Adds Dye Kit item

This commit is contained in:
chardub
2025-03-09 13:45:31 -04:00
parent 6b978c0ebc
commit a974994d15
10 changed files with 62 additions and 27 deletions

Binary file not shown.

View File

@@ -40,11 +40,11 @@ class ClothesMartAdapter < OutfitsMartAdapter
previewWindow.updatePreview()
end
def get_dye_color(item)
def get_dye_color(item_id)
return 0 if isShop?
$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
if $Trainer.dyed_clothes.include?(item.id)
return $Trainer.dyed_clothes[item.id]
if $Trainer.dyed_clothes.include?(item_id)
return $Trainer.dyed_clothes[item_id]
end
return 0
end

View File

@@ -14,33 +14,56 @@ class ClothesShopPresenter < PokemonMartScreen
end
def dyeClothes()
original_color = $Trainer.clothes_color
options = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
previous_input = 0
ret = false
while (true)
choice = pbShowCommands(nil, options, options.length, previous_input,200)
previous_input = choice
case choice
when 0 #NEXT
pbSEPlay("GUI storage pick up", 80, 100)
shiftClothesColor(10)
ret = true
when 1 #PREVIOUS
pbSEPlay("GUI storage pick up", 80, 100)
shiftClothesColor(-10)
ret = true
when 2 #Reset
pbSEPlay("GUI storage pick up", 80, 100)
$Trainer.clothes_color = 0
ret = false
when 3 #Confirm
break
else
$Trainer.clothes_color = original_color
ret = false
break
end
@scene.updatePreviewWindow
end
return ret
end
# returns if should stay in the menu
def playerClothesActionsMenu(item)
cmd_wear = "Wear"
cmd_dye = "Dye Kit"
options = []
options << "Wear"
options << "Remove dye" if $Trainer.clothes_color != 0
options << "Mark as favorite" if $Trainer.favorite_hat != item.id
options << "Unmark as favorite" if $Trainer.favorite_hat == item.id
options << cmd_wear
options << cmd_dye if $PokemonBag.pbHasItem?(:CLOTHESDYEKIT)
options << "Cancel"
choice = pbMessage("What would you like to do?", options, -1)
if choice == 0
if options[choice] == cmd_wear
putOnClothes(item)
$Trainer.clothes_color = @adapter.get_dye_color(item.id)
return false
elsif options[choice] == "Remove dye"
if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name))
$Trainer.clothes_color = 0
end
elsif options[choice] == "Mark as favorite"
$Trainer.favorite_clothes = item.id
pbSEPlay("GUI storage show party panel")
pbMessage("The #{item.name} is now your favorite!")
elsif options[choice] == "Unmark favorite"
$Trainer.favorite_clothes = nil
pbSEPlay("GUI storage show party panel")
pbMessage("The #{item.name} is no longer marked as your favorite!")
elsif options[choice] == cmd_dye
dyeClothes()
end
return true
end

View File

@@ -42,8 +42,7 @@ class ClothesShopPresenter < PokemonMartScreen
options << cmd_remove
options << cmd_swap
dye_option_available = true#$Trainer.dyed_hats.include?(item.id) && $Trainer.dyed_hats[item.id] != 0
options << cmd_dye if dye_option_available
options << cmd_dye if $PokemonBag.pbHasItem?(:HATSDYEKIT)
options << cmd_cancel
end

View File

@@ -374,7 +374,7 @@ ItemHandlers::UseFromBag.add(:ODDKEYSTONE, proc { |item|
})
def useFavoriteOutfit()
cmd_switch = "Switch to favorite outfit"
cmd_switch = isWearingFavoriteOutfit() ? "Take off favorite outfit" : "Switch to favorite outfit"
cmd_mark_favorite = "Mark current outfit as favorite"
cmd_cancel = "Cancel"
@@ -406,9 +406,9 @@ def switchToFavoriteOutfit()
$Trainer.last_worn_outfit = getDefaultClothes()
end
playOutfitChangeAnimation()
putOnClothes($Trainer.last_worn_outfit, true) if $Trainer.favorite_clothes
putOnHat($Trainer.last_worn_hat, true,false) if $Trainer.favorite_hat
putOnHat($Trainer.last_worn_hat2, true,true) if $Trainer.favorite_hat2
putOnClothes($Trainer.last_worn_outfit, true) #if $Trainer.favorite_clothes
putOnHat($Trainer.last_worn_hat, true,false) #if $Trainer.favorite_hat
putOnHat($Trainer.last_worn_hat2, true,true) #if $Trainer.favorite_hat2
else
return 0

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1,2 @@
1741538447
1741542225
1741542225

View File

@@ -697,3 +697,15 @@ Graphics/CustomBattlers/spritesheets/spritesheets_custom/24/24.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/494.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/494/494.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/225/225.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/270/270.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/271/271.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/61/61.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/338/338.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/244.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/467/467.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/453/453a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/437/437.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/468/468a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/296/296a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/418.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/418/418.png