mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Changed battle victory MEs to BGMs
This commit is contained in:
@@ -8,7 +8,7 @@ module GameData
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attr_reader :flags
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attr_reader :intro_BGM
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attr_reader :battle_BGM
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attr_reader :victory_ME
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attr_reader :victory_BGM
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DATA = {}
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DATA_FILENAME = "trainer_types.dat"
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@@ -24,7 +24,7 @@ module GameData
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"Flags" => [:flags, "*s"],
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"IntroBGM" => [:intro_BGM, "s"],
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"BattleBGM" => [:battle_BGM, "s"],
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"VictoryME" => [:victory_ME, "s"]
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"VictoryBGM" => [:victory_BGM, "s"]
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}
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extend ClassMethodsSymbols
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@@ -88,7 +88,7 @@ module GameData
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@flags = hash[:flags] || []
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@intro_BGM = hash[:intro_BGM]
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@battle_BGM = hash[:battle_BGM]
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@victory_ME = hash[:victory_ME]
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@victory_BGM = hash[:victory_BGM]
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end
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# @return [String] the translated name of this trainer type
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@@ -7,8 +7,8 @@ module GameData
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attr_reader :real_storage_creator
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attr_reader :wild_battle_BGM
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attr_reader :trainer_battle_BGM
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attr_reader :wild_victory_ME
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attr_reader :trainer_victory_ME
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attr_reader :wild_victory_BGM
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attr_reader :trainer_victory_BGM
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attr_reader :wild_capture_ME
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attr_reader :surf_BGM
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attr_reader :bicycle_BGM
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@@ -17,17 +17,17 @@ module GameData
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DATA_FILENAME = "metadata.dat"
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SCHEMA = {
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"StartMoney" => [1, "u"],
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"StartItemStorage" => [2, "*e", :Item],
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"Home" => [3, "vuuu"],
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"StorageCreator" => [4, "s"],
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"WildBattleBGM" => [5, "s"],
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"TrainerBattleBGM" => [6, "s"],
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"WildVictoryME" => [7, "s"],
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"TrainerVictoryME" => [8, "s"],
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"WildCaptureME" => [9, "s"],
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"SurfBGM" => [10, "s"],
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"BicycleBGM" => [11, "s"]
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"StartMoney" => [1, "u"],
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"StartItemStorage" => [2, "*e", :Item],
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"Home" => [3, "vuuu"],
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"StorageCreator" => [4, "s"],
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"WildBattleBGM" => [5, "s"],
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"TrainerBattleBGM" => [6, "s"],
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"WildVictoryBGM" => [7, "s"],
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"TrainerVictoryBGM" => [8, "s"],
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"WildCaptureME" => [9, "s"],
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"SurfBGM" => [10, "s"],
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"BicycleBGM" => [11, "s"]
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}
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extend ClassMethodsIDNumbers
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@@ -35,17 +35,17 @@ module GameData
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def self.editor_properties
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return [
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["StartMoney", LimitProperty.new(Settings::MAX_MONEY), _INTL("The amount of money that the player starts the game with.")],
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["StartItemStorage", GameDataPoolProperty.new(:Item), _INTL("Items that are already in the player's PC at the start of the game.")],
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["Home", MapCoordsFacingProperty, _INTL("Map ID and X/Y coordinates of where the player goes after a loss if no Pokémon Center was visited.")],
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["StorageCreator", StringProperty, _INTL("Name of the Pokémon Storage creator (the storage option is named \"XXX's PC\").")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for Trainer battles.")],
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["WildVictoryME", MEProperty, _INTL("Default ME played after winning a wild Pokémon battle.")],
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["TrainerVictoryME", MEProperty, _INTL("Default ME played after winning a Trainer battle.")],
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["WildCaptureME", MEProperty, _INTL("Default ME played after catching a Pokémon.")],
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["SurfBGM", BGMProperty, _INTL("BGM played while surfing.")],
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["BicycleBGM", BGMProperty, _INTL("BGM played while on a bicycle.")]
