTypes::EVENT_TEXTS] ||= []
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@default_game_messages[MessageTypes::EVENT_TEXTS] ||= []
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@default_game_messages[MessageTypes::EVENT_TEXTS][map_id] = priv_add_to_hash(MessageTypes::EVENT_TEXTS,
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@default_game_messages[MessageTypes::EVENT_TEXTS][map_id] = priv_add_to_hash(
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array, nil, map_id)
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MessageTypes::EVENT_TEXTS, array, nil, map_id
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)
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end
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end
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def addMapMessagesAsHash(map_id, array)
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def addMapMessagesAsHash(map_id, array)
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load_default_messages
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load_default_messages
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@default_game_messages[MessageTypes::EVENT_TEXTS] ||= []
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@default_game_messages[MessageTypes::EVENT_TEXTS] ||= []
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@default_game_messages[MessageTypes::EVENT_TEXTS][map_id] = priv_add_to_hash(MessageTypes::EVENT_TEXTS,
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@default_game_messages[MessageTypes::EVENT_TEXTS][map_id] = priv_add_to_hash(
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array, @default_game_messages[MessageTypes::EVENT_TEXTS][map_id], map_id)
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MessageTypes::EVENT_TEXTS, array, @default_game_messages[MessageTypes::EVENT_TEXTS][map_id], map_id
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)
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end
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end
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def get(type, id)
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def get(type, id)
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@@ -1,10 +1,10 @@
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#==============================================================================
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#===============================================================================
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# ** Game_System
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# ** Game_System
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#------------------------------------------------------------------------------
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#------------------------------------------------------------------------------
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# This class handles data surrounding the system. Backround music, etc.
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# This class handles data surrounding the system. Backround music, etc.
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# is managed here as well. Refer to "$game_system" for the instance of
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# is managed here as well. Refer to "$game_system" for the instance of
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# this class.
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# this class.
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#==============================================================================
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#===============================================================================
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class Game_System
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class Game_System
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attr_reader :map_interpreter # map event interpreter
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attr_reader :map_interpreter # map event interpreter
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attr_reader :battle_interpreter # battle event interpreter
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attr_reader :battle_interpreter # battle event interpreter
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@@ -39,7 +39,7 @@ class Game_System
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@bgs_position = 0
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@bgs_position = 0
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end
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end
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################################################################################
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#-----------------------------------------------------------------------------
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def bgm_play(bgm)
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def bgm_play(bgm)
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old_pos = @bgm_position
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old_pos = @bgm_position
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@@ -140,7 +140,7 @@ class Game_System
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end
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end
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end
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end
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################################################################################
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#-----------------------------------------------------------------------------
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def me_play(me)
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def me_play(me)
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me = RPG::AudioFile.new(me) if me.is_a?(String)
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me = RPG::AudioFile.new(me) if me.is_a?(String)
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@@ -157,7 +157,7 @@ class Game_System
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Graphics.frame_reset
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Graphics.frame_reset
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end
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end
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################################################################################
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#-----------------------------------------------------------------------------
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def bgs_play(bgs)
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def bgs_play(bgs)
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@playing_bgs = (bgs.nil?) ? nil : bgs.clone
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@playing_bgs = (bgs.nil?) ? nil : bgs.clone
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@@ -224,7 +224,7 @@ class Game_System
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return (@playing_bgs) ? @playing_bgs.clone : nil
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return (@playing_bgs) ? @playing_bgs.clone : nil
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end
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end
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################################################################################
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#-----------------------------------------------------------------------------
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def se_play(se)
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def se_play(se)
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se = RPG::AudioFile.new(se) if se.is_a?(String)
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se = RPG::AudioFile.new(se) if se.is_a?(String)
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@@ -240,7 +240,7 @@ class Game_System
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Audio.se_stop
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Audio.se_stop
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end
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end
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################################################################################
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#-----------------------------------------------------------------------------
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def battle_bgm
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def battle_bgm
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return (@battle_bgm) ? @battle_bgm : $data_system.battle_bgm
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return (@battle_bgm) ? @battle_bgm : $data_system.battle_bgm
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@@ -254,7 +254,7 @@ class Game_System
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attr_writer :battle_end_me
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attr_writer :battle_end_me
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################################################################################
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#-----------------------------------------------------------------------------
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def windowskin_name
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def windowskin_name
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if @windowskin_name.nil?
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if @windowskin_name.nil?
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@@ -1,9 +1,9 @@
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#==============================================================================
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#===============================================================================
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# ** Game_Map
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# ** Game_Map
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#------------------------------------------------------------------------------
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#------------------------------------------------------------------------------
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# This class handles the map. It includes scrolling and passable determining
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# This class handles the map. It includes scrolling and passable determining
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# functions. Refer to "$game_map" for the instance of this class.
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# functions. Refer to "$game_map" for the instance of this class.
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#==============================================================================
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#===============================================================================
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class Game_Map
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class Game_Map
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attr_accessor :map_id
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attr_accessor :map_id
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attr_accessor :tileset_name # tileset file name
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attr_accessor :tileset_name # tileset file name
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@@ -1,13 +1,13 @@
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#=======================================================================
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#===============================================================================
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# This module is a little fix that works around PC hardware limitations.
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# This module is a little fix that works around PC hardware limitations. Since
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# Since Essentials isn't working with software rendering anymore, it now
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# Essentials isn't working with software rendering anymore, it now has to deal
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# has to deal with the limits of the GPU. For the most part this is no
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# with the limits of the GPU. For the most part this is no big deal, but people
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# big deal, but people do have some really big tilesets.
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# do have some really big tilesets.
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#
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#
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# The fix is simple enough: If your tileset is too big, a new
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# The fix is simple enough: If your tileset is too big, a new bitmap will be
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# bitmap will be constructed with all the excess pixels sent to the
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# constructed with all the excess pixels sent to the image's right side. This
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# image's right side. This basically means that you now have a limit
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# basically means that you now have a limit far higher than you should ever
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# far higher than you should ever actually need.
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# actually need.
