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Fixes town map crash
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@@ -107,13 +107,12 @@ class BetterRegionMap
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if map_metadata
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if map_metadata
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player = map_metadata.town_map_position
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player = map_metadata.town_map_position
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if true#player && player[0] == @region #only use 1 region
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if true#player && player[0] == @region #only use 1 region
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$PokemonGlobal.regionMapSel[0] = player[1]
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$PokemonGlobal.regionMapSel = [0, 0]
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$PokemonGlobal.regionMapSel[1] = player[2]
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gender = $Trainer.gender.to_digits(3)
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gender = $Trainer.gender.to_digits(3)
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# @window["player"].bmp("Graphics/Pictures/map/Player#{gender}")
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# @window["player"].bmp("Graphics/Pictures/map/Player#{gender}")
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@window["player"].bmp("Graphics/Pictures/map/location_icon")
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@window["player"].bmp("Graphics/Pictures/map/location_icon")
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@window["player"].x = TileWidth * player[1] + (TileWidth / 2.0)
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@window["player"].x = TileWidth * player[1] + (TileWidth / 2.0) if player
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@window["player"].y = TileHeight * player[2] + (TileHeight / 2.0)
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@window["player"].y = TileHeight * player[2] + (TileHeight / 2.0) if player
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@window["player"].center_origins
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@window["player"].center_origins
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end
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end
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else
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else
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