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["StartMoney", LimitProperty.new(Settings::MAX_MONEY), _INTL("The amount of money that the player starts the game with.")],
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["StartItemStorage", GameDataPoolProperty.new(:Item), _INTL("Items that are already in the player's PC at the start of the game.")],
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["Home", MapCoordsFacingProperty, _INTL("Map ID and X/Y coordinates of where the player goes after a loss if no Pokémon Center was visited.")],
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["StorageCreator", StringProperty, _INTL("Name of the Pokémon Storage creator (the storage option is named \"XXX's PC\").")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for Trainer battles.")],
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["WildVictoryBGM", BGMProperty, _INTL("Default BGM played after winning a wild Pokémon battle.")],
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["TrainerVictoryBGM", BGMProperty, _INTL("Default BGM played after winning a Trainer battle.")],
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["WildCaptureME", MEProperty, _INTL("Default ME played after catching a Pokémon.")],
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["SurfBGM", BGMProperty, _INTL("BGM played while surfing.")],
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["BicycleBGM", BGMProperty, _INTL("BGM played while on a bicycle.")]
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]
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end
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@@ -61,8 +61,8 @@ module GameData
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@real_storage_creator = hash[:storage_creator]
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@wild_battle_BGM = hash[:wild_battle_BGM]
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@trainer_battle_BGM = hash[:trainer_battle_BGM]
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@wild_victory_ME = hash[:wild_victory_ME]
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@trainer_victory_ME = hash[:trainer_victory_ME]
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@wild_victory_BGM = hash[:wild_victory_BGM]
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@trainer_victory_BGM = hash[:trainer_victory_BGM]
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@wild_capture_ME = hash[:wild_capture_ME]
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@surf_BGM = hash[:surf_BGM]
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@bicycle_BGM = hash[:bicycle_BGM]
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@@ -76,17 +76,17 @@ module GameData
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def property_from_string(str)
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case str
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when "StartMoney" then return @start_money
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when "StartItemStorage" then return @start_item_storage
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when "Home" then return @home
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when "StorageCreator" then return @real_storage_creator
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when "WildBattleBGM" then return @wild_battle_BGM
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when "TrainerBattleBGM" then return @trainer_battle_BGM
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when "WildVictoryME" then return @wild_victory_ME
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when "TrainerVictoryME" then return @trainer_victory_ME
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when "WildCaptureME" then return @wild_capture_ME
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when "SurfBGM" then return @surf_BGM
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when "BicycleBGM" then return @bicycle_BGM
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when "StartMoney" then return @start_money
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when "StartItemStorage" then return @start_item_storage
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when "Home" then return @home
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when "StorageCreator" then return @real_storage_creator
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when "WildBattleBGM" then return @wild_battle_BGM
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when "TrainerBattleBGM" then return @trainer_battle_BGM
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when "WildVictoryBGM" then return @wild_victory_BGM
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when "TrainerVictoryBGM" then return @trainer_victory_BGM
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when "WildCaptureME" then return @wild_capture_ME
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when "SurfBGM" then return @surf_BGM
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when "BicycleBGM" then return @bicycle_BGM
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end
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return nil
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end
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@@ -17,8 +17,8 @@ module GameData
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attr_reader :battle_background
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attr_reader :wild_battle_BGM
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attr_reader :trainer_battle_BGM
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attr_reader :wild_victory_ME
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attr_reader :trainer_victory_ME
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attr_reader :wild_victory_BGM
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attr_reader :trainer_victory_BGM
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attr_reader :wild_capture_ME
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attr_reader :town_map_size
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attr_reader :battle_environment
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@@ -28,28 +28,28 @@ module GameData
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DATA_FILENAME = "map_metadata.dat"
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SCHEMA = {
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"Name" => [1, "s"],
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"Outdoor" => [2, "b"],
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"ShowArea" => [3, "b"],
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"Bicycle" => [4, "b"],
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"BicycleAlways" => [5, "b"],