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#
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#
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# Hardware limit -> max tileset length:
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# Hardware limit -> max tileset length:
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# 1024px -> 4096px
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# 1024px -> 4096px
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@@ -15,9 +15,9 @@
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# 4096px -> 65536px (enough to load pretty much any tileset)
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# 4096px -> 65536px (enough to load pretty much any tileset)
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# 8192px -> 262144px
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# 8192px -> 262144px
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# 16384px -> 1048576px (what most people have at this point)
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# 16384px -> 1048576px (what most people have at this point)
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#
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# ~Roza/Zoroark
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# ~Roza/Zoroark
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#=======================================================================
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#===============================================================================
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class TilemapRenderer
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class TilemapRenderer
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module TilesetWrapper
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module TilesetWrapper
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TILESET_WIDTH = SOURCE_TILE_WIDTH * TILESET_TILES_PER_ROW
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TILESET_WIDTH = SOURCE_TILE_WIDTH * TILESET_TILES_PER_ROW
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@@ -37,6 +37,7 @@ class TilemapRenderer
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end
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end
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bmp = Bitmap.new(TILESET_WIDTH * columns, MAX_TEX_SIZE)
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bmp = Bitmap.new(TILESET_WIDTH * columns, MAX_TEX_SIZE)
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remainder = height % MAX_TEX_SIZE
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remainder = height % MAX_TEX_SIZE
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remainder = MAX_TEX_SIZE if remainder == 0
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columns.times do |col|
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columns.times do |col|
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srcrect = Rect.new(0, col * MAX_TEX_SIZE, width, (col + 1 == columns) ? remainder : MAX_TEX_SIZE)
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srcrect = Rect.new(0, col * MAX_TEX_SIZE, width, (col + 1 == columns) ? remainder : MAX_TEX_SIZE)
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bmp.blt(col * TILESET_WIDTH, 0, originalbmp, srcrect)
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bmp.blt(col * TILESET_WIDTH, 0, originalbmp, srcrect)
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@@ -18,13 +18,13 @@ def shadowc3tag(base, shadow)
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base_text = base.to_rgb32
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base_text = base.to_rgb32
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else
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else
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base_text = sprintf("%02X%02X%02X", base[0], base[1], base[2])
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base_text = sprintf("%02X%02X%02X", base[0], base[1], base[2])
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base_text += sprintf("02X", base[3]) if base[3]
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base_text += sprintf("%02X", base[3]) if base[3]
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end
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end
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if shadow.is_a?(Color)
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if shadow.is_a?(Color)
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shadow_text = shadow.to_rgb32
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shadow_text = shadow.to_rgb32
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else
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else
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shadow_text = sprintf("%02X%02X%02X", shadow[0], shadow[1], shadow[2])
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shadow_text = sprintf("%02X%02X%02X", shadow[0], shadow[1], shadow[2])
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shadow_text += sprintf("02X", shadow[3]) if shadow[3]
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shadow_text += sprintf("%02X", shadow[3]) if shadow[3]
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end
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end
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return sprintf("<c3=%s,%s>", base_text, shadow_text)
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return sprintf("<c3=%s,%s>", base_text, shadow_text)
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end
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end
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@@ -428,7 +428,7 @@ def getFormattedText(bitmap, xDst, yDst, widthDst, heightDst, text, lineheight =
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graphicHeight = nil
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graphicHeight = nil
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graphicRect = nil
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graphicRect = nil
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controls.length.times do |i|
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controls.length.times do |i|
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if controls[i] && controls[i][2] == position
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next if !controls[i] || controls[i][2] != position
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control = controls[i][0]
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control = controls[i][0]
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param = controls[i][1]
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param = controls[i][1]
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endtag = controls[i][3]
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endtag = controls[i][3]
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@@ -547,7 +547,6 @@ def getFormattedText(bitmap, xDst, yDst, widthDst, heightDst, text, lineheight =
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end
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end
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controls[i] = nil
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controls[i] = nil
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end
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end
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end
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bitmap.font.bold = (boldcount > 0)
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bitmap.font.bold = (boldcount > 0)
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bitmap.font.italic = (italiccount > 0)
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bitmap.font.italic = (italiccount > 0)
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if graphic
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if graphic
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@@ -551,7 +551,7 @@ def pbMessageDisplay(msgwindow, message, letterbyletter = true, commandProc = ni
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elsif signWaitCount == 0 && letterbyletter
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elsif signWaitCount == 0 && letterbyletter
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pbPlayDecisionSE
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pbPlayDecisionSE
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end
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end
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########## Position message window ##############
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# Position message window
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pbRepositionMessageWindow(msgwindow, linecount)
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pbRepositionMessageWindow(msgwindow, linecount)
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if facewindow
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if facewindow
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pbPositionNearMsgWindow(facewindow, msgwindow, :left)
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pbPositionNearMsgWindow(facewindow, msgwindow, :left)
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@@ -559,7 +559,7 @@ def pbMessageDisplay(msgwindow, message, letterbyletter = true, commandProc = ni
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facewindow.z = msgwindow.z
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facewindow.z = msgwindow.z
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end
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end
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atTop = (msgwindow.y == 0)
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atTop = (msgwindow.y == 0)
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########## Show text #############################
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# Show text
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msgwindow.text = text
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msgwindow.text = text
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Graphics.frame_reset if Graphics.frame_rate > 40
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Graphics.frame_reset if Graphics.frame_rate > 40
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loop do
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loop do
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@@ -1,4 +1,3 @@
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#####################################
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# Needed because RGSS doesn't call at_exit procs on exit
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# Needed because RGSS doesn't call at_exit procs on exit
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# Exit is not called when game is reset (using F12)
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# Exit is not called when game is reset (using F12)
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$AtExitProcs = [] if !$AtExitProcs
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$AtExitProcs = [] if !$AtExitProcs
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@@ -38,7 +38,7 @@ def pbResolveAudioFile(str, volume = nil, pitch = nil)
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return str
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return str
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end
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end
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################################################################################
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#===============================================================================
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# Plays a BGM file.
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# Plays a BGM file.
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# param -- Either a string showing the filename
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# param -- Either a string showing the filename
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@@ -88,7 +88,7 @@ def pbBGMStop(timeInSeconds = 0.0)
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(timeInSeconds > 0.0) ? Audio.bgm_fade((timeInSeconds * 1000).floor) : Audio.bgm_stop
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(timeInSeconds > 0.0) ? Audio.bgm_fade((timeInSeconds * 1000).floor) : Audio.bgm_stop
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end
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end
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################################################################################
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#===============================================================================
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# Plays an ME file.
