Anim Editor: added Insert/Delete keyboard shortcuts

This commit is contained in:
Maruno17
2024-04-20 18:29:48 +01:00
parent 4480def33c
commit a80dd5adb2
16 changed files with 158 additions and 412 deletions

View File

@@ -238,289 +238,66 @@ Name = Example anim
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
MoveX = 0,3,182
MoveY = 0,3,-207
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,1]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetX = 3,182
SetY = 3,-207
SetVisible = 3,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
Focus = Target
SetFrame = 3,0
SetFrame = 4,1
SetFrame = 5,2
SetZoomX = 5,100
SetZoomY = 5,100
SetOpacity = 5,255
MoveZoomX = 5,2,125
MoveZoomY = 5,2,125
MoveOpacity = 5,2,0
SetZoomX = 7,125
SetZoomY = 7,125
SetVisible = 7,false
SetOpacity = 7,0
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetX = 3,35
SetY = 3,-50
SetAngle = 3,180
MoveX = 3,3,182
MoveY = 3,3,-207
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetX = 6,182
SetY = 6,-207
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
Focus = Target
SetFrame = 6,0
SetFrame = 7,1
SetFrame = 8,2
SetZoomX = 8,100
SetZoomY = 8,100
SetOpacity = 8,255
MoveZoomX = 8,2,125
MoveZoomY = 8,2,125
MoveOpacity = 8,2,0
SetZoomX = 10,125
SetZoomY = 10,125
SetVisible = 10,false
SetOpacity = 10,0
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,2]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,3]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,4]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
Play = 6,normaldamage,80