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"HealingSpot" => [6, "vuu"],
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"Weather" => [7, "eu", :Weather],
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"MapPosition" => [8, "uuu"],
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"DiveMap" => [9, "v"],
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"DarkMap" => [10, "b"],
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"SafariMap" => [11, "b"],
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"SnapEdges" => [12, "b"],
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"Dungeon" => [13, "b"],
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"BattleBack" => [14, "s"],
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"WildBattleBGM" => [15, "s"],
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"TrainerBattleBGM" => [16, "s"],
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"WildVictoryME" => [17, "s"],
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"TrainerVictoryME" => [18, "s"],
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"WildCaptureME" => [19, "s"],
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"MapSize" => [20, "us"],
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"Environment" => [21, "e", :Environment],
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"Flags" => [22, "*s"]
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"Name" => [1, "s"],
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"Outdoor" => [2, "b"],
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"ShowArea" => [3, "b"],
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"Bicycle" => [4, "b"],
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"BicycleAlways" => [5, "b"],
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"HealingSpot" => [6, "vuu"],
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"Weather" => [7, "eu", :Weather],
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"MapPosition" => [8, "uuu"],
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"DiveMap" => [9, "v"],
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"DarkMap" => [10, "b"],
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"SafariMap" => [11, "b"],
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"SnapEdges" => [12, "b"],
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"Dungeon" => [13, "b"],
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"BattleBack" => [14, "s"],
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"WildBattleBGM" => [15, "s"],
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"TrainerBattleBGM" => [16, "s"],
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"WildVictoryBGM" => [17, "s"],
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"TrainerVictoryBGM" => [18, "s"],
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"WildCaptureME" => [19, "s"],
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"MapSize" => [20, "us"],
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"Environment" => [21, "e", :Environment],
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"Flags" => [22, "*s"]
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}
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extend ClassMethodsIDNumbers
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@@ -57,28 +57,28 @@ module GameData
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def self.editor_properties
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return [
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["Name", StringProperty, _INTL("The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP.")],
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["Outdoor", BooleanProperty, _INTL("If true, this map is an outdoor map and will be tinted according to time of day.")],
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["ShowArea", BooleanProperty, _INTL("If true, the game will display the map's name upon entry.")],
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["Bicycle", BooleanProperty, _INTL("If true, the bicycle can be used on this map.")],
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["BicycleAlways", BooleanProperty, _INTL("If true, the bicycle will be mounted automatically on this map and cannot be dismounted.")],
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["HealingSpot", MapCoordsProperty, _INTL("Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.")],
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["Weather", WeatherEffectProperty, _INTL("Weather conditions in effect for this map.")],
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["MapPosition", RegionMapCoordsProperty, _INTL("Identifies the point on the regional map for this map.")],
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["DiveMap", MapProperty, _INTL("Specifies the underwater layer of this map. Use only if this map has deep water.")],
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["DarkMap", BooleanProperty, _INTL("If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.")],
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["SafariMap", BooleanProperty, _INTL("If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.")],
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["SnapEdges", BooleanProperty, _INTL("If true, when the player goes near this map's edge, the game doesn't center the player as usual.")],
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["Dungeon", BooleanProperty, _INTL("If true, this map has a randomly generated layout. See the wiki for more information.")],
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["BattleBack", StringProperty, _INTL("PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles on this map.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for trainer battles on this map.")],
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["WildVictoryME", MEProperty, _INTL("Default ME played after winning a wild Pokémon battle on this map.")],
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["TrainerVictoryME", MEProperty, _INTL("Default ME played after winning a Trainer battle on this map.")],
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["WildCaptureME", MEProperty, _INTL("Default ME played after catching a wild Pokémon on this map.")],
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["MapSize", MapSizeProperty, _INTL("The width of the map in Town Map squares, and a string indicating which squares are part of this map.")],
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["Environment", GameDataProperty.new(:Environment), _INTL("The default battle environment for battles on this map.")],
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["Flags", StringListProperty, _INTL("Words/phrases that distinguish this map from others.")]