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# Plays an ME file.
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# param -- Either a string showing the filename
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# param -- Either a string showing the filename
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@@ -138,7 +138,7 @@ def pbMEStop(timeInSeconds = 0.0)
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(timeInSeconds > 0.0) ? Audio.me_fade((timeInSeconds * 1000).floor) : Audio.me_stop
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(timeInSeconds > 0.0) ? Audio.me_fade((timeInSeconds * 1000).floor) : Audio.me_stop
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end
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end
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|
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################################################################################
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#===============================================================================
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|
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# Plays a BGS file.
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# Plays a BGS file.
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# param -- Either a string showing the filename
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# param -- Either a string showing the filename
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@@ -188,7 +188,7 @@ def pbBGSStop(timeInSeconds = 0.0)
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(timeInSeconds > 0.0) ? Audio.bgs_fade((timeInSeconds * 1000).floor) : Audio.bgs_stop
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(timeInSeconds > 0.0) ? Audio.bgs_fade((timeInSeconds * 1000).floor) : Audio.bgs_stop
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end
|
end
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|
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################################################################################
|
#===============================================================================
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|
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# Plays an SE file.
|
# Plays an SE file.
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# param -- Either a string showing the filename
|
# param -- Either a string showing the filename
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@@ -232,7 +232,7 @@ def pbSEStop(_timeInSeconds = 0.0)
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end
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end
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end
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end
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|
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################################################################################
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#===============================================================================
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|
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# Plays a sound effect that plays when the player moves the cursor.
|
# Plays a sound effect that plays when the player moves the cursor.
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def pbPlayCursorSE
|
def pbPlayCursorSE
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@@ -418,7 +418,7 @@ module GameData
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ret = nil if ret == :None
|
ret = nil if ret == :None
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when "Evolutions"
|
when "Evolutions"
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if ret
|
if ret
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ret = ret.select { |evo| !evo[3] } # Remove prevolutions
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ret = ret.reject { |evo| evo[3] } # Remove prevolutions
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ret.each do |evo|
|
ret.each do |evo|
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param_type = GameData::Evolution.get(evo[1]).parameter
|
param_type = GameData::Evolution.get(evo[1]).parameter
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if !param_type.nil?
|
if !param_type.nil?
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@@ -213,16 +213,14 @@ class Battle::Scene::PokemonDataBox < Sprite
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nameWidth = self.bitmap.text_size(@battler.name).width
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nameWidth = self.bitmap.text_size(@battler.name).width
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nameOffset = 0
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nameOffset = 0
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nameOffset = nameWidth - 116 if nameWidth > 116
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nameOffset = nameWidth - 116 if nameWidth > 116
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pbDrawTextPositions(self.bitmap,
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pbDrawTextPositions(self.bitmap, [[@battler.name, @spriteBaseX + 8 - nameOffset, 12, :left,
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[[@battler.name, @spriteBaseX + 8 - nameOffset, 12, :left, NAME_BASE_COLOR, NAME_SHADOW_COLOR]]
|
NAME_BASE_COLOR, NAME_SHADOW_COLOR]]
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)
|
)
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||||||
end
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end
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||||||
|
|
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def draw_level
|
def draw_level
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# "Lv" graphic
|
# "Lv" graphic
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pbDrawImagePositions(self.bitmap,
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pbDrawImagePositions(self.bitmap, [["Graphics/UI/Battle/overlay_lv", @spriteBaseX + 140, 16]])
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[["Graphics/UI/Battle/overlay_lv", @spriteBaseX + 140, 16]]
|
|
||||||
)
|
|
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# Level number
|
# Level number
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||||||
pbDrawNumber(@battler.level, self.bitmap, @spriteBaseX + 162, 16)
|
pbDrawNumber(@battler.level, self.bitmap, @spriteBaseX + 162, 16)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
################################################################################
|
#===============================================================================
|
||||||
# This section was created solely for you to put various bits of code that
|
# This section was created solely for you to put various bits of code that
|
||||||
# modify various wild Pokémon and trainers immediately prior to battling them.
|
# modify various wild Pokémon and trainers immediately prior to battling them.
|
||||||
# Be sure that any code you use here ONLY applies to the Pokémon/trainers you
|
# Be sure that any code you use here ONLY applies to the Pokémon/trainers you
|
||||||
# want it to apply to!
|
# want it to apply to!
|
||||||
################################################################################
|
#===============================================================================
|
||||||
|
|
||||||
# Make all wild Pokémon shiny while a certain Switch is ON (see Settings).
|
# Make all wild Pokémon shiny while a certain Switch is ON (see Settings).
|
||||||
EventHandlers.add(:on_wild_pokemon_created, :make_shiny_switch,
|
EventHandlers.add(:on_wild_pokemon_created, :make_shiny_switch,
|
||||||
|
|||||||
@@ -506,8 +506,9 @@ ItemHandlers::UseOnPokemon.add(:FULLHEAL, proc { |item, qty, pkmn, scene|
|
|||||||
})
|
})
|
||||||
|
|
||||||
ItemHandlers::UseOnPokemon.copy(:FULLHEAL,
|
ItemHandlers::UseOnPokemon.copy(:FULLHEAL,
|
||||||
:LAVACOOKIE, :OLDGATEAU, :CASTELIACONE, :LUMIOSEGALETTE, :SHALOURSABLE,
|
:LAVACOOKIE, :OLDGATEAU, :CASTELIACONE,
|
||||||
:BIGMALASADA, :PEWTERCRUNCHIES, :LUMBERRY)
|
:LUMIOSEGALETTE, :SHALOURSABLE, :BIGMALASADA,
|
||||||
|
:PEWTERCRUNCHIES, :LUMBERRY)
|
||||||
ItemHandlers::UseOnPokemon.copy(:FULLHEAL, :RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
|
ItemHandlers::UseOnPokemon.copy(:FULLHEAL, :RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
|
||||||
|
|
||||||
ItemHandlers::UseOnPokemon.add(:FULLRESTORE, proc { |item, qty, pkmn, scene|
|
ItemHandlers::UseOnPokemon.add(:FULLRESTORE, proc { |item, qty, pkmn, scene|
|
||||||
@@ -1075,8 +1076,7 @@ ItemHandlers::UseOnPokemon.add(:ABILITYPATCH, proc { |item, qty, pkmn, scene|
|
|||||||
pkmn.ability_index = 2
|
pkmn.ability_index = 2
|
||||||
pkmn.ability = nil
|
pkmn.ability = nil
|
||||||
scene.pbRefresh
|
scene.pbRefresh
|
||||||
scene.pbDisplay(_INTL("{1}'s Ability changed! Its Ability is now {2}!",
|
scene.pbDisplay(_INTL("{1}'s Ability changed! Its Ability is now {2}!", pkmn.name, new_ability_name))
|
||||||
pkmn.name, new_ability_name))
|
|
||||||
next true
|
next true
|
||||||
end
|
end
|
||||||
next false
|
next false
|
||||||
@@ -1209,8 +1209,7 @@ ItemHandlers::UseOnPokemon.add(:ROTOMCATALOG, proc { |item, qty, pkmn, scene|
|
|||||||
_INTL("Lawn mower"),
|
_INTL("Lawn mower"),
|
||||||
_INTL("Cancel")
|
_INTL("Cancel")
|
||||||
]
|
]
|
||||||
new_form = scene.pbShowCommands(_INTL("Which appliance would you like to order?"),
|
new_form = scene.pbShowCommands(_INTL("Which appliance would you like to order?"), choices, pkmn.form)
|
||||||
choices, pkmn.form)
|
|
||||||
if new_form == pkmn.form
|
if new_form == pkmn.form
|
||||||
scene.pbDisplay(_INTL("It won't have any effect."))
