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https://github.com/infinitefusion/infinitefusion-e18.git
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pyukumumu
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@@ -222,6 +222,14 @@ class Game_Character
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#=============================================================================
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#=============================================================================
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# Passability
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# Passability
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#=============================================================================
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#=============================================================================
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def pbFacingTerrainTag(dir = nil)
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dir = self.direction if !dir
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return $MapFactory.getFacingTerrainTag(dir, self) if $MapFactory
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facing = pbFacingTile(dir, self)
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return $game_map.terrain_tag(facing[1], facing[2])
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end
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def passable?(x, y, d, strict = false)
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def passable?(x, y, d, strict = false)
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new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
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new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
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new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
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new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
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@@ -130,6 +130,7 @@ class Game_Event < Game_Character
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return @map_id == $game_map.map_id && at_coordinate?($game_player.x, $game_player.y)
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return @map_id == $game_map.map_id && at_coordinate?($game_player.x, $game_player.y)
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end
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end
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def over_trigger?
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def over_trigger?
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return false if @character_name != "" && !@through
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return false if @character_name != "" && !@through
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return false if @event.name[/hiddenitem/i]
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return false if @event.name[/hiddenitem/i]
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@@ -143,12 +143,7 @@ class Game_Player < Game_Character
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return nil
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return nil
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end
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end
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def pbFacingTerrainTag(dir = nil)
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dir = self.direction if !dir
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return $MapFactory.getFacingTerrainTag(dir, self) if $MapFactory
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facing = pbFacingTile(dir, self)
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return $game_map.terrain_tag(facing[1], facing[2])
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end
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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# * Passable Determinants
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# * Passable Determinants
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@@ -9,7 +9,8 @@
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# For the tone_proc, strength goes from 0 to RPG::Weather::MAX_SPRITES (60) and
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# For the tone_proc, strength goes from 0 to RPG::Weather::MAX_SPRITES (60) and
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# will typically be the maximum.
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# will typically be the maximum.
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module GameData
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module GameData
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class Weather
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class
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Weather
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attr_reader :id
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attr_reader :id
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attr_reader :id_number
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attr_reader :id_number
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attr_reader :real_name
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attr_reader :real_name
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