Anim Editor: added Insert/Delete keyboard shortcuts

This commit is contained in:
Maruno17
2024-04-20 18:29:48 +01:00
parent 4480def33c
commit a80dd5adb2
16 changed files with 158 additions and 412 deletions

View File

@@ -119,7 +119,7 @@ module Compiler
next if value.nil?
case schema[1][i, 1]
when "e", "E" # Enumerable
enumer = schema[2 + i]
enumer = schema[2 + i - start]
case enumer
when Array
file.write(enumer[value])
@@ -136,7 +136,7 @@ module Compiler
end
end
when "y", "Y" # Enumerable or integer
enumer = schema[2 + i]
enumer = schema[2 + i - start]
case enumer
when Array
file.write((enumer[value].nil?) ? value : enumer[value])
@@ -146,14 +146,14 @@ module Compiler
when Module
file.write(getConstantNameOrValue(enumer, value))
when Hash
hasenum = false
has_enum = false
enumer.each_key do |key|
next if enumer[key] != value
file.write(key)
hasenum = true
has_enum = true
break
end
file.write(value) unless hasenum
file.write(value) if !has_enum
end
else
if value.is_a?(String)

View File

@@ -338,7 +338,7 @@ module GameData
new_cmd = cmd.clone
if @particles[index][:name] != "SE" && new_cmd[1] > 0
new_cmd.pop if new_cmd.last == :linear # This is the default
ret.push([@@cmd_to_pbs_name[key][1]] + new_cmd) # ["MoveXYZ", keyframe, duration, value]
ret.push([@@cmd_to_pbs_name[key][1]] + new_cmd) # ["MoveXYZ", keyframe, duration, value, interpolation]
else
case key
when :se

View File

@@ -54,17 +54,6 @@ module Compiler
f.write("\r\n")
end
# Write each particle in turn
element.particles.sort! do |a, b|
a_val = 0
a_val = -2 if a[:name] == "User"
a_val = -1 if a[:name] == "Target"
a_val = 1 if a[:name] == "SE"
b_val = 0
b_val = -2 if b[:name] == "User"
b_val = -1 if b[:name] == "Target"
b_val = 1 if b[:name] == "SE"
next a_val <=> b_val
end
element.particles.each_with_index do |particle, i|
# Write header
f.write("<" + particle[:name] + ">")

View File

@@ -744,10 +744,40 @@ class AnimationEditor
def update_input
if Input.triggerex?(:S)
# Swap battler sides
@settings[:user_opposes] = !@settings[:user_opposes]
refresh
elsif Input.triggerex?(:SPACE)
# Play animation
@ready_to_play = true
elsif Input.triggerex?(:INSERT)
# Insert empty keyframe for selected particle or all particles
this_frame = keyframe
if this_frame >= 0 && this_frame < @components[:particle_list].duration
if Input.pressex?(:LSHIFT) || Input.pressex?(:RSHIFT)
@anim[:particles].each do |particle|
AnimationEditor::ParticleDataHelper.insert_frame(particle, this_frame)
end
else
AnimationEditor::ParticleDataHelper.insert_frame(@anim[:particles][particle_index], this_frame)
end
@components[:particle_list].set_particles(@anim[:particles])
refresh
end
elsif Input.triggerex?(:DELETE)
# Delete keyframe for selected particle or all particles
this_frame = keyframe
if this_frame >= 0 && this_frame < @components[:particle_list].duration
if Input.pressex?(:LSHIFT) || Input.pressex?(:RSHIFT)
@anim[:particles].each do |particle|
AnimationEditor::ParticleDataHelper.remove_frame(particle, this_frame)
end
else
AnimationEditor::ParticleDataHelper.remove_frame(@anim[:particles][particle_index], this_frame)
end
@components[:particle_list].set_particles(@anim[:particles])
refresh
end
end
end