|
scene.pbDisplay(_INTL("It won't have any effect."))
|
||||||
next false
|
next false
|
||||||
|
|||||||
@@ -72,9 +72,10 @@ ItemHandlers::CanUseInBattle.add(:POTION, proc { |item, pokemon, battler, move,
|
|||||||
})
|
})
|
||||||
|
|
||||||
ItemHandlers::CanUseInBattle.copy(:POTION,
|
ItemHandlers::CanUseInBattle.copy(:POTION,
|
||||||
:SUPERPOTION, :HYPERPOTION, :MAXPOTION, :BERRYJUICE, :SWEETHEART, :FRESHWATER,
|
:SUPERPOTION, :HYPERPOTION, :MAXPOTION,
|
||||||
:SODAPOP, :LEMONADE, :MOOMOOMILK, :ORANBERRY, :SITRUSBERRY, :ENERGYPOWDER,
|
:BERRYJUICE, :SWEETHEART, :FRESHWATER, :SODAPOP,
|
||||||
:ENERGYROOT)
|
:LEMONADE, :MOOMOOMILK, :ORANBERRY, :SITRUSBERRY,
|
||||||
|
:ENERGYPOWDER, :ENERGYROOT)
|
||||||
ItemHandlers::CanUseInBattle.copy(:POTION, :RAGECANDYBAR) if !Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
|
ItemHandlers::CanUseInBattle.copy(:POTION, :RAGECANDYBAR) if !Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
|
||||||
|
|
||||||
ItemHandlers::CanUseInBattle.add(:AWAKENING, proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
|
ItemHandlers::CanUseInBattle.add(:AWAKENING, proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
|
||||||
@@ -126,8 +127,9 @@ ItemHandlers::CanUseInBattle.add(:FULLHEAL, proc { |item, pokemon, battler, move
|
|||||||
})
|
})
|
||||||
|
|
||||||
ItemHandlers::CanUseInBattle.copy(:FULLHEAL,
|
ItemHandlers::CanUseInBattle.copy(:FULLHEAL,
|
||||||
:LAVACOOKIE, :OLDGATEAU, :CASTELIACONE, :LUMIOSEGALETTE, :SHALOURSABLE,
|
:LAVACOOKIE, :OLDGATEAU, :CASTELIACONE,
|
||||||
:BIGMALASADA, :PEWTERCRUNCHIES, :LUMBERRY, :HEALPOWDER)
|
:LUMIOSEGALETTE, :SHALOURSABLE, :BIGMALASADA,
|
||||||
|
:PEWTERCRUNCHIES, :LUMBERRY, :HEALPOWDER)
|
||||||
ItemHandlers::CanUseInBattle.copy(:FULLHEAL, :RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
|
ItemHandlers::CanUseInBattle.copy(:FULLHEAL, :RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
|
||||||
|
|
||||||
ItemHandlers::CanUseInBattle.add(:FULLRESTORE, proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
|
ItemHandlers::CanUseInBattle.add(:FULLRESTORE, proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
|
||||||
@@ -220,14 +222,16 @@ ItemHandlers::CanUseInBattle.add(:XDEFENSE, proc { |item, pokemon, battler, move
|
|||||||
})
|
})
|
||||||
|
|
||||||
ItemHandlers::CanUseInBattle.copy(:XDEFENSE,
|
ItemHandlers::CanUseInBattle.copy(:XDEFENSE,
|
||||||
:XDEFENSE2, :XDEFENSE3, :XDEFENSE6, :XDEFEND, :XDEFEND2, :XDEFEND3, :XDEFEND6)
|
:XDEFENSE2, :XDEFENSE3, :XDEFENSE6,
|
||||||
|
:XDEFEND, :XDEFEND2, :XDEFEND3, :XDEFEND6)
|
||||||
|
|
||||||
ItemHandlers::CanUseInBattle.add(:XSPATK, proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
|
ItemHandlers::CanUseInBattle.add(:XSPATK, proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
|
||||||
next pbBattleItemCanRaiseStat?(:SPECIAL_ATTACK, battler, scene, showMessages)
|
next pbBattleItemCanRaiseStat?(:SPECIAL_ATTACK, battler, scene, showMessages)
|
||||||
})
|
})
|
||||||
|
|
||||||
ItemHandlers::CanUseInBattle.copy(:XSPATK,
|
ItemHandlers::CanUseInBattle.copy(:XSPATK,
|
||||||
:XSPATK2, :XSPATK3, :XSPATK6, :XSPECIAL, :XSPECIAL2, :XSPECIAL3, :XSPECIAL6)
|
:XSPATK2, :XSPATK3, :XSPATK6,
|
||||||
|
:XSPECIAL, :XSPECIAL2, :XSPECIAL3, :XSPECIAL6)
|
||||||
|
|
||||||
ItemHandlers::CanUseInBattle.add(:XSPDEF, proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
|
ItemHandlers::CanUseInBattle.add(:XSPDEF, proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
|
||||||
next pbBattleItemCanRaiseStat?(:SPECIAL_DEFENSE, battler, scene, showMessages)
|
next pbBattleItemCanRaiseStat?(:SPECIAL_DEFENSE, battler, scene, showMessages)
|
||||||
@@ -429,8 +433,9 @@ ItemHandlers::BattleUseOnPokemon.add(:FULLHEAL, proc { |item, pokemon, battler,
|
|||||||
})
|
})
|
||||||
|
|
||||||
ItemHandlers::BattleUseOnPokemon.copy(:FULLHEAL,
|
ItemHandlers::BattleUseOnPokemon.copy(:FULLHEAL,
|
||||||
:LAVACOOKIE, :OLDGATEAU, :CASTELIACONE, :LUMIOSEGALETTE, :SHALOURSABLE,
|
:LAVACOOKIE, :OLDGATEAU, :CASTELIACONE,
|
||||||
:BIGMALASADA, :PEWTERCRUNCHIES, :LUMBERRY)
|
:LUMIOSEGALETTE, :SHALOURSABLE, :BIGMALASADA,
|
||||||
|
:PEWTERCRUNCHIES, :LUMBERRY)
|
||||||
ItemHandlers::BattleUseOnPokemon.copy(:FULLHEAL, :RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
|
ItemHandlers::BattleUseOnPokemon.copy(:FULLHEAL, :RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
|
||||||
|
|
||||||
ItemHandlers::BattleUseOnPokemon.add(:FULLRESTORE, proc { |item, pokemon, battler, choices, scene|
|
ItemHandlers::BattleUseOnPokemon.add(:FULLRESTORE, proc { |item, pokemon, battler, choices, scene|