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["Name", StringProperty, _INTL("The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP.")],
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["Outdoor", BooleanProperty, _INTL("If true, this map is an outdoor map and will be tinted according to time of day.")],
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["ShowArea", BooleanProperty, _INTL("If true, the game will display the map's name upon entry.")],
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["Bicycle", BooleanProperty, _INTL("If true, the bicycle can be used on this map.")],
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["BicycleAlways", BooleanProperty, _INTL("If true, the bicycle will be mounted automatically on this map and cannot be dismounted.")],
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["HealingSpot", MapCoordsProperty, _INTL("Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.")],
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["Weather", WeatherEffectProperty, _INTL("Weather conditions in effect for this map.")],
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["MapPosition", RegionMapCoordsProperty, _INTL("Identifies the point on the regional map for this map.")],
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["DiveMap", MapProperty, _INTL("Specifies the underwater layer of this map. Use only if this map has deep water.")],
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["DarkMap", BooleanProperty, _INTL("If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.")],
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["SafariMap", BooleanProperty, _INTL("If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.")],
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["SnapEdges", BooleanProperty, _INTL("If true, when the player goes near this map's edge, the game doesn't center the player as usual.")],
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["Dungeon", BooleanProperty, _INTL("If true, this map has a randomly generated layout. See the wiki for more information.")],
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["BattleBack", StringProperty, _INTL("PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles on this map.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for trainer battles on this map.")],
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["WildVictoryBGM", BGMProperty, _INTL("Default BGM played after winning a wild Pokémon battle on this map.")],
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["TrainerVictoryBGM", BGMProperty, _INTL("Default BGM played after winning a Trainer battle on this map.")],
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["WildCaptureME", MEProperty, _INTL("Default ME played after catching a wild Pokémon on this map.")],
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["MapSize", MapSizeProperty, _INTL("The width of the map in Town Map squares, and a string indicating which squares are part of this map.")],
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["Environment", GameDataProperty.new(:Environment), _INTL("The default battle environment for battles on this map.")],
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["Flags", StringListProperty, _INTL("Words/phrases that distinguish this map from others.")]
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]
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end
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@@ -100,8 +100,8 @@ module GameData
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@battle_background = hash[:battle_background]
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@wild_battle_BGM = hash[:wild_battle_BGM]
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@trainer_battle_BGM = hash[:trainer_battle_BGM]
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@wild_victory_ME = hash[:wild_victory_ME]
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@trainer_victory_ME = hash[:trainer_victory_ME]
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@wild_victory_BGM = hash[:wild_victory_BGM]
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@trainer_victory_BGM = hash[:trainer_victory_BGM]
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@wild_capture_ME = hash[:wild_capture_ME]
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@town_map_size = hash[:town_map_size]
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@battle_environment = hash[:battle_environment]
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@@ -110,28 +110,28 @@ module GameData
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def property_from_string(str)
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case str
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when "Name" then return @real_name
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when "Outdoor" then return @outdoor_map
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when "ShowArea" then return @announce_location
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when "Bicycle" then return @can_bicycle
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when "BicycleAlways" then return @always_bicycle
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when "HealingSpot" then return @teleport_destination
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when "Weather" then return @weather
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when "MapPosition" then return @town_map_position
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when "DiveMap" then return @dive_map_id
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when "DarkMap" then return @dark_map
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when "SafariMap" then return @safari_map
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when "SnapEdges" then return @snap_edges
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when "Dungeon" then return @random_dungeon
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when "BattleBack" then return @battle_background
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when "WildBattleBGM" then return @wild_battle_BGM
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when "TrainerBattleBGM" then return @trainer_battle_BGM
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when "WildVictoryME" then return @wild_victory_ME
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when "TrainerVictoryME" then return @trainer_victory_ME
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when "WildCaptureME" then return @wild_capture_ME
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when "MapSize" then return @town_map_size
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when "Environment" then return @battle_environment
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when "Flags" then return @flags
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when "Name" then return @real_name
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when "Outdoor" then return @outdoor_map
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when "ShowArea" then return @announce_location
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when "Bicycle" then return @can_bicycle
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when "BicycleAlways" then return @always_bicycle
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when "HealingSpot" then return @teleport_destination
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when "Weather" then return @weather
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when "MapPosition" then return @town_map_position
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when "DiveMap" then return @dive_map_id
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when "DarkMap" then return @dark_map
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when "SafariMap" then return @safari_map
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when "SnapEdges" then return @snap_edges
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when "Dungeon" then return @random_dungeon
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when "BattleBack" then return @battle_background
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when "WildBattleBGM" then return @wild_battle_BGM
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when "TrainerBattleBGM" then return @trainer_battle_BGM
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when "WildVictoryBGM" then return @wild_victory_BGM
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when "TrainerVictoryBGM" then return @trainer_victory_BGM
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when "WildCaptureME" then return @wild_capture_ME
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when "MapSize" then return @town_map_size
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when "Environment" then return @battle_environment
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when "Flags" then return @flags
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end
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return nil
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end
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