View File

@@ -103,9 +103,9 @@ module AnimationEditor::ParticleDataHelper
def get_particle_commands_timeline(particle)
ret = []
durations = []
particle.each_pair do |property, value|
next if !value.is_a?(Array)
value.each do |cmd|
particle.each_pair do |property, values|
next if !values.is_a?(Array) || values.empty?
values.each do |cmd|
ret[cmd[0]] = true
if cmd[1] > 0
ret[cmd[0] + cmd[1]] = true
@@ -224,7 +224,7 @@ module AnimationEditor::ParticleDataHelper
# * SetXYZ and MoveXYZ start - delete SetXYZ (leave MoveXYZ alone)
# * SetXYZ and MoveXYZ end - (unlikely) delete both
# * SetXYZ and MoveXYZ start and end - (unlikely) delete SetXYZ, merge Moves together
def delete_command(particle, property, frame)
def delete_command(particle, property, frame, full_delete = false)
# Find all relevant commands
set_now = nil
move_ending_now = nil
@@ -246,7 +246,7 @@ module AnimationEditor::ParticleDataHelper
particle[property].delete(move_starting_now)
elsif move_ending_now # Delete MoveXYZ ending now
particle[property].delete(move_ending_now)
elsif move_starting_now && !set_now # Turn into SetXYZ at its end point
elsif move_starting_now && (full_delete || !set_now) # Turn into SetXYZ at its end point
move_starting_now[0] += move_starting_now[1]
move_starting_now[1] = 0
move_starting_now[3] = nil
@@ -457,6 +457,45 @@ module AnimationEditor::ParticleDataHelper
#-----------------------------------------------------------------------------
# Inserts an empty frame at the given frame. Delays all commands at or after
# the given frame by 1, and increases the duration of all commands that
# overlap the given frame.
def insert_frame(particle, frame)
particle.each_pair do |property, values|
next if !values.is_a?(Array) || values.empty?
values.each do |cmd|
if cmd[0] >= frame
cmd[0] += 1
elsif cmd[0] < frame && cmd[0] + cmd[1] > frame
cmd[1] += 1
end
end
end
end
# Removes a frame at the given frame. Deletes all commands in that frame, then
# brings all commands after the given frame earlier by 1, and reduces the
# duration of all commands that overlap the given frame.
def remove_frame(particle, frame)
particle.keys.each do |property|
next if !particle[property].is_a?(Array) || particle[property].empty?
delete_command(particle, property, frame, true)
end
particle.delete_if { |property, values| values.is_a?(Array) && values.empty? }
particle.each_pair do |key, values|
next if !values.is_a?(Array) || values.empty?
values.each do |cmd|
if cmd[0] > frame
cmd[0] -= 1
elsif cmd[0] < frame && cmd[0] + cmd[1] > frame
cmd[1] -= 1
end
end
end
end
#-----------------------------------------------------------------------------
# Creates a new particle and inserts it at index. If there is a particle above
# the new one, the new particle will inherit its focus; otherwise it gets a
# default focus of :foreground.

View File

@@ -642,7 +642,7 @@ class AnimationEditor::Canvas < Sprite
if GameData::Animation::FOCUS_TYPES_WITH_USER.include?(particle[:focus])
relative_to_index = user_index
elsif GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus])
relative_to_index = target_idx
relative_to_index = first_target_index
end
end
new_pos *= -1 if relative_to_index >= 0 && relative_to_index.odd? && particle[:foe_invert_x]
@@ -679,7 +679,7 @@ class AnimationEditor::Canvas < Sprite
if GameData::Animation::FOCUS_TYPES_WITH_USER.include?(particle[:focus])
relative_to_index = user_index
elsif GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus])
relative_to_index = target_idx
relative_to_index = first_target_index
end
end
new_pos *= -1 if relative_to_index >= 0 && relative_to_index.odd? && particle[:foe_invert_y]

View File

@@ -8,9 +8,9 @@ NoTarget = true
Graphic = Examples/shadow sky
Focus = Foreground
SetOpacity = 0,0
MoveOpacity = 0,5,255,
MoveOpacity = 0,5,255
SetOpacity = 5,255
SetOpacity = 15,255
MoveOpacity = 15,5,0,
MoveOpacity = 15,5,0
SetOpacity = 20,0
<SE>