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ class Scene_Credits
|
|||||||
|
|
||||||
# This next piece of code is the credits.
|
# This next piece of code is the credits.
|
||||||
# Start Editing
|
# Start Editing
|
||||||
CREDIT = <<_END_
|
CREDIT = <<~_END_
|
||||||
|
|
||||||
Your credits go here.
|
Your credits go here.
|
||||||
|
|
||||||
@@ -60,9 +60,9 @@ Your credits go here.
|
|||||||
{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE}
|
{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE}
|
||||||
|
|
||||||
"Pokémon Essentials" was created by:
|
"Pokémon Essentials" was created by:
|
||||||
Flameguru
|
|
||||||
Poccil (Peter O.)
|
Poccil (Peter O.)
|
||||||
Maruno
|
Maruno
|
||||||
|
Inspired by work by Flameguru
|
||||||
|
|
||||||
With contributions from:
|
With contributions from:
|
||||||
AvatarMonkeyKirby<s>Marin
|
AvatarMonkeyKirby<s>Marin
|
||||||
@@ -150,29 +150,31 @@ _END_
|
|||||||
lines_per_bitmap.times do |j|
|
lines_per_bitmap.times do |j|
|
||||||
line = credit_lines[(i * lines_per_bitmap) + j]
|
line = credit_lines[(i * lines_per_bitmap) + j]
|
||||||
next if !line
|
next if !line
|
||||||
|
line += " " if line.end_with?("<s>")
|
||||||
line = line.split("<s>")
|
line = line.split("<s>")
|
||||||
xpos = 0
|
xpos = 0
|
||||||
align = 1 # Centre align
|
align = 1 # Centre align
|
||||||
linewidth = Graphics.width
|
linewidth = Graphics.width
|
||||||
line.length.times do |k|
|
line.length.times do |k|
|
||||||
|
text = line[k].strip
|
||||||
if line.length > 1
|
if line.length > 1
|
||||||
xpos = (k == 0) ? 0 : 20 + (Graphics.width / 2)
|
xpos = (k == 0) ? 0 : 20 + (Graphics.width / 2)
|
||||||
align = (k == 0) ? 2 : 0 # Right align : left align
|
align = (k == 0) ? 2 : 0 # Right align : left align
|
||||||
linewidth = (Graphics.width / 2) - 20
|
linewidth = (Graphics.width / 2) - 20
|
||||||
end
|
end
|
||||||
credit_bitmap.font.color = TEXT_SHADOW_COLOR
|
credit_bitmap.font.color = TEXT_SHADOW_COLOR
|
||||||
credit_bitmap.draw_text(xpos, (j * 32) + 12, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos, (j * 32) + 12, linewidth, 32, text, align)
|
||||||
credit_bitmap.font.color = TEXT_OUTLINE_COLOR
|
credit_bitmap.font.color = TEXT_OUTLINE_COLOR
|
||||||
credit_bitmap.draw_text(xpos + 2, (j * 32) + 2, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos + 2, (j * 32) + 2, linewidth, 32, text, align)
|
||||||
credit_bitmap.draw_text(xpos, (j * 32) + 2, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos, (j * 32) + 2, linewidth, 32, text, align)
|
||||||
credit_bitmap.draw_text(xpos - 2, (j * 32) + 2, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos - 2, (j * 32) + 2, linewidth, 32, text, align)
|
||||||
credit_bitmap.draw_text(xpos + 2, (j * 32) + 4, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos + 2, (j * 32) + 4, linewidth, 32, text, align)
|
||||||
credit_bitmap.draw_text(xpos - 2, (j * 32) + 4, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos - 2, (j * 32) + 4, linewidth, 32, text, align)
|
||||||
credit_bitmap.draw_text(xpos + 2, (j * 32) + 6, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos + 2, (j * 32) + 6, linewidth, 32, text, align)
|
||||||
credit_bitmap.draw_text(xpos, (j * 32) + 6, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos, (j * 32) + 6, linewidth, 32, text, align)
|
||||||
credit_bitmap.draw_text(xpos - 2, (j * 32) + 6, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos - 2, (j * 32) + 6, linewidth, 32, text, align)
|
||||||
credit_bitmap.font.color = TEXT_BASE_COLOR
|
credit_bitmap.font.color = TEXT_BASE_COLOR
|
||||||
credit_bitmap.draw_text(xpos, (j * 32) + 4, linewidth, 32, line[k], align)
|
credit_bitmap.draw_text(xpos, (j * 32) + 4, linewidth, 32, text, align)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
credit_sprite = Sprite.new(text_viewport)
|
credit_sprite = Sprite.new(text_viewport)
|
||||||
|
|||||||
@@ -546,7 +546,7 @@ class PokemonSummary_Scene
|
|||||||
showNature = !@pokemon.shadowPokemon? || @pokemon.heartStage <= 3
|
showNature = !@pokemon.shadowPokemon? || @pokemon.heartStage <= 3
|
||||||
if showNature
|
if showNature
|
||||||
nature_name = red_text_tag + @pokemon.nature.name + black_text_tag
|
nature_name = red_text_tag + @pokemon.nature.name + black_text_tag
|
||||||
memo += _INTL("{1} nature.", @pokemon.nature.name) + "\n"
|
memo += _INTL("{1} nature.", nature_name) + "\n"
|
||||||
end
|
end
|
||||||
# Write date received
|
# Write date received
|
||||||
if @pokemon.timeReceived
|
if @pokemon.timeReceived
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
################################################################################
|
#===============================================================================
|
||||||
# "Lottery" mini-game
|
# "Lottery" mini-game
|
||||||
# By Maruno
|
# By Maruno
|
||||||
################################################################################
|
#===============================================================================
|
||||||
def pbSetLotteryNumber(variable = 1)
|
def pbSetLotteryNumber(variable = 1)
|
||||||
t = pbGetTimeNow
|
t = pbGetTimeNow
|
||||||
hash = t.day + (t.month << 5) + (t.year << 9)
|
hash = t.day + (t.month << 5) + (t.year << 9)
|
||||||
|
|||||||
@@ -238,9 +238,6 @@ class StandardRules < PokemonRuleSet
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
###########################################
|
|
||||||
# Generation IV Cups
|
|
||||||
###########################################
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -48,14 +48,16 @@ class LevelAdjustment
|
|||||||
adj1 = nil
|
adj1 = nil
|
||||||
adj2 = nil
|
adj2 = nil
|
||||||
ret = [getOldExp(team1, team2), getOldExp(team2, team1)]
|
