Fixes town map crash

This commit is contained in:
infinitefusion
2024-07-09 10:14:44 -04:00
parent 9e80ff92ec
commit aac5fd911a

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@@ -107,13 +107,12 @@ class BetterRegionMap
if map_metadata
player = map_metadata.town_map_position
if true#player && player[0] == @region #only use 1 region
$PokemonGlobal.regionMapSel[0] = player[1]
$PokemonGlobal.regionMapSel[1] = player[2]
$PokemonGlobal.regionMapSel = [0, 0]
gender = $Trainer.gender.to_digits(3)
# @window["player"].bmp("Graphics/Pictures/map/Player#{gender}")
@window["player"].bmp("Graphics/Pictures/map/location_icon")
@window["player"].x = TileWidth * player[1] + (TileWidth / 2.0)
@window["player"].y = TileHeight * player[2] + (TileHeight / 2.0)
@window["player"].x = TileWidth * player[1] + (TileWidth / 2.0) if player
@window["player"].y = TileHeight * player[2] + (TileHeight / 2.0) if player
@window["player"].center_origins
end
else