View File

@@ -81,14 +81,10 @@ Name = Example anim
[OppMove,FLAMETHROWER]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetFrame = 0,2
SetX = 0,-3
SetY = 0,2
@@ -132,7 +128,7 @@ Name = Example anim
SetVisible = 19,false
<Particle 3>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetFrame = 1,2
SetX = 1,-23
SetY = 1,9
@@ -169,7 +165,7 @@ Name = Example anim
SetVisible = 18,false
<Particle 4>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetFrame = 2,2
SetX = 2,-42
SetY = 2,16
@@ -207,7 +203,7 @@ Name = Example anim
SetVisible = 17,false
<Particle 5>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetFrame = 3,1
SetX = 3,-71
SetY = 3,24
@@ -242,7 +238,7 @@ Name = Example anim
SetVisible = 16,false
<Particle 6>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetFrame = 4,1
SetX = 4,-85
SetY = 4,41
@@ -269,7 +265,7 @@ Name = Example anim
SetVisible = 15,false
<Particle 7>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetFrame = 5,1
SetX = 5,-117
SetY = 5,38
@@ -291,7 +287,7 @@ Name = Example anim
SetVisible = 14,false
<Particle 8>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetFrame = 6,1
SetX = 6,-146
SetY = 6,56
@@ -313,7 +309,7 @@ Name = Example anim
SetVisible = 13,false
<Particle 9>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetFrame = 8,1
SetX = 8,-195
SetY = 8,68
@@ -330,7 +326,7 @@ Name = Example anim
SetVisible = 13,false
<Particle 10>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetX = 9,-248
SetY = 9,98
SetZ = 9,35
@@ -339,7 +335,7 @@ Name = Example anim
SetVisible = 11,false
<Particle 11>
Graphic = Examples/Flames
Focus = Target
Focus = User
SetX = 10,-262
SetY = 10,131
SetZ = 10,36

View File

@@ -238,289 +238,66 @@ Name = Example anim
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
MoveX = 0,3,182
MoveY = 0,3,-207
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,1]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetX = 3,182
SetY = 3,-207
SetVisible = 3,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
Focus = Target
SetFrame = 3,0
SetFrame = 4,1
SetFrame = 5,2
SetZoomX = 5,100
SetZoomY = 5,100
SetOpacity = 5,255
MoveZoomX = 5,2,125
MoveZoomY = 5,2,125
MoveOpacity = 5,2,0
SetZoomX = 7,125
SetZoomY = 7,125
SetVisible = 7,false
SetOpacity = 7,0
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetX = 3,35
SetY = 3,-50
SetAngle = 3,180
MoveX = 3,3,182
MoveY = 3,3,-207
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetX = 6,182
SetY = 6,-207
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
Focus = Target
SetFrame = 6,0
SetFrame = 7,1
SetFrame = 8,2
SetZoomX = 8,100
SetZoomY = 8,100
SetOpacity = 8,255
MoveZoomX = 8,2,125
MoveZoomY = 8,2,125
MoveOpacity = 8,2,0
SetZoomX = 10,125
SetZoomY = 10,125
SetVisible = 10,false
SetOpacity = 10,0
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,2]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,3]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,4]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
Play = 6,normaldamage,80

View File

@@ -70,14 +70,10 @@ Name = Example anim
[OppMove,GROWL]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/Growl
Focus = Target
Focus = User
SetFrame = 0,1
SetFlip = 0,true
SetX = 0,-58
@@ -99,7 +95,7 @@ Name = Example anim
SetY = 7,-36
<Particle 4>
Graphic = Examples/Growl
Focus = Target
Focus = User
SetFrame = 0,1
SetX = 0,-58
SetY = 0,39
@@ -120,7 +116,7 @@ Name = Example anim
SetY = 7,77
<Particle 2>
Graphic = Examples/Growl
Focus = Target
Focus = User
SetFlip = 0,true
SetX = 0,-58
SetY = 0,14

View File

@@ -63,69 +63,3 @@ Name = Example anim
<SE>
Play = 0,gust,80,82
Play = 21,hit,80
#-------------------------------
[OppMove,GUST]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/Gust
Focus = Target
SetX = 0,-256
SetY = 0,133
SetZ = 0,27
SetZoomX = 0,200
SetZoomY = 0,200
SetX = 1,-240
SetX = 2,-224
SetY = 2,131
SetX = 3,-208
SetX = 4,-200
SetY = 4,123
SetFlip = 5,true
SetX = 5,-195
SetY = 5,119
SetX = 6,-200
SetY = 6,111
SetX = 7,-212
SetY = 7,103
SetX = 8,-220
SetY = 8,99
SetX = 9,-240
SetY = 9,97
SetFlip = 10,false
SetX = 10,-255
SetX = 11,-266
SetY = 11,99
SetX = 12,-280
SetY = 12,101
SetX = 13,-288
SetY = 13,103
SetX = 14,-308
SetY = 14,107
SetFlip = 15,true
SetX = 15,-320
SetY = 15,115
SetX = 16,-312
SetY = 16,123
SetX = 17,-306
SetY = 17,127
SetX = 18,-296
SetY = 18,131
SetX = 19,-282
SetFlip = 20,false
SetX = 20,-255
SetY = 20,130
SetFrame = 21,1
SetX = 21,-256
SetY = 21,126
SetOpacity = 21,150
SetOpacity = 22,255
SetOpacity = 25,150
<SE>
Play = 0,gust,80,82
Play = 21,hit,80