ret = [getOldExp(team1, team2), getOldExp(team2, team1)]
|
||||||
if @adjustment == BOTH_TEAMS || @adjustment == MY_TEAM
|
case @adjustment
|
||||||
|
when BOTH_TEAMS
|
||||||
adj1 = getAdjustment(team1, team2)
|
adj1 = getAdjustment(team1, team2)
|
||||||
elsif @adjustment == BOTH_TEAMS_DIFFERENT
|
|
||||||
adj1 = getMyAdjustment(team1, team2)
|
|
||||||
end
|
|
||||||
if @adjustment == BOTH_TEAMS || @adjustment == ENEMY_TEAM
|
|
||||||
adj2 = getAdjustment(team2, team1)
|
adj2 = getAdjustment(team2, team1)
|
||||||
elsif @adjustment == BOTH_TEAMS_DIFFERENT
|
when MY_TEAM
|
||||||
|
adj1 = getAdjustment(team1, team2)
|
||||||
|
when ENEMY_TEAM
|
||||||
|
adj2 = getAdjustment(team2, team1)
|
||||||
|
when BOTH_TEAMS_DIFFERENT
|
||||||
|
adj1 = getMyAdjustment(team1, team2)
|
||||||
adj2 = getTheirAdjustment(team2, team1)
|
adj2 = getTheirAdjustment(team2, team1)
|
||||||
end
|
end
|
||||||
if adj1
|
if adj1
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
module BattleAnimationEditor
|
module BattleAnimationEditor
|
||||||
module_function
|
module_function
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Controls
|
# Controls
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class Window_Menu < Window_CommandPokemon
|
class Window_Menu < Window_CommandPokemon
|
||||||
def initialize(commands, x, y)
|
def initialize(commands, x, y)
|
||||||
tempbitmap = Bitmap.new(32, 32)
|
tempbitmap = Bitmap.new(32, 32)
|
||||||
@@ -41,9 +41,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Clipboard
|
# Clipboard
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
module Clipboard
|
module Clipboard
|
||||||
@data = nil
|
@data = nil
|
||||||
@typekey = ""
|
@typekey = ""
|
||||||
@@ -63,9 +63,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
def pbTrackPopupMenu(commands)
|
def pbTrackPopupMenu(commands)
|
||||||
mousepos = Mouse.getMousePos
|
mousepos = Mouse.getMousePos
|
||||||
return -1 if !mousepos
|
return -1 if !mousepos
|
||||||
@@ -94,9 +94,9 @@ module BattleAnimationEditor
|
|||||||
return -1
|
return -1
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Sprite sheet scrolling bar
|
# Sprite sheet scrolling bar
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class AnimationWindow < Sprite
|
class AnimationWindow < Sprite
|
||||||
attr_reader :animbitmap
|
attr_reader :animbitmap
|
||||||
attr_reader :start
|
attr_reader :start
|
||||||
@@ -232,9 +232,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class CanvasAnimationWindow < AnimationWindow
|
class CanvasAnimationWindow < AnimationWindow
|
||||||
def animbitmap
|
def animbitmap
|
||||||
return @canvas.animbitmap
|
return @canvas.animbitmap
|
||||||
@@ -246,9 +246,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Cel sprite
|
# Cel sprite
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class InvalidatableSprite < Sprite
|
class InvalidatableSprite < Sprite
|
||||||
def initialize(viewport = nil)
|
def initialize(viewport = nil)
|
||||||
super(viewport)
|
super(viewport)
|
||||||
@@ -283,9 +283,9 @@ module BattleAnimationEditor
|
|||||||
def refresh; end
|
def refresh; end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class SpriteFrame < InvalidatableSprite
|
class SpriteFrame < InvalidatableSprite
|
||||||
attr_reader :id
|
attr_reader :id
|
||||||
attr_reader :locked
|
attr_reader :locked
|
||||||
@@ -352,9 +352,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Canvas
|
# Canvas
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class AnimationCanvas < Sprite
|
class AnimationCanvas < Sprite
|
||||||
attr_reader :viewport
|
attr_reader :viewport
|
||||||
attr_reader :sprites
|
attr_reader :sprites
|
||||||
@@ -930,9 +930,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Window classes
|
# Window classes
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class BitmapDisplayWindow < SpriteWindow_Base
|
class BitmapDisplayWindow < SpriteWindow_Base
|
||||||
attr_reader :bitmapname
|
attr_reader :bitmapname
|
||||||
attr_reader :hue
|
attr_reader :hue
|
||||||
@@ -982,9 +982,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class AnimationNameWindow
|
class AnimationNameWindow
|
||||||
def initialize(canvas, x, y, width, height, viewport = nil)
|
def initialize(canvas, x, y, width, height, viewport = nil)
|
||||||
@canvas = canvas
|
@canvas = canvas
|
||||||
|
|||||||
@@ -1,9 +1,7 @@
|
|||||||
module BattleAnimationEditor
|
module BattleAnimationEditor
|
||||||
module_function
|
#=============================================================================
|
||||||
|
|
||||||
#===============================================================================
|
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
module ShadowText
|
module ShadowText
|
||||||
def shadowtext(bitmap, x, y, w, h, t, disabled = false, align = 0)
|
def shadowtext(bitmap, x, y, w, h, t, disabled = false, align = 0)
|
||||||
width = bitmap.text_size(t).width
|
width = bitmap.text_size(t).width
|
||||||
@@ -19,9 +17,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class UIControl
|
class UIControl
|
||||||
include ShadowText
|
include ShadowText
|
||||||
attr_accessor :bitmap
|
attr_accessor :bitmap
|
||||||
@@ -95,9 +93,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class Label < UIControl
|
class Label < UIControl
|
||||||
def text=(value)
|
def text=(value)
|
||||||
self.label = value
|
self.label = value
|
||||||
@@ -112,9 +110,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class Button < UIControl
|
class Button < UIControl
|
||||||
attr_accessor :label
|
attr_accessor :label
|
||||||
|
|
||||||
@@ -169,9 +167,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class Checkbox < Button
|
class Checkbox < Button
|
||||||
attr_reader :checked
|
attr_reader :checked
|
||||||
|
|
||||||
@@ -230,9 +228,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class TextField < UIControl
|
class TextField < UIControl
|
||||||
attr_accessor :label
|
attr_accessor :label
|
||||||
attr_reader :text
|
attr_reader :text
|
||||||
@@ -366,9 +364,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class Slider < UIControl
|
class Slider < UIControl
|
||||||
attr_reader :minvalue
|
attr_reader :minvalue
|
||||||
attr_reader :maxvalue
|
attr_reader :maxvalue
|
||||||
@@ -480,9 +478,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class OptionalSlider < Slider
|
class OptionalSlider < Slider
|
||||||
def initialize(label, minvalue, maxvalue, curvalue)
|
def initialize(label, minvalue, maxvalue, curvalue)
|
||||||
@slider = Slider.new(label, minvalue, maxvalue, curvalue)
|
@slider = Slider.new(label, minvalue, maxvalue, curvalue)
|
||||||
@@ -551,7 +549,7 @@ module BattleAnimationEditor
|
|||||||
@checkbox.refresh
|
@checkbox.refresh
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#---------------------------------------------------------------------------
|
||||||
|
|
||||||
private
|
private
|
||||||
|
|
||||||
@@ -573,9 +571,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class ArrayCountSlider < Slider
|
class ArrayCountSlider < Slider
|
||||||
def maxvalue
|
def maxvalue
|
||||||
return @array.length - 1
|
return @array.length - 1
|
||||||
@@ -587,9 +585,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class FrameCountSlider < Slider
|
class FrameCountSlider < Slider
|
||||||
def maxvalue
|
def maxvalue
|
||||||
return @canvas.animation.length
|
return @canvas.animation.length
|
||||||
@@ -601,9 +599,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class FrameCountButton < Button
|
class FrameCountButton < Button
|
||||||
def label
|
def label
|
||||||
return _INTL("Total Frames: {1}", @canvas.animation.length)
|
return _INTL("Total Frames: {1}", @canvas.animation.length)
|
||||||
@@ -615,9 +613,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class TextSlider < UIControl
|
class TextSlider < UIControl
|
||||||
attr_reader :minvalue
|
attr_reader :minvalue
|
||||||
attr_reader :maxvalue
|
attr_reader :maxvalue
|
||||||
@@ -735,9 +733,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class OptionalTextSlider < TextSlider
|
class OptionalTextSlider < TextSlider
|
||||||
def initialize(label, options, curval)
|
def initialize(label, options, curval)
|
||||||
@slider = TextSlider.new(label, options, curval)
|
@slider = TextSlider.new(label, options, curval)
|
||||||
@@ -806,7 +804,7 @@ module BattleAnimationEditor
|
|||||||
@checkbox.refresh
|
@checkbox.refresh
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#---------------------------------------------------------------------------
|
||||||
|
|
||||||
private
|
private
|
||||||
|
|
||||||
@@ -828,9 +826,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class ControlWindow < SpriteWindow_Base
|
class ControlWindow < SpriteWindow_Base
|
||||||
attr_reader :controls
|
attr_reader :controls
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
module BattleAnimationEditor
|
module BattleAnimationEditor
|
||||||
module_function
|
module_function
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Paths and interpolation
|
# Paths and interpolation
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class ControlPointSprite < Sprite
|
class ControlPointSprite < Sprite
|
||||||
attr_accessor :dragging
|
attr_accessor :dragging
|
||||||
|
|
||||||
@@ -51,9 +51,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class PointSprite < Sprite
|
class PointSprite < Sprite
|
||||||
def initialize(x, y, viewport = nil)
|
def initialize(x, y, viewport = nil)
|
||||||
super(viewport)
|
super(viewport)
|
||||||
@@ -69,9 +69,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class PointPath
|
class PointPath
|
||||||
include Enumerable
|
include Enumerable
|
||||||
|
|
||||||
@@ -179,9 +179,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
def catmullRom(p1, p2, p3, p4, t)
|
def catmullRom(p1, p2, p3, p4, t)
|
||||||
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
|
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
|
||||||
t2 = t * t
|
t2 = t * t
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
module BattleAnimationEditor
|
module BattleAnimationEditor
|
||||||
module_function
|
module_function
|
||||||
|
|
||||||
################################################################################
|
#=============================================================================
|
||||||
# Importing and exporting
|
# Importing and exporting
|
||||||
################################################################################
|
#=============================================================================
|
||||||
def pbRgssChdir(dir)
|
def pbRgssChdir(dir)
|
||||||
RTP.eachPathFor(dir) { |path| Dir.chdir(path) { yield } }
|
RTP.eachPathFor(dir) { |path| Dir.chdir(path) { yield } }
|
||||||
end
|
end
|
||||||
@@ -83,9 +83,9 @@ module BattleAnimationEditor
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
################################################################################
|
#=============================================================================
|
||||||
# Format conversion
|
# Format conversion
|
||||||
################################################################################
|
#=============================================================================
|
||||||
def pbConvertAnimToNewFormat(textdata)
|
def pbConvertAnimToNewFormat(textdata)
|
||||||
needconverting = false
|
needconverting = false
|
||||||
textdata.length.times do |i|
|
textdata.length.times do |i|
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