View File

@@ -38,20 +38,13 @@ Name = Example anim
SetY = 0,0
<Particle 2>
Graphic = Examples/leer
Focus = UserAndTarget
SetX = 0,26
SetY = 0,26
Focus = User
SetX = 0,-39
SetY = 0,-26
SetZ = 0,27
SetFrame = 1,1
SetY = 1,29
SetFrame = 2,2
SetX = 2,25
SetY = 2,32
SetFrame = 3,3
SetX = 3,28
SetY = 3,29
SetFrame = 4,4
SetX = 4,21
SetY = 4,32
<SE>
Play = 0,Saint9

View File

@@ -237,7 +237,7 @@ Name = Example anim
SetVisible = 8,false
<Particle 8>
Graphic = Examples/leech-seed
Focus = UserAndTarget
Focus = User
SetFrame = 9,10
SetX = 9,-8
SetY = 9,-1
@@ -267,7 +267,7 @@ Name = Example anim
SetY = 19,25
<Particle 9>
Graphic = Examples/leech-seed
Focus = UserAndTarget
Focus = User
SetFrame = 10,10
SetX = 10,11
SetY = 10,26
@@ -295,7 +295,7 @@ Name = Example anim
SetVisible = 19,false
<Particle 10>
Graphic = Examples/leech-seed
Focus = UserAndTarget
Focus = User
SetFrame = 11,10
SetX = 11,-11
SetY = 11,37
@@ -319,7 +319,7 @@ Name = Example anim
SetVisible = 18,false
<Particle 11>
Graphic = Examples/leech-seed
Focus = UserAndTarget
Focus = User
SetFrame = 12,10
SetX = 12,14
SetY = 12,-48
@@ -338,7 +338,7 @@ Name = Example anim
SetVisible = 17,false
<Particle 12>
Graphic = Examples/leech-seed
Focus = UserAndTarget
Focus = User
SetFrame = 13,10
SetX = 13,-11
SetY = 13,14

View File

@@ -40,18 +40,13 @@ Name = Example anim
[OppMove,POISONSTING]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,25
SetY = 0,-67
SetZ = 0,27
SetAngle = 0,180
SetX = 1,50
SetY = 1,-90
@@ -67,14 +62,15 @@ Name = Example anim
SetY = 5,-179
SetX = 6,175
SetY = 6,-203
SetFrame = 7,9
SetX = 7,204
SetY = 7,-195
SetAngle = 7,0
SetFrame = 8,3
SetX = 8,200
SetY = 8,-218
SetFrame = 9,4
SetVisible = 6,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = Target
SetFrame = 6,3
SetVisible = 6,true
SetFrame = 7,4
SetFrame = 8,2
SetFrame = 9,2
<SE>
Play = 0,throw,80
Play = 6,Slash10,80

View File

@@ -60,14 +60,10 @@ Name = Example anim
[OppMove,ROAR]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/Growl
Focus = Target
Focus = User
SetFrame = 0,1
SetFlip = 0,true
SetX = 0,-32
@@ -81,7 +77,7 @@ Name = Example anim
SetY = 3,-61
<Particle 4>
Graphic = Examples/Growl
Focus = Target
Focus = User
SetFrame = 0,1
SetX = 0,-32
SetY = 0,36
@@ -94,7 +90,7 @@ Name = Example anim
SetY = 3,104
<Particle 2>
Graphic = Examples/Growl
Focus = Target
Focus = User
SetFlip = 0,true
SetX = 0,-40
SetY = 0,4

View File

@@ -225,7 +225,7 @@ Name = Example anim
SetVisible = 9,false
<Particle 10>
Graphic = Examples/fly copy
Focus = User
Focus = Target
SetFrame = 8,6
SetX = 8,0
SetY = 8,-4
@@ -234,7 +234,7 @@ Name = Example anim
SetVisible = 9,false
<Particle 11>
Graphic = Examples/fly copy
Focus = User
Focus = Target
SetFrame = 9,6
SetX = 9,1
SetY = 9,-4