module BattleAnimationEditor
|
module BattleAnimationEditor
|
||||||
module_function
|
module_function
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Mini battle scene
|
# Mini battle scene
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class MiniBattler
|
class MiniBattler
|
||||||
attr_accessor :index
|
attr_accessor :index
|
||||||
attr_accessor :pokemon
|
attr_accessor :pokemon
|
||||||
@@ -11,9 +11,9 @@ module BattleAnimationEditor
|
|||||||
def initialize(index); self.index = index; end
|
def initialize(index); self.index = index; end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
class MiniBattle
|
class MiniBattle
|
||||||
attr_accessor :battlers
|
attr_accessor :battlers
|
||||||
|
|
||||||
@@ -23,9 +23,9 @@ module BattleAnimationEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Pop-up menus for buttons in bottom menu
|
# Pop-up menus for buttons in bottom menu
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
def pbSelectAnim(canvas, animwin)
|
def pbSelectAnim(canvas, animwin)
|
||||||
animfiles = []
|
animfiles = []
|
||||||
pbRgssChdir(File.join("Graphics", "Animations")) { animfiles.concat(Dir.glob("*.png")) }
|
pbRgssChdir(File.join("Graphics", "Animations")) { animfiles.concat(Dir.glob("*.png")) }
|
||||||
@@ -182,9 +182,9 @@ module BattleAnimationEditor
|
|||||||
cmdwin.dispose
|
cmdwin.dispose
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Pop-up menus for individual cels
|
# Pop-up menus for individual cels
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
def pbChooseNum(cel)
|
def pbChooseNum(cel)
|
||||||
ret = cel
|
ret = cel
|
||||||
sliderwin2 = ControlWindow.new(0, 0, 320, 32 * 5)
|
sliderwin2 = ControlWindow.new(0, 0, 320, 32 * 5)
|
||||||
@@ -370,9 +370,9 @@ module BattleAnimationEditor
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
# Pop-up menus for buttons in right hand menu
|
# Pop-up menus for buttons in right hand menu
|
||||||
#===============================================================================
|
#=============================================================================
|
||||||
def pbTimingList(canvas)
|
def pbTimingList(canvas)
|
||||||
commands = []
|
commands = []
|
||||||
cmdNewSound = -1
|
cmdNewSound = -1
|
||||||
|
|||||||
@@ -260,7 +260,7 @@ module Compiler
|
|||||||
(0...values.length).each do |i|
|
(0...values.length).each do |i|
|
||||||
value = values[i]
|
value = values[i]
|
||||||
next if !value || value.empty?
|
next if !value || value.empty?
|
||||||
quote_count = value.count('"') #scan(/(?:^|\G|[^\\])(\\)*"/).length
|
quote_count = value.count('"')
|
||||||
if !quote_count.zero?
|
if !quote_count.zero?
|
||||||
# Quote marks found in value
|
# Quote marks found in value
|
||||||
(i...(values.length - 1)).each do |j|
|
(i...(values.length - 1)).each do |j|
|
||||||
|
|||||||
@@ -606,15 +606,19 @@ module Compiler
|
|||||||
push_choice(firstpage.list, 0, "Yes", 3)
|
push_choice(firstpage.list, 0, "Yes", 3)
|
||||||
if common_event > 0
|
if common_event > 0
|
||||||
if battleid > 0
|
if battleid > 0
|
||||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d, %d\n)", brieftrcombo, battles.length, battleid, common_event), 3)
|
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d, %d\n)",
|
||||||
|
brieftrcombo, battles.length, battleid, common_event), 3)
|
||||||
else
|
else
|
||||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, nil, %d\n)", brieftrcombo, battles.length, common_event), 3)
|
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, nil, %d\n)",
|
||||||
|
brieftrcombo, battles.length, common_event), 3)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if battleid > 0
|
if battleid > 0
|
||||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)", brieftrcombo, battles.length, battleid), 3)
|
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)",
|
||||||
|
brieftrcombo, battles.length, battleid), 3)
|
||||||
else
|
else
|
||||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)", brieftrcombo, battles.length), 3)
|
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)",
|
||||||
|
brieftrcombo, battles.length), 3)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
push_choice(firstpage.list, 1, "No", 3)
|
push_choice(firstpage.list, 1, "No", 3)
|
||||||
@@ -694,15 +698,19 @@ module Compiler
|
|||||||
push_choice(lastpage.list, 0, "Yes", 2)
|
push_choice(lastpage.list, 0, "Yes", 2)
|
||||||
if common_event > 0
|
if common_event > 0
|
||||||
if battleid > 0
|
if battleid > 0
|
||||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d, %d\n)", brieftrcombo, battles.length, battleid, common_event), 2)
|
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d, %d\n)",
|
||||||
|
brieftrcombo, battles.length, battleid, common_event), 2)
|
||||||
else
|
else
|
||||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, nil, %d\n)", brieftrcombo, battles.length, common_event), 2)
|
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, nil, %d\n)",
|
||||||
|
brieftrcombo, battles.length, common_event), 2)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if battleid > 0
|
if battleid > 0
|
||||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)", brieftrcombo, battles.length, battleid), 2)
|
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)",
|
||||||
|
brieftrcombo, battles.length, battleid), 2)
|
||||||
else
|
else
|
||||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)", brieftrcombo, battles.length), 2)
|
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)",
|
||||||
|
brieftrcombo, battles.length), 2)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
push_choice(lastpage.list, 1, "No", 2)
|
push_choice(lastpage.list, 1, "No", 2)
|
||||||
|
|||||||
Reference in New Issue
Block a user